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unmerged(1047)

Commander, US Pacific Fleet
Feb 21, 2001
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As for the warscore research, the difference might be due to the fact that countries will demand double the warscore to give up one of their cores, compared to a non-core.

(Or is it that it's half as much to take one of your cores than non-cores? Or both?)

Something likr that. So Thrace might be a core while the others were not...
 
Jan 4, 2009
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So I'm playing England on AGCEEP, late 16th century atm. I've conquered all of the british isles and I have 6 french provinces from the HYW. Irish provinces are catholic, scottish and french provinces reformed, and english provinces are protestant. State religion is protestant.
I'm just starting colonization, no conquistadors yet so I only have a few provinces scattered here and there. My colonies all have somewhere between 100 and 600 pop, and they all have protestant religion (of course). I've never played england before, so I'm not sure how to deal with all these different religions. Based on the event docs my North American provinces will eventually convert to reformed, and since already like 1/3 of my non-colonial provinces are reformed, I'm thinking I should convert now before all my colonies become protestant. Any sense in that or should I stick to protestantism?
And if I convert to reformed now, will my protestant colonies stay protestant when I expand them further, over the 1000 pop it takes to make them.. er.. not sure what the term is, but the kind of colony that pays taxes?
 

unmerged(84806)

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Regarding your state religion, I'm not sure. Hopefully one of the AGCEEP guys will have an answer (I guess MichaelM and YodaMaster can help you).

I also have a question, regarding EP (can't find the thread ATM - will look for it later): What kind of bonuses does the AI get? I know that they get nice DP-settings. Do they get anything more? I've seen manufactories pop up without being constructed - all AIs are granted this? Do they get any other kind of bonuses?
 

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@ElPresidente: Recommended for a "standard" England is to go Protestantism. But to keep efficiency up in your mainland, you will want to convert the wrong-religion provinces. A good tactic I use is to wait for Elizabeth I, as she has great Administrative skills, so her conversion chances are high. Then just start sending missionaries, starting with the cheapest/easiest provinces first. Once all right-culture provs are converted, you could consider converting wrong-culture ones, although do not do it unless you are sure you can afford it.

As for the colonies, I wouldn't bother with them converting later on. You should try to get them to 1000 inhabitants, thus making them "Colonial cities", in which case they will work like any other city by providing taxes. Don't bother to keep sending colonists till they become 5000 pop; it's very rarely worth the money.
The thing is that if the provinces do convert, they will still be Anglosaxon culture, and their population will be very small (<5000). This means that a missionary will have a very good conversion chance AND it will be extremely cheap (in the range 30-80 ducats approximately).

As a sidenote, I recommend going Narrowminded on your slider, as that will supply you with more Missionaries and, more importantly, more Colonists. Free Trade also helps with Colonists.


An England that wants to expand into France or other parts of the continent should remain Catholic, as that is the predominant religion in Europe. An England that aims to become the world largest trade-power and power-techer should choose the slightly more difficult path of Reformism. That religion will give a bonus to Trade Efficiency, but not as many Colonists. It is also harder to get all provinces right-religion, as more conversions will be needed. Additionally, you lose a number of years due to Calvin being later than Luther. The advantages, however, includes great expansion opportunities in the wealthy Lowlands, plus Scotland does not need conversion.

Of course, any religion could be played with any strategy, but this is what I feel is the most logical set-up. Protestants are better colonisers, Catholics are better conquerors and Reformists are better traders.
 
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unmerged(4344)

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Jun 11, 2001
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Yes, that's a good time to get a TA, and no, the other country cannot compete with any of your merchants, even the 6th.

Usually, though, you want to get TAs in place as early as possible for the few countries which you will get them with. (Spain is the most important by far.) In this case, often it is the other country that gets the monopoly. But you can watch the slots, and if some 3rd country comes along and manages to knock out the monopoly merchant, you can go for it.

Of course, when new colonial CoTs appear they are always your monopoly unless you screw up.
 

unmerged(84806)

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Thanks - maybe I should get more TAs then. But there's always the risk of screwing up as you say. :)

Another question: What do people do if they have the ability to assault and the walls are breached? For me it is a difficult choice, as the breach comes (often) late in the siege progress, so it's worthwile to wait it out as the loss of men won't be big. Also the fort will be degraded after a successful assault if there's a breach.
 

unmerged(4344)

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Jun 11, 2001
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the fort will be degraded after a successful assault if there's a breach.

Really? Always?

I usually just let the siege go, unless there are extenuating circumstances. I.e., you need the men freed up; winter is coming; or you've got a large enough tech/leader/DRM edge (w/ the breach) that you are almost guaranteed a win... and even then, I won't if there's nothing pressing to do with the men.

If it really does always knock down the fort, I'd be a bit more inclined to use assaults into breaches strategically, to remove forts that I don't want. I.e., intentionally let rebels capture the fort when it is at level 2+ and you're trying conversions and fail. Then you can knock down the walls some, try again, repeat as necessary. The result is that later attempts are slightly harder but you get far fewer rebels on failure -- much easier to manage.
 

unmerged(84806)

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Really? Always?
:eek:o Was wrong on that one. Maybe "more often" would be a better way to put it.

If it really does always knock down the fort, I'd be a bit more inclined to use assaults into breaches strategically, to remove forts that I don't want. I.e., intentionally let rebels capture the fort when it is at level 2+ and you're trying conversions and fail. Then you can knock down the walls some, try again, repeat as necessary. The result is that later attempts are slightly harder but you get far fewer rebels on failure -- much easier to manage.
Yes, this has always bothered me. The mass-spawning of rebels made it not very lucrative to invest in large forts in provinces with good supply and no winter.
 

Swindonia

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Is there a way to stop all the revolts/stability drops? I don't mind taking a hit when declaring war or changing domestic settings etc but the constant random drops gets on my nerves. I'm guessing it means editing events? If so, could someone point me to the right area.

Thanks in advance.
 

MichaelM

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The AGCEEP's NoRandom file is in case you want to play with no random events at all; the engine requires a certain number of random events to function, so they just put in some dummy ones.
 

Perseus24

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Jan 17, 2010
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Okay sorry for the annoying questions ahead of time...

1. I played as America on hard in the American dream, lost the first time but barely won the 2nd time in a renewed War of 1812. Peace resolutions managed to win the day against UK, and plus I was making about 500 gold a month as my tech was maxed out. Is there a better way to do this?

2. I finished as Austria in GC with 7k VPs. Is that low? I incurred a LOT of BB along the way, annexed a lot of people, made people very upset. Is there a better way to do this? I'm interested more in the world-conquest aspect of Paradox games.

3. I know with Native American cultures and countries there is a way of annexation without the usual wait and all that to whittle down to 1 province. Why are they different? Is there a way to annex a country in one try, HOI-style? I hate single province minors littering my otherwise single-colored map. I also would like to know if there are any mods that deal with this issue. I see other nations regularly conquer 2+ province countries in a single war. Please help.

I will post more questions as they come to mind. Thanks for any help and sorry for the trouble.
 

unmerged(84806)

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Hi, welcome to the forum!

1. I have no good answers for this one. But check out the wiki: http://www.paradoxian.org/eu2wiki/index.php/USA

2. 7k VP is quite good, I would say. If you want to do a WC, there's no way around getting lots of BB. If you want to get a lot of VP as Austria without getting lots of BB, maybe going for force-conversion would be suitable. IIRC you get 200VP for a single force-conversion.

3. They are different because they are pagan. So you can annex some of the African countries in one go too. You won't get any BB for it either (only valid for European countries though). It isn't possible to annex non-pagans in one go by force. But you can diploannex large nations.
 

unmerged(4344)

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Jun 11, 2001
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I know with Native American cultures and countries there is a way of annexation without the usual wait and all that to whittle down to 1 province. Why are they different? Is there a way to annex a country in one try, HOI-style? I hate single province minors littering my otherwise single-colored map. I also would like to know if there are any mods that deal with this issue. I see other nations regularly conquer 2+ province countries in a single war. Please help.

I will post more questions as they come to mind. Thanks for any help and sorry for the trouble.

No trouble; that is what this forum is for. Olav's answers are good, but you may want to look further into the wiki. In particular:

http://www.paradoxian.org/eu2wiki/index.php/Annexation
http://www.paradoxian.org/eu2wiki/index.php/Pagan

Note that your assertion that you see other countries annexing "in a single war" can only be explained as you see them annexing pagans. (And that is rather rare.) So, I doubt it. No, what you see all the time is AIs doing force-annexation of single-province minors. (Something that you, the human, should not do.) It's easy to think the AI is not playing by the rules, and in some ways it isn't, but the annexation rules are not among those ways.

And for why you should not annex: badboy.
http://www.paradoxian.org/eu2wiki/index.php/Badboy
 

Shadoom

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Sep 30, 2009
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How do multi-player LAN games work? I can't see how two people could play at different speeds, but does that mean that we can't change the speed at all after the start? And how does saving and pausing work?

Also, if I played as Portugal with an inexperienced friend playing France, do we have a reasonable chance of defeating AI Castile and Aragon before Spain can form?
And if they can be defeated, would it be better to try and annex them or just reduce/vasilise them so that when Spain does form it is small enough for us to destroy later?

Another thing, my friend has the 1.02 version, while I have 1.09 and AGCEEP. Are any of those compatible, and if not is it better for me to reinstall at 1.02, patch his one to 1.09, or download AGCEEP onto his PC?
 
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VanilleMuffin

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Also, if I played as Portugal with an inexperienced friend playing France, do we have a reasonable chance of defeating AI Castile and Aragon before Spain can form?
Some players can destroy Castille/Aragon/Spain with Portugal alone (I pro'lly couldn't), so it CAN be possible. The earlier the easier I'd guess, especially Castille, as she does start without an alliance (as far as I know from AGCEEP at least)

And if they can be defeated, would it be better to try and annex them or just reduce/vasilise them so that when Spain does form it is small enough for us to destroy later?
The earlier you rob their lands the more profit you'll make of them, unless you want to steal Spains colonies aswell.
Regarding Badboy the "better" way would probably be to defeat them, grab some of their lands in the process and force-vassalize and diploannex Spain.

I think if you enable "Iberian Unification" in AGCEEP, Portugal can gain the various iberian cultures as accepted cultures, might be worth the consideration.

Another thing, my friend has the 1.02 version, while I have 1.09 and AGCEEP. Are any of those compatible, and if not is it better for me to reinstall at 1.02, patch his one to 1.09, or download AGCEEP onto his PC?
I'm not completly sure 'bout this, but I'd guess the patches after 1.02 enhanced the multiplayer performance, thus 1.09 would be better (allthough there some changes to the gameplay which your friend might not be used to.
And out of personal preferences I'd vote for AGCEEP aswell. Castille get's some more problems with revolts than in vanilla (if my memory serves me well), but on the other hand france's starting situation in the hundred year's war might worse (can't tell for sure).
 

BurningEGO

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How do multi-player LAN games work? I can't see how two people could play at different speeds, but does that mean that we can't change the speed at all after the start? And how does saving and pausing work?

Also, if I played as Portugal with an inexperienced friend playing France, do we have a reasonable chance of defeating AI Castile and Aragon before Spain can form?
And if they can be defeated, would it be better to try and annex them or just reduce/vasilise them so that when Spain does form it is small enough for us to destroy later?

All players always play at the same speed. Only the host can change the speed during the game. To do so, the host must click CTRL + (for an increase in speed) or CTRL - (for a decrease in speed). As for pausing and saving, what do you want to know precisely? If you pause, you pause the game for everyone, until the game is unpaused. If you save and want to continue the game from that same saved game later on, you select it when the game is being hosted and everyone else that is playing with you starts downloading it unless they already have it.

As for Portugal-Castille, if Castile is AIed, it is definetely better to get rid of them whenever possible. Portugal alone can do it. I usually ally Aragon and attack Castile when i see fit. But try attacking before 1470 at the very latest (you can do it right after game starts if you feel capable - might be possible since you got pereira). You wont be able to annex them in the first war, and you will need a few extra decades to annex them completely, so if you annex them too late, they might start exploring. Also since it is AGCEEP, attacking them around that date (i believe it is a little later after 1470) during the war of castilian sucession, will allow you to completely annex them via event if you own certain castilian provinces AND if you got the "united iberia" option on.

If you manage to annex them, the world will be as it should be... and castile will belong to their rightful owners. :)

And if you are playing AGCEEP with united iberia on, then you get spanish leaders + portuguese leaders and a few extra cultures if you wish so as the previous user said. But it all depends on what option you choose during the event and if you actually manage to annex the bastards.
 

unmerged(78432)

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Jun 15, 2007
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Hi.

I'm playing WATK map now and colonisation looks not-exactly as I want.

Anyone has 'recipe' how to fix it? When I set 'expansion' parameter about 800-8000 AI is establishing almost only trading posts and does not expand their colonies.

At standard values of expansion in 1819 there is about few trading posts, and 10-30 cities, higher than 500 there is a loooooooooooooooooot of trading posts (50-100 provinces) and 1-5 colonies about 1600 ;)

I'm sorry, but my English isn't perfect yet :) But I'm urgent student! ;)
 
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