gfx\interface\icons\planet_type_icons.dds?Where can I find those planet icons, the ones that show up in the outliner to dictate planet class? I've tried searching through the files but can't seem to find them.
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gfx\interface\icons\planet_type_icons.dds?Where can I find those planet icons, the ones that show up in the outliner to dictate planet class? I've tried searching through the files but can't seem to find them.
gfx\interface\icons\planet_type_icons.dds?
namespace = missingfe
event = {
id = missingfe.1
title = OK
desc = OK
hide_window = yes
#is_triggered_only = yes
fire_only_once = yes
immediate = {
every_planet = {
limit = {
has_planet_flag = fallen_empire_world
ROOT = { has_ethic = ethic_fanatic_militarist }
}
change_pc = "pc_nuked"
}
}
}
I'm trying to create an event that turns all planets of a Fallen Empire (with a specific ethos) into tomb worlds upon game start. I thought this would work, but it doesn't:
Code:namespace = missingfe event = { id = missingfe.1 title = OK desc = OK hide_window = yes #is_triggered_only = yes fire_only_once = yes immediate = { every_planet = { limit = { has_planet_flag = fallen_empire_world ROOT = { has_ethic = ethic_fanatic_militarist } } change_pc = "pc_nuked" } } }
What am I doing wrong?
You might be able to save the previous ship as an event target and copy over its details/location to a new ship while changing the graphical culture. As an idea I pulled out of my ass, you could try scoping to the ship in question and doing effect = { graphical_culture = "example" } with likely disastrous results.Is there any effect that will change the graphical culture of a specific - existing - ship?
Easy to change the culture of a country, but want to change something for an individual ship...
Hey, on the Stellaris Wiki I've read, that the two human empires in the game share the same species, any idea how I can create a new empire that shared the same species, so if my custom human empire meets the united nations of earth, they are the same species?
song = {
name = "stranger_things_soundtrack_a_kiss"
}
song = {
name = "stranger_things_soundtrack_after_sarah"
}
song = {
name = "stranger_things_soundtrack_agents"
}
song = {
name = "stranger_things_soundtrack_are_you_sure"
}
song = {
name = "stranger_things_soundtrack_biking_to_school"
}
song = {
name = "stranger_things_soundtrack_castle_byers"
}
song = {
name = "stranger_things_soundtrack_cops_are_good_at_finding"
}
song = {
name = "stranger_things_soundtrack_dispatch"
}
song = {
name = "stranger_things_soundtrack_eleven"
}
song = {
name = "stranger_things_soundtrack_fresh_blood"
}
song = {
name = "stranger_things_soundtrack_friendship"
}
song = {
name = "stranger_things_soundtrack_hallucinations"
}
song = {
name = "stranger_things_soundtrack_hanging_lights"
}
song = {
name = "stranger_things_soundtrack_hawkins"
}
song = {
name = "stranger_things_soundtrack_hawkins_lab"
}
song = {
name = "stranger_things_soundtrack_hazmat_suits"
}
song = {
name = "stranger_things_soundtrack_joyce_and_lonnie_fighting"
}
song = {
name = "stranger_things_soundtrack_kids"
}
song = {
name = "stranger_things_soundtrack_lamps"
}
song = {
name = "stranger_things_soundtrack_laz_y_boy"
}
song = {
name = "stranger_things_soundtrack_lights_out"
}
song = {
name = "stranger_things_soundtrack_nancy_and_barb"
}
song = {
name = "stranger_things_soundtrack_no_autopsy"
}
song = {
name = "stranger_things_soundtrack_no_weapons"
}
song = {
name = "stranger_things_soundtrack_one_blink_for_yes"
}
song = {
name = "stranger_things_soundtrack_papa"
}
song = {
name = "stranger_things_soundtrack_photos_in_the_woods"
}
song = {
name = "stranger_things_soundtrack_run_away"
}
song = {
name = "stranger_things_soundtrack_she_ll_kill_you"
}
song = {
name = "stranger_things_soundtrack_stranger_things"
}
song = {
name = "stranger_things_soundtrack_theoretically"
}
song = {
name = "stranger_things_soundtrack_walking_through_the_upside_down"
}
song = {
name = "stranger_things_soundtrack_the_upside_down"
}
song = {
name = "stranger_things_soundtrack_this_isn_t_you"
}
song = {
name = "stranger_things_soundtrack_what_else_is_there_to_do"
}
song = {
name = "stranger_things_soundtrack_you_can_talk_to_me"
}
music = {
name = "stranger_things_soundtrack_a_kiss"
file = "stranger_things_soundtrack_a_kiss.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_after_sarah"
file = "stranger_things_soundtrack_after_sarah.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_agents"
file = "stranger_things_soundtrack_agents.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_are_you_sure"
file = "stranger_things_soundtrack_are_you_sure.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_biking_to_school"
file = "stranger_things_soundtrack_biking_to_school.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_castle_byers"
file = "stranger_things_soundtrack_castle_byers.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_cops_are_good_at_finding"
file = "stranger_things_soundtrack_cops_are_good_at_finding.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_dispatch"
file = "stranger_things_soundtrack_dispatch.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_eleven"
file = "stranger_things_soundtrack_eleven.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_fresh_blood"
file = "stranger_things_soundtrack_fresh_blood.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_friendship"
file = "stranger_things_soundtrack_friendship.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_hallucinations"
file = "stranger_things_soundtrack_hallucinations.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_hanging_lights"
file = "stranger_things_soundtrack_hanging_lights.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_hawkins"
file = "stranger_things_soundtrack_hawkins.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_hawkins_lab"
file = "stranger_things_soundtrack_hawkins_lab.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_hazmat_suits"
file = "stranger_things_soundtrack_hazmat_suits.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_joyce_and_lonnie_fighting"
file = "stranger_things_soundtrack_joyce_and_lonnie_fighting.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_kids"
file = "stranger_things_soundtrack_kids.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_lamps"
file = "stranger_things_soundtrack_lamps.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_laz_y_boy"
file = "stranger_things_soundtrack_laz_y_boy.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_lights_out"
file = "stranger_things_soundtrack_lights_out.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_nancy_and_barb"
file = "stranger_things_soundtrack_nancy_and_barb.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_no_autopsy"
file = "stranger_things_soundtrack_no_autopsy.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_no_weapons"
file = "stranger_things_soundtrack_no_weapons.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_one_blink_for_yes"
file = "stranger_things_soundtrack_one_blink_for_yes.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_papa"
file = "stranger_things_soundtrack_papa.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_photos_in_the_woods"
file = "stranger_things_soundtrack_photos_in_the_woods.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_run_away"
file = "stranger_things_soundtrack_run_away.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_she_ll_kill_you"
file = "stranger_things_soundtrack_she_ll_kill_you.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_stranger_things"
file = "stranger_things_soundtrack_stranger_things.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_theoretically"
file = "stranger_things_soundtrack_theoretically.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_walking_through_the_upside_down"
file = "stranger_things_soundtrack_walking_through_the_upside_down.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_the_upside_down"
file = "stranger_things_soundtrack_the_upside_down.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_this_isn_t_you"
file = "stranger_things_soundtrack_this_isn_t_you.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_what_else_is_there_to_do"
file = "stranger_things_soundtrack_what_else_is_there_to_do.ogg"
volume = 0.60
}
music = {
name = "stranger_things_soundtrack_you_can_talk_to_me"
file = "stranger_things_soundtrack_you_can_talk_to_me.ogg"
volume = 0.60
}
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_a_kiss
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_a_kiss
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_lamps
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_lamps
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_nancy_and_barb
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_nancy_and_barb
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_no_autopsy
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_no_autopsy
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_laz_y_boy
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_laz_y_boy
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_lights_out
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_lights_out
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_what_else_is_there_to_do
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_what_else_is_there_to_do
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_kids
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_kids
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_lamps
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_lamps
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_nancy_and_barb
[20:42:07][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_nancy_and_barb
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_she_ll_kill_you
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_she_ll_kill_you
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_run_away
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_run_away
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_photos_in_the_woods
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_photos_in_the_woods
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_stranger_things
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_stranger_things
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_agents
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_agents
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_are_you_sure
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_are_you_sure
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_biking_to_school
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_biking_to_school
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_castle_byers
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_castle_byers
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_cops_are_good_at_finding
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_cops_are_good_at_finding
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_dispatch
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_dispatch
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_stranger_things
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_stranger_things
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_agents
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_agents
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_are_you_sure
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_are_you_sure
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_biking_to_school
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_biking_to_school
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_castle_byers
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_castle_byers
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_cops_are_good_at_finding
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_cops_are_good_at_finding
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_dispatch
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_dispatch
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_eleven
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_eleven
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_agents
[20:42:08][pdx_audio.cpp:1407]: Could not find music named stranger_things_soundtrack_agents
The game keeps species seperated even if they are identical in all respects. Even if everything else is similar, the game engine knows which is which and keeps them seperate. This is obviously better than the alternative which would result in crazy annoying mixups. We have several modding functions added not too long ago that allow us to identify various levels of similarity between two species.Hey, on the Stellaris Wiki I've read, that the two human empires in the game share the same species, any idea how I can create a new empire that shared the same species, so if my custom human empire meets the united nations of earth, they are the same species?
One thing that has never ceased to infuriate me about stellaris is how paradox completely neglects to inform people of critical information. You need the correct encoding so the file can be read properly. This is most easily achieved by copying the original defines file, deleting its contents, renaming the file and then using that as your base. Make sure each line has a semicolon as well. If you still run into crashes it may be that those values are too high.So I try making a quick mod to allow more traits choices for custom races.
I made common\defines\es_defines.lua
It now has two lines:
"
NDefines.NSpecies.MAX_ETHIC_POINTS = 7
NDefines.NSpecies.MAX_TRAITS = 15
"
When I try to run stellaris, the game crashes at the end of the loading screen (when reaching 100%)
I checked and does work without the mod!
HELP?