Perhaps I am misreading what the patch notes say on this topic, but I cannot understand what is going on.
I started a USA-1936 game, just to familiarize myself with 1.3 before going for something "warmongering".
As usual, the first thing I did was disband most of my divisions, cancel orders under construction (replacing them with various port, Airbase, and IC requests), and send most of my Atlantic Fleets to the Pacific side. As expected, my fuel consumption for the first few days was high.
My fleets have since arrived at (their rebase target) the San Diego port, at which point I immediately reorganized them (and the ones remaining in the Atlantic), and assigned them to HQ hierarchies with Logistics experts going down the whole chain of command.
However, unlike the version I had played previously, it appears all my fleets are still consuming fuel... even though they are sitting idle in their ports.
The "daily readout" reads along the lines of:
+90 fuel converted
-80 fuel put into network
-120 fuel used by units
+30 fuel returned to stockpile.
At this rate, the USA, while having NO non-infantry units and NO moving naval or air assets is going to run out of fuel in 2 months.
Also, those readouts aren't like they were pre 1.3; I saw in the patch notes that new data was added to the summary, but I am still unsure as to what it represents.
So, I have the following questions:
A) I know what "used by units" and "converted to fuel" are. What are "put into network" and "returned to stockpile"? What, exactly, do they represent, game-numerically wise?
B) Why is my fuel consumption so high, when I have 0 fuel-requiring units moving?
C) Assuming the answers to A and B don't answer it, what can I do in the short term to save my dwindling oil supply? Of course I could just disband ships (or planes), but I find it hard to believe that the USA would be unable to supply the force that they have before the game even begins.
I started a USA-1936 game, just to familiarize myself with 1.3 before going for something "warmongering".
As usual, the first thing I did was disband most of my divisions, cancel orders under construction (replacing them with various port, Airbase, and IC requests), and send most of my Atlantic Fleets to the Pacific side. As expected, my fuel consumption for the first few days was high.
My fleets have since arrived at (their rebase target) the San Diego port, at which point I immediately reorganized them (and the ones remaining in the Atlantic), and assigned them to HQ hierarchies with Logistics experts going down the whole chain of command.
However, unlike the version I had played previously, it appears all my fleets are still consuming fuel... even though they are sitting idle in their ports.
The "daily readout" reads along the lines of:
+90 fuel converted
-80 fuel put into network
-120 fuel used by units
+30 fuel returned to stockpile.
At this rate, the USA, while having NO non-infantry units and NO moving naval or air assets is going to run out of fuel in 2 months.
Also, those readouts aren't like they were pre 1.3; I saw in the patch notes that new data was added to the summary, but I am still unsure as to what it represents.
So, I have the following questions:
A) I know what "used by units" and "converted to fuel" are. What are "put into network" and "returned to stockpile"? What, exactly, do they represent, game-numerically wise?
B) Why is my fuel consumption so high, when I have 0 fuel-requiring units moving?
C) Assuming the answers to A and B don't answer it, what can I do in the short term to save my dwindling oil supply? Of course I could just disband ships (or planes), but I find it hard to believe that the USA would be unable to supply the force that they have before the game even begins.