Yeah, it's looking very promising.I'm not done watching the video yet, but to be completely honest what I've seen so far in this video has completely soothed my nerves over the state and direction this game was taking.
THIS. So much this! God damn it people you still and always will have direct control of your divisions, jesus.For the thousandth time, just like in HOI3, you have the option to micro-manage divisions individually if that's what you choose. The automated system just happens to be completely revamped for you, should you decide to make use of it.
Mountains≠molehills.
Ok, so warfare means, you just look at the screen and do nothing. Look at Quill's video. He had nothing to do while fighting Yugoslavia. He drew a few lines, clicked a button and watched what happend. Wow... that's exactly what I was afraid of...
Make warfare meaningful, Paradox! Pleeeeaaase!... It's a game about world WAR 2 and the whole "war"-part is completely meaningless as it seems.
I love HoI 2, I love HoI 3, I love EU 4, I love EU 3, I love CK 2... HoI 4 looks great (still don't like sprites though), but the actual game behind it, just isn't there.![]()
Problem I have with it so far is the game incentivizes for you to use the battle planner mechanic by giving you a "preparedness" bonus. So if you want to go HOI3 combat mode you will be at a disadvantage.For the thousandth time, just like in HOI3, you have the option to micro-manage divisions individually if that's what you choose. The automated system just happens to be completely revamped for you, should you decide to make use of it.
Mountains≠molehills.
Th
Problem I have with it so far is the game incentivizes for you to use the battle planner mechanic by giving you a "preparedness" bonus. So if you want to go HOI3 combat mode you will be at a disadvantage.
Yeah, this bugs me, too. I love the battleplan feature as a simple "I don't want to micro the frontline" feature, something that makes it easier for new people or people who don't want to focus on that to wage a war. Perhaps not that effectively, since you let the AI handle it and the player might make smarter decisions than the AI.
But it bugs me that units are more effecient when fighting in a battleplan. It bugs me a lot. I don't want to suffer a disadvantage because I choose to focus on the war waging part of the game and micro that. :I