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mordocai

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So i've got a mod I created that works fine locally but when i tried to upload it then use the steam workshop version it didn't seem to have any of the files in the archive.

I'm on linux, my mod is in ~/.local/share/Paradox\ Interactive/Stellaris/mod/

I have linux_cursor.mod with this content:

name="Linux Cursor Fixed"
path="mod/linux_cursor"
tags={
"Fixes"
"Graphics"
}
supported_version="1.0.1"
picture="linux_cursor_bad.jpg"

And I have attached a zip of my linux_cursor directory. Any help?

Edit: I deleted the uploaded to workshop version but can try again if no one sees anything wrong.

Edit2: When I uploaded to the steam workshop it did have the correct picture so at least that part was working.

Edit3: I've also manage to get into some state where the game keeps downloading the deleted workshop mod... :(
 

Attachments

  • linux_cursor.zip
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Last edited:

Shadowclaimer

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There sort of is. As you can see in the 00_robot_pops file they eat "robot_food". And you can modify this by buildings, adding something like this to a building:

Code:
  pop_growth = {
     produced_growth_resources = {
       robot_food = 1.0
     }
    
     on_pop_created = {
       set_pop_flag = robot_pop_tier_1
     }
     can_upgrade_pop = {
       always = no
     }

     can_grow_pop = {
       has_pop_flag = robot_pop_tier_1
     }
    
     create_species_effect = {
       create_species = {
         name = "ROBOT_POP_SPECIES_1"
         class = "ROBOT"
         portrait = "robot1"
         traits = {
           trait = "trait_mechanical"
           trait = "trait_robotic_1"
         }
         new_pop_resource_requirement = {
           type = robot_food
           value = 12.0
         }
         pops_can_be_colonizers = no
         pops_can_migrate = no
         pops_can_reproduce = no
         pops_can_join_factions = no
         pop_maintenance = 2
         pops_can_be_slaves = no
         can_generate_leaders = no
         can_be_modified = no
         pops_have_happiness = no
         pop_ethics = no      
       }
     }
   }

But be aware. There is a reason the base game does not do this and it is because it lead to difficulties with the AI handling maintenance for pops. So if you do use it, set pop_maintenance to zero.

Bahaha Gar, I just realized after I input this what this actually does. This is awesome, but I just wanted something that increases the speed which robots/droids/synths are built lol
 

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Is it possible to reload mod files and have them update in-game via the console? Manually restarting for every change is a giant pain D:
 

Stoltverd

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Hello!!!!
I'm starting a HUGE mod project that aims to add a lot of custom empires with deep lore BUT keep the emergent storytelling of paradox games. It will contain events, anomalies, custom AI, custom systems, custom animated portraits etc.
However i'm just starting and i am already bumping into strange problems.

I can't manage to make my custom start game screen message appear (it just shows the country flag) nor the empire description in the empire selection screen when you start a new game.

Help would be much appreciated since i'm aiming for an alpha release for this weekend.

@Krajzen could you help me please?

So... I got another question. But first, since my first question hasn't been answered let me quote myself and tag @Krajzen properly without an edit :p

Now, to the new question:

I managed to make the ruler of my custom empire random. The name is randomized, the sex is randomized and the traits are randomized. However it seems that the color variation is always the same. Does anyone know how to make the color variation random too?
 

Chilled Legumes

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In trying to fiddle around with the mod manager in the launcher, i've accidentally created a few mods that im 'ghost' subscribed to (meaning i've deleted them off the workshop, but the game keeps downloading them whenever i launch the game)

Is there any way to force the game to not do this? I dont even know how its fetching files from steam when it should be deleted -_-
 

ju44

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I've made a music mod but it doesn't seem to be working.
In the music file I've got the .ogg stuff for the music and a songs.txt file but the default music isn't replaced.
The code is like this:
Code:
song = {
    name = "mercury.ogg"
}

song = {
    name = "venus.ogg"
}

song = {
    name = "mars.ogg"
}

song = {
    name = "jupiter.ogg"
}

song = {
    name = "uranus.ogg"
}

song = {
    name = "neptune.ogg"
}
 

mordocai

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In trying to fiddle around with the mod manager in the launcher, i've accidentally created a few mods that im 'ghost' subscribed to (meaning i've deleted them off the workshop, but the game keeps downloading them whenever i launch the game)

Is there any way to force the game to not do this? I dont even know how its fetching files from steam when it should be deleted -_-

My previous message should have been quoting this... sorry.

I've also got this. Found no solution yet.
 

hyme

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No matter what every time i try to add localisation for my custom AI personality i get "personallity_allow_desc" in the game.
Save the file as an ".ylm".
 

Araxiel

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No matter what every time i try to add localisation for my custom AI personality i get "personallity_allow_desc" in the game.

Check if your .yml files is encoded as UFT-8 and does not have any typos like \n\n\ or similar.

My Question:
How do I add research points to a specific technology as an event result and where could I find the technical name for each technology?
 
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hyme

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Hello,

How to spawn my empire at the end of a branch of a galaxy with four branches (in the corner) in a new game start ?

Thank you.
I think you can do this by changing this found in /MAP/GALAXY/base.lua
Code:
countries = {
    ideal_sq_dist_between = 150*150,    -- Ideal square distance between countries
    min_sq_dist_between = 100*100,    -- Min square distance between countries
}