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Okay, so with the Campus DLC you get new stadiums. If you place those stadiums in the college area they're a college-level team. If you place them outside the area are they professional-level teams (ie: MLB, NFL, NBA)? Does placing stadiums outside of the campus area mess with ones that are in the campus area?
When you build the UF shipyard or autoplant do you need a warehouse near them for their unique goods? On one hand it makes sense to do so because of video game logic, but on the other hand the warehouse that holds the Titanic would have to be huge.
Is there anything I can do about this line up of traffic? I I managed to get it off the main roads and highways but it's still on my slip roads. Whats happening is, these cars are all visitors for my nature reserve. I have been thinking of making a side gate to take some of the pressure off my main gate. However, I really don't have a good spot to put a side gate. But other than that, I'm out of ideas. This line up has basically been permanent for awhile now.
If they are all visitors and not heading elsewhere, then I'm afraid there's little you can do other than raising prices to "deter" visitors. Other than that, you can try making a bus or metro line.
I play cs on two machines. The custom park asset created on pc1 is not visible on pc2. How can I fix this issue? I don't want to make this asset public on steam workshop. Is there any way to copy this asset from pc1 to pc2 without steam cloud?
Okay so I was looking for a way to get my zoned-industry areas to reduce (or stop entirely) their imports when I came across a reddit (?) thread that claimed there was a bug with setting up the production chain on both sides of a one-way road (link below). Is this accurate and if so, was the bug ever fixed?
Are the processing buildings from the Industries DLC supposed to take raw materials from the vanilla industry areas? I'm asking because in my second-to-last city they were constantly taking imports from outside of my city even though I had full storage units in the industrial area practically next door to them, and with my last city I found a mod to stop the Industry DLC industrial areas to stop importing from outside my city but once I built those zones they started taking from the vanilla industrial areas.
I've been trying to wrap my head around how to get the DLC IA's to cut back on importing from outside their areas. If I build those zones on a loop with the only connection being a one-way road that leads out the processing buildings will take from both the storage and the extractors (it seems like mostly the later recently). If I build the zones with a two-way road and check it later the IA's have 75% or more of the raw being from imports, but my storage is nearly full. I could understand the import issue happening if I wasn't producing enough and the storage were nearly empty but that's not the case. Maybe I'm building the processors too soon? Should I be waiting for the storage to have a good-sized amount in them before I build the processors?
Is the disaster alert lady supposed to let you know of all forest fire watches/warnings or just the ones you trigger? I'm asking because I've never heard her say anything when one breaks out on its own, only when I trigger those disasters.
Is the disaster alert lady supposed to let you know of all forest fire watches/warnings or just the ones you trigger? I'm asking because I've never heard her say anything when one breaks out on its own, only when I trigger those disasters.
No, I have wildfires break out near both watch towers and buildings but I never hear the lady give the warning. But I do hear her when the other disasters are either about to happen or are happening.
UPDATE: I just heard her announce a forest fire on her own for the first time a few days ago. The fire broke out on a tree that was almost on top of a fiberglass plant though, so I think that may have been the reason she announced anything.
Was there an actual request for help in there, or did you just forget the URL to Twitter?
That vehicle was added with the free patch that came with Green Cities.
If you don't like it, disable the vehicle with AVO.
If you don't want to use mods (or can't), just pretend they all watched too much Top Gear.
am I right to assume that using a metro for long way travel and then connect that with bus station for short way travel (to the office) is a good way to reduce traffic?
I am currently thinking of how to improve my city but I would like a confirmation first bevor I rebuild my city.
do the citizen see that going by metro and then by bus is actually faster than taking the car and driving around the whole map?
is there a rule of thumb that could be usefull to me? thanks.
am I right to assume that using a metro for long way travel and then connect that with bus station for short way travel (to the office) is a good way to reduce traffic?
I am currently thinking of how to improve my city but I would like a confirmation first bevor I rebuild my city.
do the citizen see that going by metro and then by bus is actually faster than taking the car and driving around the whole map?
is there a rule of thumb that could be usefull to me? thanks.
That should generally do the trick.
However, I'm never sure, which spacing to use for the metro stations, i.e. what is long distance?
I usually do around 1km (half the width of a purchaseable tile) of spacing, with logical barriers dictating variations (water/rivers). However, people walk a surprising distance even after taking public transport.