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smurphy99999999

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The stream went down for me during a very important part where Podcat was going to explain how to change/add arrows tot he original plan. I'll have to wait till they put it up and scroll to the parts where I lost connection.

The problem was at their end. Everyone lost connection. Based on what they were talking about when it came back up they had paused their discussion of HOI till the stream resumed.
 

Lech Kaczynski

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Yes but what's so bad about his experience?

Everything seems oversimplified in the game, hence it is made of a different audience ...

Personal opinion:

The game is about a war, and it seems that this is central, unlike other games which are more sandbox, the central event of the game is the war. Seems everything about the game is centered on everything other than the war itself.
 

jju_57

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Everything seems oversimplified in the game, hence it is made of a different audience ...

Personal opinion:

The game is about a war, and it seems that this is central, unlike other games which are more sandbox, the central event of the game is the war. Seems everything about the game is centered on everything other than the war itself.

I'm not sure I agree. he talked about getting the Low Countries to side with Germany and France doing an attack along the coast. Seems pretty sandbox to me.
 

ariansandstrom

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So the battle planner was not as bad as I initially thought it would be, but personally I still would prefer the manually drawn arrows instead of having one drawn for you. And changing something for one extra click which looked awesome is well not a decision I would do especially not since now you will have all of these fronts on the map(and how to actually distinguish between the different fronts you draw up?) and it could become bloated.
 

Lech Kaczynski

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I'm not sure I agree. he talked about getting the Low Countries to side with Germany and France doing an attack along the coast. Seems pretty sandbox to me.

They decided against expanding start and end dates because the game is about WW2, it's not like EU4 where you can make Ulm into a world power in 150 years. Or even the time period available in Victoria, this is a limited game to WW2, yeah you can make some decisions and change small courses of the game.

Point is that with this limited focus, the central part of the game is the war, and combat of the war. I am pretty disappointed with lack of OOB and the Battleplanner to this point. No NATO counters, etc... As I said it's a personal opinion, but I don't know what the game is about anymore. Many of these things like production lines are cool, but if that's all it is, then expand the timeline and lets have a sandbox game from 1926 or something.

Edit: I think Fronts are a good idea, would have gone great with more OOB, would be amazing.... but alas.....
 

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The game is about a war, and it seems that this is central, unlike other games which are more sandbox, the central event of the game is the war. Seems everything about the game is centered on everything other than the war itself.

This is completely logical, warfare is so important for the game, so they are likely still iterating on it and not ready to talk.
 

misterbean

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I like what I saw. Consider the Sickelschnitt. Now you can give your panzers orders to advance through the Ardennes towards Reims, and then turn and head for the coast, while an infantry army can get orders to watch their flanks. If feels like you have a ton more control over troop movement than you did with army AI.
And you can still do manual stuff as well.
Sounds good to me.
 

ariansandstrom

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I understand it's an opinion but what did the OOB in HOI3 actually do game wise? Absolutely nothing outside of maybe giving some type of immersion
It gave you a nightmare before Barbarossa. And for anyone except for Germany and some other majors you had almost no leaders so there is that as well.
 

Lech Kaczynski

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I understand it's an opinion but what did the OOB in HOI3 actually do game wise? Absolutely nothing outside of maybe giving some type of immersion

You couldn't just make death stacks like in EU4 for example. You had some type of organization which had limits. Most people were just hoping for yes some stream lining and some improvement, not a complete lack of OOB.
 

Ksyr

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You couldn't just make death stacks like in EU4 for example. You had some type of organization which had limits. Most people were just hoping for yes some stream lining and some improvement, not a complete lack of OOB.

OOB don't prevent deathstacks in HOI3. There is frontage, stacking penalties and supply capacity to prevent deathstacks. As far as I know the generals in HOI4 will have limits as to how many divisions they can command.
I enjoyed the flavor of having an OOB, but in the long run it was just extra work.
 

Filou

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I'm not sure I agree. he talked about getting the Low Countries to side with Germany and France doing an attack along the coast. Seems pretty sandbox to me.
They were pretty clear from the stat that if you want an historical WWII you should play the 1939 scenario. 1936 will allow for sandbox type shifts in the history.
 

Holy.Death

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They decided against expanding start and end dates because the game is about WW2, it's not like EU4 where you can make Ulm into a world power in 150 years. Or even the time period available in Victoria, this is a limited game to WW2, yeah you can make some decisions and change small courses of the game.

Point is that with this limited focus, the central part of the game is the war, and combat of the war. I am pretty disappointed with lack of OOB and the Battleplanner to this point. No NATO counters, etc... As I said it's a personal opinion, but I don't know what the game is about anymore. Many of these things like production lines are cool, but if that's all it is, then expand the timeline and lets have a sandbox game from 1926 or something.
Game is about war, but to properly do so it also needs a lot of elements that aren't directly tied to war.

For example:

Factories -> Equipment + Experience = Upgraded equipment -> Units + Division Manager = Army composition -> Supply requirement

Supplies -> Supply lines (sea + land) -> Army is well supplied + Battle Planner -> Army can attack or defend

Factories produce equipment that you need to outfit your troops. You can upgrade this equipment in combat and with Division Manager decide how your army is shaped. Units will require supplies. Supply lines need to be protected. If they are your soldiers are well supplied and can push into enemy territory or defend. Orders are given by the Battle Planner. But supply lines can also be attacked, impacting your troops on the ground. Factories can be bombarded by bombers. Bombers can be destroyed by fighters. Etc. In short: there is a lot of war, but war is intertwined with economy of your nation as well. You need fuel for your war machine? Then you need to get it. You want more tanks? Well, you need to find that iron. And so on, and so forth.
 
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