What I thought would be a nice feature is that players could make Battle Plans for a country and save them to a file. Things like 'The Defense of Russia 01', 'What France Should have done!' or 'Japan's Seaborne invasion of Southern China'. These would then be loaded into the game, and they would give options for the AI. As in Soviet AI (not a player playing the Soviet Union) would check the situation (threat levels on which border, size of his army, other things) and look at it's filed Battle Plans for ones matching the situation and say it has 5 plans that fit the situation and randomly (some plans may have a higher % than others) picks one. When the objective is achieved or the situation fails apart the AI goes back and looks for the best plan(s) that match the current needs and picks one. This way you have Humans making the plans and with the random chance the player doesn't know which one. If the AI has 10 different plans for the defense of France, the player does know which one the AI picked.
As time goes on players post their plans for other to download to their game so eventually there would be many plans covering many different situations. At this point I am think this could be a DLC (not in the game as released). What do you all think?
This!!! You read my mind. Now we have seen more of the battle planner it deserves its own thread again.
Looks to me like we'll get a basic planner that has SO much potential for expanding on.
1. Definitely the AI needs a stock of alternatives to keep the player on our toes.
2. Sharing and saving them across games would be great.
Other, off the top off my head:
3. Set % reserves for that plan.
4. Add priority objectives for AI. ie the objective line is drawn- but tell the AI a province is the priority objective, and x province secondary. third ect.
5. Some options could be related to Doctrine tech. research blitz krieg now we can have specific AI planner to draw and encirclement plan.
6. Need to be able to tell subordinate Allies what to do. Need, NEED, NEEDED !!!
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