Is there a way to change the timings of game speeds 1-4? Didn't find anything while searching around.
Is there a pop happiness modifier for synths, similar to biological_pop_happiness and lithoid_pop_happiness?
You could change drop_weight to 0 and use an on_game_start event to apply them to starting systems only.I'm working on a mod (updated version of a mod that wasn't updated beyond 2.1 which provided higher than normal deposits in planetary tiles) and one of the things I did was create a series of new deposits (minerals, energy, alloys, strategic resources) in higher numbers than normally found in game (100, 1000). I'm noticing that these new deposits are being generated throughout the galaxy.
The question: How do I restrict the use of the new deposits only to the starting system and prevent the galaxy generator from using them?
Where would I find an example of that?You could change drop_weight to 0 and use an on_game_start event to apply them to starting systems only.
I'm pretty sure anything that changes the common folder and probably the event folder. So if your species mod just replaces existing species art, then yes. But if it adds new species archetypes or new portraits to existing archetypes, then no.So Like I'm sure this has been asked a crap ton of times, but I wasn't able to dig up anything about it so...
What all changes the checksum? For example, is it possible to create a species mod that DOES NOT change the checksum, and can thus be used in ironman?
I remember in the game's early stages this just wasn't possible due to the file structure, but has this change at all, or is Paradox still hell-bent on selling their species packs?
Thanks for the reply! I suppose it's a bit of a work around, but I'll fire up my modding to get it to work again lol. Cheers!I'm pretty sure anything that changes the common folder and probably the event folder. So if your species mod just replaces existing species art, then yes. But if it adds new species archetypes or new portraits to existing archetypes, then no.
Look at the dragon's hoard deposit (in deposits) and the origin events which add things to the home system. If you want to add the deposit to the system, use system scope and randomly pick a body to add the deposit to. If you want to add it to the home planet, use the capital scope.Where would I find an example of that?
citizenship_limited = {
token = citizenship_limited
new_pop_weight = 0.75
....
}
triggered_planet_modifier = {
potential = {
is_organic_species = yes
has_low_living_standard_type = yes
}
pop_growth_speed = 0.04
}
hide_prereq_for_desc = component
Yes, I see this mod some weeks ago, thats part of my references or inspiration, but I want to make some different, unique units for ethics and traits not general new units for all the factions of the game. I think the planetary invasions have poor content or fun in this game, I want to change a little this feel.Not answering your question, but there're tons of mods on Steam workshop that add new army types and/or change their icons, these could be a source for inspiration. Especially, there's the MVG Extended Army mod that fo nothing but split the initial Assault Army into a few subtypes for more diversity, and it is easily customisable.