And how add picture (in workshop) to my mod?
I see example picture="48colors1.png"
But were this png?
I see example picture="48colors1.png"
But were this png?
There sort of is. As you can see in the 00_robot_pops file they eat "robot_food". And you can modify this by buildings, adding something like this to a building:
Code:pop_growth = { produced_growth_resources = { robot_food = 1.0 } on_pop_created = { set_pop_flag = robot_pop_tier_1 } can_upgrade_pop = { always = no } can_grow_pop = { has_pop_flag = robot_pop_tier_1 } create_species_effect = { create_species = { name = "ROBOT_POP_SPECIES_1" class = "ROBOT" portrait = "robot1" traits = { trait = "trait_mechanical" trait = "trait_robotic_1" } new_pop_resource_requirement = { type = robot_food value = 12.0 } pops_can_be_colonizers = no pops_can_migrate = no pops_can_reproduce = no pops_can_join_factions = no pop_maintenance = 2 pops_can_be_slaves = no can_generate_leaders = no can_be_modified = no pops_have_happiness = no pop_ethics = no } } }
But be aware. There is a reason the base game does not do this and it is because it lead to difficulties with the AI handling maintenance for pops. So if you do use it, set pop_maintenance to zero.
Are you aware of any add-ons that let gimp or blender open .anim files? I don't usually use maya or photoshop.
Hello!!!!
I'm starting a HUGE mod project that aims to add a lot of custom empires with deep lore BUT keep the emergent storytelling of paradox games. It will contain events, anomalies, custom AI, custom systems, custom animated portraits etc.
However i'm just starting and i am already bumping into strange problems.
I can't manage to make my custom start game screen message appear (it just shows the country flag) nor the empire description in the empire selection screen when you start a new game.
Help would be much appreciated since i'm aiming for an alpha release for this weekend.
@Krajzen could you help me please?
song = {
name = "mercury.ogg"
}
song = {
name = "venus.ogg"
}
song = {
name = "mars.ogg"
}
song = {
name = "jupiter.ogg"
}
song = {
name = "uranus.ogg"
}
song = {
name = "neptune.ogg"
}
Sector Governor AI, other then "sector_types.txt" is there any other place they could be hiding? I am trying to modify some of there behavior; like for them to build ships, I cannot get them to build constructors or any other ships, only orbital stations.
In trying to fiddle around with the mod manager in the launcher, i've accidentally created a few mods that im 'ghost' subscribed to (meaning i've deleted them off the workshop, but the game keeps downloading them whenever i launch the game)
Is there any way to force the game to not do this? I dont even know how its fetching files from steam when it should be deleted -_-
Save the file as an ".ylm".No matter what every time i try to add localisation for my custom AI personality i get "personallity_allow_desc" in the game.
No matter what every time i try to add localisation for my custom AI personality i get "personallity_allow_desc" in the game.
I think you can do this by changing this found in /MAP/GALAXY/base.luaHello,
How to spawn my empire at the end of a branch of a galaxy with four branches (in the corner) in a new game start ?
Thank you.
countries = {
ideal_sq_dist_between = 150*150, -- Ideal square distance between countries
min_sq_dist_between = 100*100, -- Min square distance between countries
}