Overall talking, i think they are trying to make hearts of iron, less complex and way more understable to everybody. Less click you need to perform the same action in hoi4. Everybody can agree that there is a huge difference between make 18clicks for an action, meanwhile doing the same with 3. But there is people who loves to make 18clicks, because they know that if they do that, they are going to be stronger than the one who don't want to make 18 clicks and can be able to do 3, because he is too lazy, or he simply didn't understand how to make the 18clicks.
I mean i can see people here complaing about the OOB, to much difficult to understand. But the truth it's that the OOB in hoi3, was simply everthing, placing the correct general, with the correct bonus, with the correct experience, with the correct type of troops, would have you allowed to crush and breach inside the maginot line. The correct paradrop, in the correct province, with the correct time of bombing, with the correct air coverage, would you have allowed to take way easier the same province. And in correct you need to understand that i mean not overplacing resources or divivision, because if you have done, you will have less somewhere else.
Stopping the reinforcement form the back, stopping the flow of supply, destroy airbases, bombing factories, it's a question of choices, and the best one that you pick up it's the one that you are going to help.
If you destroy airbases, the airplanes can't repair, and they are going to run out of organization. Boming factories ok you are going to slow down their production, but not their repair rate. Meanwhile you are going to loose organization meanwhile you bomb factories. Destroy supplies that reach the front could help. But not really that much if you have everywhere lvl 10 province. And so on.
And this is an alpha, so it's normally, but i don't see the same depth, in this system. And this it's the people who complains it's telling. We see arrow simulator, we see eu4, but we don't see hoi3 ( or hoi?).
I think they are making a step back from hoi3. that's all, they have gone simply to micro for people to understand the game. I really love hoi3. But the question is like to find out the balance between micro and macro.
And i think that now the game ( hoi4) it's a little to macro. I mean the trade part wasn't finished, so ok fine. But if i have a surplus of resouces, they are going to be wasted. I can give to somebody for what???? I would rather see a sytem where you can stockypile that type of resouces , ( like hoi3) regardless the type. I mean i have access to 60 steel daily, but if i need 62?, meanwhile there was a time that i was in needing only of 8? how can i spend the other 52? it's possible that is only going to be wasted?
I can understand the part that " we don't want the IA to play the game, because otherwise it's going to be the game that is going to be played from himself and not from the player". But i don't really understand how making that one click away from every player, can make the difference from a good player towards a bad. I mean you go in research part, was complex, everthing was in timing, compared with what you were researching. You were producing tanks, you were researching tanks faster. But if you have gone up to date, you could have gone without problem.
And for what i saw i really odn't understand how can a good player can make the difference towards a bad player. Or at least a player who wants to make 100 clicks, towards to a player that wants only to do 3.