Quills Preview and Area of the game i thought need tweaking. Nationalism

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Belissarius

The Gothfather
10 Badges
Mar 7, 2002
1.544
20
Visit site
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Shadowrun Returns
  • Crusader Kings III
Quills Preview and Area of the game i thought needs tweaking. Nationalism

[Disclaimers and Caveats]

1st) Its an old build I am aware of this so there might not be an issue.

2nd) i'm not going to go into national balance and such as a sample size of 1 isn't enough to determine if something is unbalanced or not.

3rd) What I am writing about is a subjective opinion based on what I saw and the evidence from Quills lets play.

4th) Just because I am bringing up a problem does not mean I am saying the game sucks or will fail or PI screwed up. Frankly I don't know if the game sucks or is brilliant because I haven't played it.

5th) I may also have misunderstood what I was seeing so my concerns could be without merit.


The problem I saw was with coring. Now many people have felt that coring a province so quickly is a problem in that it doesn't slow down a player and allows for expansion too quickly. I do not find that to be the case because coring is a choice and doing so means you are giving up buildings, NIs or technology. So you expand but you give up something in the process so your choices have impact on your status as a nation far more than EU3 (at least that's what I saw.)

So my problem is that cores work almost exactly like they did in EU3 with the exception of how fast you obtain them and the cost to obtain them. Before you took a province and for 30 years you had nationalism then 20 years later the world and specifically the province recognised your claim on the territory and your right to rule said province and all it cost you was time. With the new system you leap frog over the national unrest.

I think nationalism should be separated from the coring mechanic. When you capture a non core province you should get 30 years of nationalism regardless of whether you core the province or not. If you take a province you already have a core one then the current mechanics work great. I would like to see nationalism be more of a factor in the game and not made insignificant with the coring. Force the player to supress the province as well as core the province.

[EDIT]
When I speak of nationalism I specifically am referring to the game mechanic of increased rebellion chance called nationalism not what we today call nationalism.
 
Last edited:

Thetitan

First Lieutenant
52 Badges
Aug 16, 2008
209
0
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • The Showdown Effect
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
  • Dungeonland
  • Crusader Kings II: The Republic
  • Cities in Motion
  • Crusader Kings III: Royal Edition
  • Steel Division: Normand 44 Sign-up
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • War of the Vikings
  • Warlock 2: The Exiled
  • Teleglitch: Die More Edition
You think of nationalism as we think of it today. This kind of thought was impossible in the start of the game, and only with deep roots in the very late game.

Case in point, Sweden took Skåne from Denmark In the Peaces of Roskilde and Copenhagen in 1660-1661. Skåne had until that point been Danish for all of history, some legends say the danes actually came from that area. Only 15 years later, the danes launch a massive invasion to retake Skåne back, and expected the people of this province to treat them as liberators. They were horribly wrong as the Swedes had during these years put down a massive cultural conversion of the province, purging what was there of danish history and convinced them that Sweden was the rightful owner (in todays terms, this would have been extremly close to, if not actually, a cultural extermination worthy of war crimes charges into the Hague), and the danish army was seen as a foreign invader that needed to be defeated by any means necessary.

So, if a country during this time put a lot of focus and power into "flipping" a culture and national identity of a single province, they could, and would, succeed often enough. Today, that is close to impossible, but those were different times.
 

BobbyDylan

Colonel
79 Badges
Aug 15, 2010
1.060
841
  • Victoria 2: Heart of Darkness
  • Leviathan: Warships
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Commander: Conquest of the Americas
  • Dungeonland
  • Europa Universalis III
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • 500k Club
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Europa Universalis III Complete
Depends on the way you look at it. I see that spending admin power on "coring" a provice is essentially running a state funded policy to convince the general population, and the world as a whole, that the province belongs to you. Kinda like Hilter did with the Sudetenland, in a way.
 

unmerged(584823)

Colonel
10 Badges
Nov 1, 2012
1.060
11
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • March of the Eagles
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
You think of nationalism as we think of it today. This kind of thought was impossible in the start of the game, and only with deep roots in the very late game.

Case in point, Sweden took Skåne from Denmark In the Peaces of Roskilde and Copenhagen in 1660-1661. Skåne had until that point been Danish for all of history, some legends say the danes actually came from that area. Only 15 years later, the danes launch a massive invasion to retake Skåne back, and expected the people of this province to treat them as liberators. They were horribly wrong as the Swedes had during these years put down a massive cultural conversion of the province, purging what was there of danish history and convinced them that Sweden was the rightful owner (in todays terms, this would have been extremly close to, if not actually, a cultural extermination worthy of war crimes charges into the Hague), and the danish army was seen as a foreign invader that needed to be defeated by any means necessary.

So, if a country during this time put a lot of focus and power into "flipping" a culture and national identity of a single province, they could, and would, succeed often enough. Today, that is close to impossible, but those were different times.

Sure, but (I know nothing about scandinavia, so I might be wrong), there are less differences trough Danes and Swedes than through Irish and British peoples, at the beginning of the time line (for example) ?
 

Belissarius

The Gothfather
10 Badges
Mar 7, 2002
1.544
20
Visit site
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Shadowrun Returns
  • Crusader Kings III
You think of nationalism as we think of it today. This kind of thought was impossible in the start of the game, and only with deep roots in the very late game.

Case in point, Sweden took Skåne from Denmark In the Peaces of Roskilde and Copenhagen in 1660-1661. Skåne had until that point been Danish for all of history, some legends say the danes actually came from that area. Only 15 years later, the danes launch a massive invasion to retake Skåne back, and expected the people of this province to treat them as liberators. They were horribly wrong as the Swedes had during these years put down a massive cultural conversion of the province, purging what was there of danish history and convinced them that Sweden was the rightful owner (in todays terms, this would have been extremly close to, if not actually, a cultural extermination worthy of war crimes charges into the Hague), and the danish army was seen as a foreign invader that needed to be defeated by any means necessary.

So, if a country during this time put a lot of focus and power into "flipping" a culture and national identity of a single province, they could, and would, succeed often enough. Today, that is close to impossible, but those were different times.

Yes but what you are talking about is more along the lines of changing a province culture which isn't coring. In the game nationalism is tied to cores. if there is a core you get no nationalism if there isn't a core then you get nationalism. I use the term nationalism based on the name of the game mechanic not on the 19th century term.

If nationalism was tied to culture change vs cores I'd think that was a great system. I just find the mechanic as it stands now sort of a hangover from EU3 that doesn't quite work right now.
 

Belissarius

The Gothfather
10 Badges
Mar 7, 2002
1.544
20
Visit site
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Shadowrun Returns
  • Crusader Kings III
Depends on the way you look at it. I see that spending admin power on "coring" a provice is essentially running a state funded policy to convince the general population, and the world as a whole, that the province belongs to you. Kinda like Hilter did with the Sudetenland, in a way.

I think that's a good way of looking at things but the process should be separated in my opinion.

Coring = state funded policy to convince the world as a whole, that the province belongs to you

culture change = a state funded policy not to so much change the culture of the people but to convince the population to accept the rule of the 'national culture" the games mechanic of nationalism is tied to culture and not to the core.
 

Thetitan

First Lieutenant
52 Badges
Aug 16, 2008
209
0
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • The Showdown Effect
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
  • Dungeonland
  • Crusader Kings II: The Republic
  • Cities in Motion
  • Crusader Kings III: Royal Edition
  • Steel Division: Normand 44 Sign-up
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • War of the Vikings
  • Warlock 2: The Exiled
  • Teleglitch: Die More Edition
Yes but what you are talking about is more along the lines of changing a province culture which isn't coring. In the game nationalism is tied to cores. if there is a core you get no nationalism if there isn't a core then you get nationalism. I use the term nationalism based on the name of the game mechanic not on the 19th century term.

If nationalism was tied to culture change vs cores I'd think that was a great system. I just find the mechanic as it stands now sort of a hangover from EU3 that doesn't quite work right now.

Considering that if your main culture is present in another country, you have an automatic CB to attack to reclaim it, I would say that is how it works.

Having it as a core, gives you a CB if someone else takes it, and removes the revolt risk if you have positive stability. If you flip the culture, it is even less likely to rebel, even on low stability, and completely removes the CB from others on it. So yes, culture works very similar to how your view of how "Nationalism" should work. Of course, flipping a culture takes much longer time, is more costly, and you must have the correct religion/core to even be able to flip it in the first place.
 

BobbyDylan

Colonel
79 Badges
Aug 15, 2010
1.060
841
  • Victoria 2: Heart of Darkness
  • Leviathan: Warships
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Commander: Conquest of the Americas
  • Dungeonland
  • Europa Universalis III
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • 500k Club
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Europa Universalis III Complete
I think that's a good way of looking at things but the process should be separated in my opinion.

Coring = state funded policy to convince the world as a whole, that the province belongs to you

culture change = a state funded policy not to so much change the culture of the people but to convince the population to accept the rule of the 'national culture" the games mechanic of nationalism is tied to culture and not to the core.

I agree, but aren't they already in game? Coring a province doesn't change the culture (i.e. all of Quill's Irish provinces are all cored, but all are still Irish).
 

Belissarius

The Gothfather
10 Badges
Mar 7, 2002
1.544
20
Visit site
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Shadowrun Returns
  • Crusader Kings III
Considering that if your main culture is present in another country, you have an automatic CB to attack to reclaim it, I would say that is how it works.

Having it as a core, gives you a CB if someone else takes it, and removes the revolt risk if you have positive stability. If you flip the culture, it is even less likely to rebel, even on low stability, and completely removes the CB from others on it. So yes, culture works very similar to how your view of how "Nationalism" should work. Of course, flipping a culture takes much longer time, is more costly, and you must have the correct religion/core to even be able to flip it in the first place.

You seem to be hung up with my use of the term nationalism.

There is an actual game mechanic called nationalism. When I use the term nationalism I am specifically referring to that actual mechanic not anything else.

How that mechanic works is that if you take a province without a core on it even if that province has the same culture as you, there is an increased revolt risk. In EU3 it took 30 years for this increased rebellion mechanic to disappear. As time went by it would be reduced in severity. From what I could see that mechanic is still in the game. HOWEVER as soon as you get a core nationalism disappears.

What I am saying is that instead of it disappearing simply because you added a core it should in fact stick around till you changed the culture or 30 years have passed.
 

Belissarius

The Gothfather
10 Badges
Mar 7, 2002
1.544
20
Visit site
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Shadowrun Returns
  • Crusader Kings III
I agree, but aren't they already in game? Coring a province doesn't change the culture (i.e. all of Quill's Irish provinces are all cored, but all are still Irish).

Yes but my point is that once they were cored they no longer had an increased revolt risk from being newly conquered. I am saying that that increased revolt risk should continue for 30 years or until you switch culture AND have a core.
 

BobbyDylan

Colonel
79 Badges
Aug 15, 2010
1.060
841
  • Victoria 2: Heart of Darkness
  • Leviathan: Warships
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Commander: Conquest of the Americas
  • Dungeonland
  • Europa Universalis III
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • 500k Club
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Europa Universalis III Complete
Yes but my point is that once they were cored they no longer had an increased revolt risk from being newly conquered. I am saying that that increased revolt risk should continue for 30 years or until you switch culture AND have a core.

Hmmm... I see. It seems Paradox want's to do away with the time limits, and make everything available to a "currency" (which is time limited in gain). So, I'd say that even cored provinces of another culture should ALWAYS have a higher revolt risk, until that culture is flipped, or it becomes an accepted culture in your nation.

Keep in mind, Quill prioritises Stability so that could be a factor for his lower-than-expected nationalist revolts.
 

The Boss

Colonel
20 Badges
Mar 4, 2001
1.134
1
Visit site
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Crusader Kings II
  • Lead and Gold
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Shadowrun Returns
  • Mount & Blade: Warband
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Sweden took Skåne from Denmark In the Peaces of Roskilde and Copenhagen in 1660-1661. Skåne had until that point been Danish for all of history, some legends say the danes actually came from that area. Only 15 years later, the danes launch a massive invasion to retake Skåne back, and expected the people of this province to treat them as liberators. They were horribly wrong as the Swedes had during these years put down a massive cultural conversion of the province, purging what was there of danish history and convinced them that Sweden was the rightful owner (in todays terms, this would have been extremly close to, if not actually, a cultural extermination worthy of war crimes charges into the Hague), and the danish army was seen as a foreign invader that needed to be defeated by any means necessary.
There was support for the Danes in Skåne but I think the Danish army thought the hole province would rise in revolt. It's very interesting to note that even today several polls conducted by newspapers in Denmark, Scania and Sweden shows that there is generally a surprising broad agreement that Skåne should return to Denmark and the people of Skåne are Danish.

The nationwide Swedish newspaper Aftonbladet asked whether to give Scania back to Denmark. A majority of 50.8% said "Yes". Kvällsposten asked the same questions, and this corresponded 54.5% "Yes". Helsingborg Dagblad in Skåne said on its website which country their readers wants to belong too, 52.2% answered "Denmark" while only 35.4% answered "Sweden", rest was "Dont Know".
 
Last edited:

Red_warning

Field Marshal
83 Badges
Jul 5, 2010
3.053
23.363
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • War of the Roses
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Surviving Mars
  • Crusader Kings Complete
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Victoria 2
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
There was some support for the Danes in Skåne but I think the Danish army thought the hole province would rise in revolt. It's very interesting to note that even today several polls conducted by newspapers in Denmark, Scania and Sweden shows that there is generally a surprising broad agreement that Skåne should return to Denmark and the people of Skåne are Danish.

The nationwide Swedish newspaper Aftonbladet asked whether to give Scania back to Denmark. A majority of 50.8% said "Yes". Kvällsposten asked the same questions, and this corresponded 54.5% "Yes". Helsingborg Dagblad in Skåne said on its website which country their readers wants to belong too, 52.2% answered "Denmark" while only 35.4% answered "Sweden", rest was "Dont Know".

That doesn't sound very scientific.
 

Belissarius

The Gothfather
10 Badges
Mar 7, 2002
1.544
20
Visit site
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Shadowrun Returns
  • Crusader Kings III
There was some support for the Danes in Skåne but I think the Danish army thought the hole province would rise in revolt. It's very interesting to note that even today several polls conducted by newspapers in Denmark, Scania and Sweden shows that there is generally a surprising broad agreement that Skåne should return to Denmark and the people of Skåne are Danish.

The nationwide Swedish newspaper Aftonbladet asked whether to give Scania back to Denmark. A majority of 50.8% said "Yes". Kvällsposten asked the same questions, and this corresponded 54.5% "Yes". Helsingborg Dagblad in Skåne said on its website which country their readers wants to belong too, 52.2% answered "Denmark" while only 35.4% answered "Sweden", rest was "Dont Know".

I think you missed the point where he talked about to how we view things NOW compared to how we view things back then with regards to nationalism.
 

PAnZuRiEL

Field Marshal
84 Badges
Dec 27, 2012
2.779
1.679
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: Colonel
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • War of the Roses
  • Europa Universalis IV: Cossacks
On the topic of Quill's preview, I'd mainly like to know how exactly he managed to get exclusive rights to broadcast the pre-release version. They really should have given those rights to someone who is actually knowledgeable about and good at the game. Quill's videos frustrated and annoyed me to the point that I wasn't able to get through them all.
 

Pyriel

Libertarian Super Villain
98 Badges
Mar 10, 2003
1.008
104
deagfa
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 3 Sign Up
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
Damn you swedes! :)

We need that back of course :happy: ...

I've offered Skåne to Danes on a discount , but they keep running the other way when I mention it.. it's like they don't want it as much as we don't want to keep it.
 

Belissarius

The Gothfather
10 Badges
Mar 7, 2002
1.544
20
Visit site
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Shadowrun Returns
  • Crusader Kings III
On the topic of Quill's preview, I'd mainly like to know how exactly he managed to get exclusive rights to broadcast the pre-release version. They really should have given those rights to someone who is actually knowledgeable about and good at the game. Quill's videos frustrated and annoyed me to the point that I wasn't able to get through them all.

Given that the build he was familiar with was from May and things have changed I don't fault him for not being utterly knowledgeable about a game that is in beta. The press release is of a earlier iteration then the current beta release.

As for the idea he isn't good at the game, all I can say is that the game is new and systems have changed from EU3 so expecting him to be "good" whatever that means might be unreasonable. I use the term whatever that means because his strategy in the videos was very sound and well reasoned. I think the problem is that because he made tactical errors and mirco management errors people think his strategy is equally filled with holes but it was comprehensive and effective.
 

PAnZuRiEL

Field Marshal
84 Badges
Dec 27, 2012
2.779
1.679
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: Colonel
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • War of the Roses
  • Europa Universalis IV: Cossacks
As for the idea he isn't good at the game, all I can say is that the game is new and systems have changed from EU3 so expecting him to be "good" whatever that means might be unreasonable.
Well I really didn't like the "oh that's the ninth automatic loan now and I'm still running a deficit, but I guess I'll go to war again and not even bother raising war taxes or anything." I consider myself fairly good (or at least proficient) at EU3, but to be fair I've never taken out multiple loans in a war situation to fund more troops when I already can't afford the ones I have, and maybe that is actually a viable strategy.

I really don't think he deserved an exclusive. There must be any number of other Let's-Players (?) who'd have done a better job promoting the game. Maybe some of the other attendees at the Stockholm LAN event?
 

unmerged(303856)

Captain
5 Badges
Apr 18, 2011
358
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
Well I really didn't like the "oh that's the ninth automatic loan now and I'm still running a deficit, but I guess I'll go to war again and not even bother raising war taxes or anything." I consider myself fairly good (or at least proficient) at EU3, but to be fair I've never taken out multiple loans in a war situation to fund more troops when I already can't afford the ones I have, and maybe that is actually a viable strategy.

I really don't think he deserved an exclusive. There must be any number of other Let's-Players (?) who'd have done a better job promoting the game. Maybe some of the other attendees at the Stockholm LAN event?

Loans are different now. They are no longer a sign that your country is failing, and there is nothing wrong with taking out loans during a war.