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Lieutenant Lyon

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First, thanks for the answer.

I meant defensive pact(aka coalition) mechanics being applied inside a realm, not against a foreign power, so that if a vassals grows too quick, his threat increases among his peers, letting them create a defensive pact against the target even when both they and the target are serving the same liege. I was wondering if something similar had been implemented in CK2+ to have AI vassals-tier lords put a stop to the player(who is also a vassal under the same liege)'s expansion.

Oh, that makes more sense. As far as specific CK2Plus mechanics go to combat a powerful vassal, there isn't anything added to stop this. I would say that in Vanilla CK2, there is a plot that can be started by a vassal to force another vassal to give up a title, but that's perhaps the one specific limiting factor.

I'd think the main reason defensive pacts don't apply inside an independent realm is that 1.) Casus Belli are much harder to acquire against a fellow vassal, while an independent realms can have Holy Wars, County Conquests against their neighbors. In addition, 2.) as a powerful Duke or King under a King or Emperor, you really have all the same problems an independent ruler would have with their vassals, in addition to having a liege that could potentially revoke your titles or arrest you.

Now, for 1, I think that this makes it pretty easy to expand if you're a vassal on the edge of your liege's territory and you attack nearby independent provinces, but this WILL raise your threat level and cause defensive pacts to form.

For 2, I think some aspects of CK2Plus do work pretty well to make this more difficult if under an Imperial Government System, as your liege may revoke your Duchies or Kingdoms without consequence every time your titles are passed on.

I think the real issue you're experiencing (and I'm sure other veteran CK2 players understand as well) is that the AI simply isn't very good at managing a massive Empires or Kingdoms, and so every HRE becomes an Elective Monarchy that can never assemble a strong power base from which it can truly dominate its vassals. The "Realm Peace" feature is somewhat effective at preventing vassals from gaining power, but the AI isn't very good at using it, and so the Conclave DLC made it much easier to steal your fellow vassals' titles. (As previously, simply getting "Medium Crown Authority" stopped ALL vassal infighting).

So in short:

I don't know of any particular CK2Plus mechanics that do what you asked, but fellow vassals can use the intrigue plot to remove your titles (they ask the liege to revoke them).

The reason it's easy to expand as a vassal is that although mechanics are in place, the AI isn't very good at using them to deliberately weaken powerful vassals in their realm.

The AI is okay at being an unruly vassal, but has never gotten its commanding rulership down.
 
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Superstorm

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Planning to do a 'Restore the Roman Empire Run' with Byzantium and want to do a Hellenic run, which I do think is possible to switch to in Plus. Think it's in the Scholar Way of Life events, but can someone confirm this? Same for the Kemetic religion for Egypt and for that, guessing I have to be an Egyptian culture?
 

vukica

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Are Empires allowed Viceroyalties anymore? That was one of my favorite parts of being an Emperor back in the day!

Do empires allow viceroyalty?
Yes, but it's different. First you need to have an imperial government (a law). Then you give out land to your subjects.

When vassals who are also imperial gov. die, you get a dialogue asking if you approve of the heir. If you do, thats the end of it. If you don't your councill will find a replacement or you can take the title yourself making everyone angry.

You can also make imperial titles inheritable again by a decision, making the vassal feudal again.
 

BebopCola

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In my most recent playthrough I noticed that the pagan Germanic holy order, the Harii, didn't appear to reform when I reformed the religion. This appears to result in them not showing up in the holy orders tab of the military screen to raise by a reformed ruler. Using the title finder, I can see they exist, but it looks like they simply won't associate with reformed rulers.

Is this a bug, or working as designed? If not a bug, is there any way to fix it? I can't seem to convert the warchief short of the console, but even then the holy order appears to still be marked as unreformed as they still don't appear on the holy order tab and once the current "converted" warchief dies the next one is unreformed again.

I'm not seeing this on any other reformed pagan holy order.
 

vukica

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In my most recent playthrough I noticed that the pagan Germanic holy order, the Harii, didn't appear to reform when I reformed the religion. This appears to result in them not showing up in the holy orders tab of the military screen to raise by a reformed ruler. Using the title finder, I can see they exist, but it looks like they simply won't associate with reformed rulers.

Is this a bug, or working as designed? If not a bug, is there any way to fix it? I can't seem to convert the warchief short of the console, but even then the holy order appears to still be marked as unreformed as they still don't appear on the holy order tab and once the current "converted" warchief dies the next one is unreformed again.

I'm not seeing this on any other reformed pagan holy order.

probably bug, thanks.
 

Admiral Yamamot

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Where is the cooldown modifier for issuing invitations to chancellors/spymasters, etc? I like to invite a bunch of nobles at times to hand out counties and such.

I removed the "
OR = {
NOT = { has_character_flag = assigned_councillor_job }
had_character_flag = { flag = assigned_councillor_job days = 180 }

line in the events.txt but that didn't seem to cut it.

Thanks :)
 

schwarherz

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Where is the cooldown modifier for issuing invitations to chancellors/spymasters, etc? I like to invite a bunch of nobles at times to hand out counties and such.

I removed the "
OR = {
NOT = { has_character_flag = assigned_councillor_job }
had_character_flag = { flag = assigned_councillor_job days = 180 }

line in the events.txt but that didn't seem to cut it.

Thanks :)
pretty sure its only a single day cooldown and is there to prevent your invited people from all having the same name
 

Ruisuki

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so i have a weak claim i wanna push against a vassal of the caliph. The caliph is the liege, he currently has the trait court anarchy which makes him incapable and gives him a regent. When I click declare war though i cant press the claim i want, only one for a sheikdom. why would thisbe
 

schwarherz

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Hello, again!
Any luck with the stuff about the game not numbering the popes?
I know it doesn't sound like a big deal, but I tend to roleplay my characters as Catholic and that do make a diference for them in the Middle Ages, specially after I finally have a relative ellected pope or when one of them becomes a saint, that generic non numbered name sort of shatters suspension of disbelief.
You're quoting a really old message. Iirc Vukica said both issues will be fixed next version.
 
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Hello. I recently appointed a Patriarch Supreme as the Byzantine Emperor and I'd like to know 2 things. Is it possible to "enforce" greek rites somehow ? And is it possible to change the religious center from Rome to Constantinople ? I'm happy to have received Rome for free when I appointed the Patriarch Supreme, but now he is both Pope of Rome and Patriarch of Constantinopole at the same time and I kinda don't want it that way.

Well if you revoke one of the titles away from him, the pope, or the patriarch will respawn, but act like normal pentarchs. At least that's what happened last time I did it.
 

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Okay I know for sure that this question was brought up before but I don't have the time to click through 112 pages. That's obviously my fault^^. But I have to ask which factors do influence the probability to capture prisoners after a successful siege? Thanks for your contribution to this forum and I am hoping for a quick answer.
 

Admiral Yamamot

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I see that the option to seize trade posts from other families was removed, nay? Are there any other options to obtain them? Playing as the Doge of Venice, another family managed to build a majority of trade ports in the bay, while I wanted to stretch out a bit. I'd like to see them crushed for doing that, but even if I wipe out the entire line, their trade posts will only be distributed amongst the other families and I don't have any empty trade spots.
 
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As a reformed pagan why is it so hard to convert people through the diplomacy menu? Theres a "religion --" through debate and ---- through regular means. Why is this though when old nordic faith is at 0 MA and reformed well over the 100 cap?
 

Straigthtsilver

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Are there any plans to adapt the new updated CK2-EUIV converter to CK2+?

I totally understand the reasoning for having stopped earlier when it seemed Paradox had completely forgotten about it, but now it looks like it's going to have a new upsurge in popularity.
 
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vukica

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Ok, silly question:

What is the distinction "With India" vs. "Without India"? I assumed it had to do with Rajas DLC (which I have installed), but if I try to use CK2Plus_India the game will CTD after launch. I'm sure I missed something in there, but scouring the forums hasn't produced anything. I'm also not the best at scouring, but I did give it a go before posting here.

TIA
 
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