Is there any way to make a ai-controlled fleet randomly wander around a system without using planet flags or such? i tired using queue_actions with repeat and then a bunch of find_random_planet effects that look for specific planet flags, but when i tried to add a random_list in between the repeat and the find_random_planets it told me "Unknown fleet action [random_list]" and, well, there has to be a better way than this, especially one that doesn't use planet flags, as i would think it would be much easier to just randomly pick a planet to move to than it would be to search for a specific flag on a planet. Also, i did try just a single find_random_planet and find_closest_planet, but both end up doing the same thing, the fleet just moves to a single planet and gets stuck there. As the "find_random_planet" effect should probably be named "find_first_planet_with_limit" as it just iterates though the planets in the system going out from the center and picks the first one it finds, which if you put it's limit as only "is_star = no" it will only go to that first planet that is spawned in the system initializer, at least, that has been what has happened to me every single time, i also tried setting planet flags as the ship moves around as well as creating and removing event targets, but the code breaks instantly and "corrupts" the entire file.