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schwarherz

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Rylock

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why when i feudalise i dont get fre cities,temples

Because we took that out.

After a province gets a castle, however, you can build cities and temples there for considerably cheaper for about 50 years. Don't build them directly, however -- use the title decisions (you'll see them when you right-click on the title CoA).
 

Lopatou_ovalil

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Because we took that out.

After a province gets a castle, however, you can build cities and temples there for considerably cheaper for about 50 years. Don't build them directly, however -- use the title decisions (you'll see them when you right-click on the title CoA).

oh ty. i dint know it. but tribes are so poor . even looting is lossy :D
 

zeress

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Do you changed shields on the last patch? I heve different shields of Poland, Hungary and its' duchys.

Version 4.0.1.6 Released!
Just a note that, if you're loading a save game, you might want to first go into your My Documents\Paradox Interactive\Crusader Kings II directory and delete the gfx folder there. That will force your flags to reboot upon load. If you don't do that, some of the flags will be mixed up.
 

CrusaderJoe

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Twofer Question: In general, is this mod laggier than the vanilla version and, if so, are there any quick fixes for this beyond the normal stuff (removing trees, etc.)?

Reason I ask is because i'm experiencing a greater amount of lag when playing with this mod enabled; i'm assuming it's due to the added events/mechanics.
 

Slayen

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Twofer Question: In general, is this mod laggier than the vanilla version and, if so, are there any quick fixes for this beyond the normal stuff (removing trees, etc.)?

Reason I ask is because i'm experiencing a greater amount of lag when playing with this mod enabled; i'm assuming it's due to the added events/mechanics.
Yes, for exactly the reason you suspect.

That and it also has a larger number of provinces and characters than vanilla as well.
 
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opellulo

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When the saint go marching in...

Am i missing something here or are they spammed too much? I mean, in the game i am playing there's a saint declared every month or so: ok, the +100 piety for the dynasty they belonged is fine and hardy game breaking (BTW every character gets the bonus or only the landed ones?) BUT they also give free moral authority to the Catholic Church; add the fact that antipopes doesn't weight anymore that much and you get to the point that catholic's authority sits at 100% for all the game.
 

Rylock

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When the saint go marching in...

Am i missing something here or are they spammed too much? I mean, in the game i am playing there's a saint declared every month or so: ok, the +100 piety for the dynasty they belonged is fine and hardy game breaking (BTW every character gets the bonus or only the landed ones?) BUT they also give free moral authority to the Catholic Church; add the fact that antipopes doesn't weight anymore that much and you get to the point that catholic's authority sits at 100% for all the game.

That's worthwhile feedback. The system's been broken for the last couple of versions, so knowing whether saints are too common is worth noting. If they are, I'd like to hear that they are, and I can look tweaking the calculations for it.
 

themrwho

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That's worthwhile feedback. The system's been broken for the last couple of versions, so knowing whether saints are too common is worth noting. If they are, I'd like to hear that they are, and I can look tweaking the calculations for it.

Yes, first time ever saints keep appearing.
Basically there are no saint events for some time (several years) then one comes up, the next few months 2-3 more come up and then rinse & repeat.
 

Bandito1118

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A second question- what are the requirements to form the empire of britannia with the awesome flag with the dragons of wales and saxony on it? i was able to make it in a playthrough not too long ago, but can't figure out how to do it. all that im allowed to make is currently the celtic empire or the empire of brythoniaid
 

vukica

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That's worthwhile feedback. The system's been broken for the last couple of versions, so knowing whether saints are too common is worth noting. If they are, I'd like to hear that they are, and I can look tweaking the calculations for it.

they also raise chalcedonian moral authority. i'm playing a year 1000 game right now, we'll see if the schism occurs.
 

kaltruhe

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1. Are there any chances to drop crown authority after the succession? I'm playing as a Byz basileus, experienced a drop of CA right after the succession.

2. After a EU4 conversion, will Chalcedon states get a religion reform events as vanilla EU4 catholic do?
 
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Rylock

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1. Are there any chances to drop crown authority after the succession? I'm playing as a Byz basileus, experienced a drop of CA right after the succession.

When your next ruler is coronated, the Crown Authority will be raised up again.
 
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kaltruhe

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Do you have a plan to make very mini mod of EU4 for triggering reform events for Chalcedon states? Becasue I do like the conversion feature of Paradox games and CK2+ as well. In order to feel immersive alternative history through CK2+ to EU4, I think reform events feature need to be added.
 
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zeress

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Do you have a plan to make very mini mod of EU4 for triggering reform events for Chalcedon states? Becasue I do like the conversion feature of Paradox games and CK2+ as well. In order to feel immersive alternative history through CK2+ to EU4, I think reform events feature need to be added.

Anything that'd require that sort of modding in EU4 will not be happening. In the past I've had to cut out dozens of hours of work put into the converter because PDS can't be bothered to keep the base converter maintained or even fully function able. There are localisation copying issues that have existed in the DLC for well over 2 years now for example. In addition most (all?) of the team has marginal EU4 modding experience at best.

With that aside, I find it a bit silly to assume the reformation would have to happen on the premise that it happened in our timeline as well for Catholics. One can't possibly assume that a Christian church that never schismed would behaviour literally identically to a Christian church that had already undergone one major schism by the start of EU4. The very problems that caused the reformation to start rolling might never have happened to Chalcedonian church, or perhaps it might have happened sooner. One cannot just apply the reformation to Chalcedonians uniformally like that.

This is something far outside the scope of the work we're willing to put into the converter as that would be deep EU4 modding at that point.
 
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Marvoch

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Is it possible to become Saoshyant? I'd think it's not since there isn't a de iure persian empire, but maybe the trigger requirements have been changed or now there is same kind of event the trigger not throught decision.
 

FinalLegendZero

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Is it possible to become Saoshyant? I'd think it's not since there isn't a de iure persian empire, but maybe the trigger requirements have been changed or now there is same kind of event the trigger not throught decision.
It is still possible. Now, in order to become Saoshyant, you need to be a Zoroastrian (or follow one of its heresies), have 2000 piety (1500 if you have max-level education or are a Genius), and hold the Persian Empire title, as well as completely controlling the following duchies:
-Tabriz
-Khorasan
-Hormuz
-Fars
-Khiva
-Dihistan
-Merv
-Sistan
-Esfahan
-Hamadan
-Mazandaran
-Kermanshah
-Tigris
-Basra
-Baghdad
-Mosul
-Jazira
 
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