I got that scope from your own events, the test events file.
I can't find any reference to that in the test_events.txt file. Even so, always check the error log.
I got that scope from your own events, the test events file.
I have the same questions as below in that case:Just re-upload it how you uploaded it in the first place.
Wouldn't that make a new copy? Where people would have to re-subscribe? Also, how do you add the initial Workshop picture, the one you see when you browse? I know you can add pictures/videos, but I don't know how to add the initial picture when uploading a mod.
Wouldn't that make a new copy? Where people would have to re-subscribe? Also, how do you add the initial Workshop picture, the one you see when you browse? I know you can add pictures/videos, but I don't know how to add the initial picture when uploading a mod.
@Captain Gars I mean adding additional shape files. So you can only use and edit the four (elliptical, ring, spiral_2, spiral_4) LUA documents? You cant add any custom additional ones to the game you can only edit the original ones? That's kind of a limiting handicap for customization and modablity don't you think? Space game where you can't add additional map layouts...
In the first example you overwrite the game's define file, so you try to start the game with only one define set, which of course crashes the game. You should only do this when you have a copy of your own containing all defines. If you just want to override certain values, create a file with another name and only overwrite individual values using the format you posted (NDefines.Ncamera.EDGE_SCROLLING_PIXELS = 0).
How do I provide localisation into to a new static modifier?
What is event effect that will change "founder species" of an empire? Not an individual pop (those change just fine), but which pop empire considers its primary for purposes of xenophobia, etc.
So it's not possible to copy the 00_defines.lua into my mod and just Change values?
F.e I want to Change
NEBULA_TRAVEL_SPEED_PENALTY = 0.50, -- 50% travel speed penalty
Sorry, I'm here with another question. Is it possible to edit the amount of tiles on a colonized world? I've added a new technology, type of terraforming and type of planet, but the amount of tiles is way too much. I'd like to make them more expensive as well. Anyone got any suggestions?
Edit:
Thanks for the answer Black_Imperator. Shame, means I'll have to postpone the Exchange Culture option for now.
FLEET_UPGRADE_TIME_COST_MULT = 0.25, -- Upgrade fleet cost
Quick question; I've made a custom system initializer - works fine but I can't figure out how to tweak the appearance of planets. I want to adjust the color hue of a gas giant. Any way to do this?
Thanks in advance
So this thread is moving so fast I hope you wont mind if I repost my question:
Am I missing something regarding creating pre-defined systems? Because my planet modifiers and strategic resources never show up, even though I'm following the template in the example file. I've confirmed via save-game inspection that there's nothing there.
For example:
planet = {
name = "X"
class = "pc_molten"
orbit_distance = 30
orbit_angle = 15
size = 6
has_ring = no
modifier = "pm_chthonian_planet"
resource = "sr_betharian"
}
planet = {
name = "X"
class = "pc_gas_giant"
orbit_distance = 15
orbit_angle = -195
size = 15
has_ring = no
change_orbit = 4
resource = "sr_zro"
}
Neither of the modifier/resource actually show up, either in the game or in the save game. Am I just missing something stupid?
Also, is there a way to specify resources for station-collection (minerals/energy/research from uncolonizable worlds, for example) that will be revealed on survey?