I also wonder about the possibilities of carefully microed operations done with surgical precision at specific time and in just a few provinces. These were things which decided games in multiplayer in HoI3 or HoI2. Most games were won or lost during a couple of decisive complex operations, concentrated heavy blows of thoroughly orchestrated war machine, land, air and naval too. One Kaiserreich MP game ended with combined infra bombing, pinning down units with fake attacks and slowed by massively concentrated interdiction, shore bombardment, amph. invasion and paradrop - all of these done in a specific place following a ruse manoeuvre which forced them to withdraw a bit, unsuspecting the next and main stage of the operation, encircling the powerful core of the whole enemy army of 5-6 players. This allowed one side to destroy cca 50 armors and 100 inf at once and the whole game was finished. This required close cooperation of several players, everybody doing exactly what they agreed on at a specific time. If one had done something prematurely, it could have exposed the whole operation.
If you cannot pull off stuff like that using battleplanner, then the feature is completely worthless in multiplayer and very hard single player scenarios. And if you cannot do this kind of precision even manually or if the game lacks proper manual control interface (like stacks, oob etc.), then it could be a step not just before HoI3 but away from the franchise as it has worked so far. Which is not necessary bad though if there are other new things which would compensate.
If you cannot pull off stuff like that using battleplanner, then the feature is completely worthless in multiplayer and very hard single player scenarios. And if you cannot do this kind of precision even manually or if the game lacks proper manual control interface (like stacks, oob etc.), then it could be a step not just before HoI3 but away from the franchise as it has worked so far. Which is not necessary bad though if there are other new things which would compensate.
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