One more quick question: How can you create an event restricted to empires based on preferred weapon type? I have tried the following and they don't work:
Code:
every_country = {
limit = {
is_country_type = default
is_preferred_weapons = explosive
}
}
#actual effects go here
}
Code:
every_country = {
limit = {
is_country_type = default
if = {
is_preferred_weapons = explosive
}
}
#actual effects go here
}
Code:
every_country = {
limit = {
is_country_type = default
if = {
this.is_preferred_weapons = explosive
}
}
#actual effects go here
}