Quills Preview and Area of the game i thought needs tweaking. Nationalism
[Disclaimers and Caveats]
1st) Its an old build I am aware of this so there might not be an issue.
2nd) i'm not going to go into national balance and such as a sample size of 1 isn't enough to determine if something is unbalanced or not.
3rd) What I am writing about is a subjective opinion based on what I saw and the evidence from Quills lets play.
4th) Just because I am bringing up a problem does not mean I am saying the game sucks or will fail or PI screwed up. Frankly I don't know if the game sucks or is brilliant because I haven't played it.
5th) I may also have misunderstood what I was seeing so my concerns could be without merit.
The problem I saw was with coring. Now many people have felt that coring a province so quickly is a problem in that it doesn't slow down a player and allows for expansion too quickly. I do not find that to be the case because coring is a choice and doing so means you are giving up buildings, NIs or technology. So you expand but you give up something in the process so your choices have impact on your status as a nation far more than EU3 (at least that's what I saw.)
So my problem is that cores work almost exactly like they did in EU3 with the exception of how fast you obtain them and the cost to obtain them. Before you took a province and for 30 years you had nationalism then 20 years later the world and specifically the province recognised your claim on the territory and your right to rule said province and all it cost you was time. With the new system you leap frog over the national unrest.
I think nationalism should be separated from the coring mechanic. When you capture a non core province you should get 30 years of nationalism regardless of whether you core the province or not. If you take a province you already have a core one then the current mechanics work great. I would like to see nationalism be more of a factor in the game and not made insignificant with the coring. Force the player to supress the province as well as core the province.
[EDIT]
When I speak of nationalism I specifically am referring to the game mechanic of increased rebellion chance called nationalism not what we today call nationalism.
[Disclaimers and Caveats]
1st) Its an old build I am aware of this so there might not be an issue.
2nd) i'm not going to go into national balance and such as a sample size of 1 isn't enough to determine if something is unbalanced or not.
3rd) What I am writing about is a subjective opinion based on what I saw and the evidence from Quills lets play.
4th) Just because I am bringing up a problem does not mean I am saying the game sucks or will fail or PI screwed up. Frankly I don't know if the game sucks or is brilliant because I haven't played it.
5th) I may also have misunderstood what I was seeing so my concerns could be without merit.
The problem I saw was with coring. Now many people have felt that coring a province so quickly is a problem in that it doesn't slow down a player and allows for expansion too quickly. I do not find that to be the case because coring is a choice and doing so means you are giving up buildings, NIs or technology. So you expand but you give up something in the process so your choices have impact on your status as a nation far more than EU3 (at least that's what I saw.)
So my problem is that cores work almost exactly like they did in EU3 with the exception of how fast you obtain them and the cost to obtain them. Before you took a province and for 30 years you had nationalism then 20 years later the world and specifically the province recognised your claim on the territory and your right to rule said province and all it cost you was time. With the new system you leap frog over the national unrest.
I think nationalism should be separated from the coring mechanic. When you capture a non core province you should get 30 years of nationalism regardless of whether you core the province or not. If you take a province you already have a core one then the current mechanics work great. I would like to see nationalism be more of a factor in the game and not made insignificant with the coring. Force the player to supress the province as well as core the province.
[EDIT]
When I speak of nationalism I specifically am referring to the game mechanic of increased rebellion chance called nationalism not what we today call nationalism.
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