Hello!
Can someone please point me in the right direction - how do I make it so that a pop with a certain trait is prevented from taking specialist or ruler jobs, exactly how is applied to nerve stapled, serviles or zombies?
I am trying to add this condition to forcefully devolved to see how it works from a balance perspective and make the beam a bit less useless.
Even just pointing me in the direction of where in the code these existing traits have the rules applied would be greatly appreciated so I can try and work it out! I haven't been able to find where this happens or how it works yet.
Thanks,
K
Can someone please point me in the right direction - how do I make it so that a pop with a certain trait is prevented from taking specialist or ruler jobs, exactly how is applied to nerve stapled, serviles or zombies?
I am trying to add this condition to forcefully devolved to see how it works from a balance perspective and make the beam a bit less useless.
Even just pointing me in the direction of where in the code these existing traits have the rules applied would be greatly appreciated so I can try and work it out! I haven't been able to find where this happens or how it works yet.
Thanks,
K