### RELIC THEFT
# Relic Acquired (HIDDEN)
country_event = {
id = ancrel.6499
hide_window = yes
is_triggered_only = yes
trigger = {
From = {
is_country_type = default
num_owned_relics > 0
}
FromFrom = { is_capital = yes }
any_war = {
any_attacker = { is_same_value = root }
any_defender = { is_same_value = prev }
NOT = {
using_war_goal = {
type = wg_take_galatron
owner = attacker
}
}
}
}
immediate = {
FromFrom = { save_event_target_as = planet }
From = { save_event_target_as = victim }
random_list = {
100 = {}
10 = {
modifier = {
factor = 1.5
has_valid_civic = civic_barbaric_despoilers
}
country_event = { id = ancrel.6500 }
}
}
}
}
# Relic Acquired
country_event = {
id = ancrel.6500
title = "ancrel.6500.name"
desc = "ancrel.6500.desc"
picture = GFX_evt_victorious_army
show_sound = event_ground_battle
location = event_target

lanet
is_triggered_only = yes
immediate = {
steal_relic = {
target = event_target:victim
relic = random
}
}
option = {
name = ancrel.6500.a
custom_tooltip = stole_relic
hidden_effect = {
event_target:victim = {
country_event = { id = ancrel.6505 }
}
}
}
}
# Relic Lost
country_event = {
id = ancrel.6505
title = "ancrel.6505.name"
desc = "ancrel.6505.desc"
picture = GFX_evt_ground_combat
show_sound = event_ground_battle
location = event_target

lanet
is_triggered_only = yes
option = {
name = ancrel.6505.a
custom_tooltip = relic_lost
}
}