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themousemaster

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Perhaps I am misreading what the patch notes say on this topic, but I cannot understand what is going on.

I started a USA-1936 game, just to familiarize myself with 1.3 before going for something "warmongering".

As usual, the first thing I did was disband most of my divisions, cancel orders under construction (replacing them with various port, Airbase, and IC requests), and send most of my Atlantic Fleets to the Pacific side. As expected, my fuel consumption for the first few days was high.


My fleets have since arrived at (their rebase target) the San Diego port, at which point I immediately reorganized them (and the ones remaining in the Atlantic), and assigned them to HQ hierarchies with Logistics experts going down the whole chain of command.

However, unlike the version I had played previously, it appears all my fleets are still consuming fuel... even though they are sitting idle in their ports.

The "daily readout" reads along the lines of:

+90 fuel converted
-80 fuel put into network
-120 fuel used by units
+30 fuel returned to stockpile.

At this rate, the USA, while having NO non-infantry units and NO moving naval or air assets is going to run out of fuel in 2 months.

Also, those readouts aren't like they were pre 1.3; I saw in the patch notes that new data was added to the summary, but I am still unsure as to what it represents.



So, I have the following questions:

A) I know what "used by units" and "converted to fuel" are. What are "put into network" and "returned to stockpile"? What, exactly, do they represent, game-numerically wise?

B) Why is my fuel consumption so high, when I have 0 fuel-requiring units moving?

C) Assuming the answers to A and B don't answer it, what can I do in the short term to save my dwindling oil supply? Of course I could just disband ships (or planes), but I find it hard to believe that the USA would be unable to supply the force that they have before the game even begins.
 

TheLoneGunman

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Perhaps I am misreading what the patch notes say on this topic, but I cannot understand what is going on.

I started a USA-1936 game, just to familiarize myself with 1.3 before going for something "warmongering".

As usual, the first thing I did was disband most of my divisions, cancel orders under construction (replacing them with various port, Airbase, and IC requests), and send most of my Atlantic Fleets to the Pacific side. As expected, my fuel consumption for the first few days was high.


My fleets have since arrived at (their rebase target) the San Diego port, at which point I immediately reorganized them (and the ones remaining in the Atlantic), and assigned them to HQ hierarchies with Logistics experts going down the whole chain of command.

However, unlike the version I had played previously, it appears all my fleets are still consuming fuel... even though they are sitting idle in their ports.

The "daily readout" reads along the lines of:

+90 fuel converted
-80 fuel put into network
-120 fuel used by units
+30 fuel returned to stockpile.

At this rate, the USA, while having NO non-infantry units and NO moving naval or air assets is going to run out of fuel in 2 months.

Also, those readouts aren't like they were pre 1.3; I saw in the patch notes that new data was added to the summary, but I am still unsure as to what it represents.



So, I have the following questions:

A) I know what "used by units" and "converted to fuel" are. What are "put into network" and "returned to stockpile"? What, exactly, do they represent, game-numerically wise?

B) Why is my fuel consumption so high, when I have 0 fuel-requiring units moving?

C) Assuming the answers to A and B don't answer it, what can I do in the short term to save my dwindling oil supply? Of course I could just disband ships (or planes), but I find it hard to believe that the USA would be unable to supply the force that they have before the game even begins.

A. "Put into network" and "Return to stockpile" deal with sending fuel from your capital to ports across your territory where the fuel can be stored to be used by your naval vessels.

B. It could only be high due to the fact that certain bases now have a much higher fuel requirement since you have placed a large fleet on that base. I'm not positive, but after some time (assuming that your ships aren't actually sucking up all the fuel themselves and you're not trading it all away to other countries) they should decrease with time as stockpiles are built up to appropriate levels.

Let the game run for some time and see if the numbers do indeed change.

If not and you're units are indeed using up most of your fuel as if they were moving, then a post in the bug report forum will be needed so PI can get the problem fixed for 1.4.
 

Slyguy3129

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Your Logistic is compensating for your sudden mass migration from the Atlantic. Imagine if the States had done this at this point in time, it would have to redirect all that fuel to the West coast, from the East Coast. You will also see this if you mass move an Air force. It may take anywhere from a few weeks to a month before this stabilizes. But do not worry once everything balances out you will be in the green again.
 

themousemaster

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So, between the 2 responses to this thread...


What I should assume is that the actual fuel usage hasn't gone up, and the reason my stockpile keeps decreasing is because there is a lot of fuel, which I still own, currently being shipped from the capital to the ship's new ports?


Would this also mean that, at some point in time, I will see a "big boost" when the fuel stockpiled at the ship's previous ports gets "back to washington"?
 

TheLoneGunman

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So, between the 2 responses to this thread...


What I should assume is that the actual fuel usage hasn't gone up, and the reason my stockpile keeps decreasing is because there is a lot of fuel, which I still own, currently being shipped from the capital to the ship's new ports?


Would this also mean that, at some point in time, I will see a "big boost" when the fuel stockpiled at the ship's previous ports gets "back to washington"?

That's the +30 being "Returned to Stockpile". :)

If you switch to the "Supply" Map Mode you will see how much fuel is stored at any region when you put your mouse over it as well as how much further demand for fuel there is, and how much fuel you are capable of getting there.
 

themousemaster

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I've seen those numbers. oddly enough, even ON the province where my ships were based, it stayed steady... at about 1200 fuel. Not sure why 97-per-day were being taken out of my national stockpile when the base itself had enough fuel to supply my ENTIRE NAVY for almost 3 weeks...

But either way, it finally "turned off". After having my ships idle in San Diego for TWO MONTHS, the "daily usage" ticker on the fuel report went back down to zero.

Maybe it just took 2 months for Washington to remember where they sent their ships, and that the supply depot there had almost 20% of my country's reserves already present... ;p
 

GAGA Extrem

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The game is probably re-routing supplies and tries to compensate the requirements in the new ports for your ships. Your fuel stockpile *might* be emptied, but that fuel will be returned once your supply network has reached a stable state again.

My guess is that it will take 20-40 days until your fuel from the old ports has returned to Washington.

It's a bit gamey, but you shouldn't worry too much.
 

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IMO the explanations given aren't correct.
1- because the logistic reaction is given by the "put into network" line and doesn't explain "fuel used by units".
2- because the supply algorithm will not send *more* fuel to the new port just because ships rebased. It will send the same amount but to a new port and the issue might be that not all ships might be in supply for some time because of the delay needed for logistics to adjust, not that you waste more fuel :confused: