# Do not remove or rename this
# Possible Variables for Buildings:
# strategic_resource: strategic resource, deprecated, strategic resource used by the building.
# allow: trigger to check for allowing construction of building.
# prerequisites: Tech requirements for building.
# empire_unique: boolean, can only build one if set to true.
# cost: resource table, cost of building.
# is_orbital: boolean, can only be built in orbital station.
# modifier: modifier, deprecated, applies a modifier to planet.
# base_buildtime: int, number of days for construction.
# requires_pop, boolean, building will require a pop for production.
# required_resources, resource table, required resources for production.
# produced_resources, resource table, produced resources in production.
# upgrades, buildings list, buildings this building can upgrade into.
# is_listed, boolean, toggles if this building is shown in the non-upgrade buildable list.
# planet_unique, toggles if one can build multiple of this type on a single planet.
#
# BALANCE
# can change the time and cost of all common buildings with these variables below
building_lillgrinn_land_center = {
base_buildtime = 100
cost = {
minerals = 200
}
produced_resources = {
}
planet_modifier = {
planet_size = 25
}
upgrades = {
building_lillgrinn_land_center
}
prerequisites = {
"tech_terrestrial_sculpting"
}
allow = {
custom_tooltip = {
text = "requires_building_capital_1"
planet = {
OR = {
has_building = "building_capital_1"
has_building = "building_capital_2"
has_building = "building_capital_3"
}
NOT = {
planet_size = 25
}
}
}
}
}