Nope. You're going to have to wait for the release like rest of us. No sneak peeks.Say, is there a recent version of CK2+ somewhere on github?
Nope. You're going to have to wait for the release like rest of us. No sneak peeks.Say, is there a recent version of CK2+ somewhere on github?
Nope. You're going to have to wait for the release like rest of us. No sneak peeks.
Thanks for the answer. The goal wasn't getting sneak peeks, but aiding in making (and keeping) some private modifications.Nope. You're going to have to wait for the release like rest of us. No sneak peeks.
I don't? Last time I checked I didn't have access to anything anymore. GitHub threw a big nasty error at me last time I tried to update my local repo. I'll send you a PM.Well *you* don't have to wait. Unless you really want to.
Yes, just pass the Imperial Government law.Can you get the Imperial Government type if you form the Roman Empire from somewhere Feudal?
1. i know that the culture specific buildings are demolished only when a province flips, not ruler(golden mechanic) but does the new culture building convert to the same level as the one destroyed? If I upgrade squire lists to tier 3, and the county changes cultures to norse will it become housecarl training tier 3? Also, is there a way to prevent or influence a county from flipping?
Is this a bug with the vanilla game or the mod? maybe im reading this wrong but when i try to upgrade a vassal tribe it shows 'must have improved keeps at least level 0" which...they all are by default no? Anyway the improved keeps tech for that province is level 2 anyway. I can upgrade some tribal vassals with prestige, but some have this sign. I can upgrade all with money though. Anyway whys this happening?
https://a.pomf.cat/niwokf.png
Thats Odd. Well when i hover over the demense of a direct vassal and see something like training grounds, and I have the appropriate tech levels and prestige to upgrade it it says "(*)improved keeps level at least level 0" The asterisk should mean I meet the requirements, i have the appropriate resources but cant upgrade it for them.can't open your picture.
AFAIK it's as simple as, if you're not head of the dynasty you get the option to start a cadet branch. I don't think there are any other major requirements but I've never seen AI dynasty members do it when they're my vassals. (My recollection from a time when I was a vassal under a family member is that the decision was still there, though.)Can someone explain the cadet system for me? Is there any way to prevent my dynasty member from branching off or do I have to murder them brutally?
I have Elective feudal, the title in question is Elective gavelkind and a dynasty member is currently the expected successor to the traitor so i can still regain it. Mostly I want my dynasty to control major duchies, and increase my prestige. Its happened 3 different times already so Im wondering whether I should even bother landing more dynasty members since I have 300 living, 500 total counting the dead. Is it based on number of members, or, if traits influence their decision to branch off, ambitious etc? Anything to lower the probability.AFAIK it's as simple as, if you're not head of the dynasty you get the option to start a cadet branch. I don't think there are any other major requirements but I've never seen AI dynasty members do it when they're my vassals. (My recollection from a time when I was a vassal under a family member is that the decision was still there, though.)
I'm not sure why the dynasty member being brutally murdered would be an improvement over them branching off...? Unless they've got seniority succession or something.
Dynasty bastards can end up starting cadet branches.
Is that a question?