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Last_legion

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What are the conditions for retaining norse culture? Can I I pull it off the Kingdom of Sweden (Vilkinland)? I currently own the dejure Kingdoms of Norway, Denmark, Sami.

Do I need an empire title or is it sufficient to hae all under my banner? (No North Sea though) My worry is that if I create an empire title I cannot force Denmark to de jure drift into being part of Vilkminland.
 

Tatterhood

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What are the conditions for retaining norse culture? Can I I pull it off the Kingdom of Sweden (Vilkinland)? I currently own the dejure Kingdoms of Norway, Denmark, Sami.
I don't know how things may have changed in 2.6 but in 2.5 I was able to stay Norse by simply never taking the decision to become Swedish. Vassals won't flip unless you do, and you can decide whether or not to do so.

Norway, which I didn't control, became Norwegian, but Vilkinaland and Denmark stayed Norse (except a few provinces in southeast Sweden which did become Swedish, I think during a revolt).
 

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I don't know how things may have changed in 2.6 but in 2.5 I was able to stay Norse by simply never taking the decision to become Swedish. Vassals won't flip unless you do, and you can decide whether or not to do so.

Norway, which I didn't control, became Norwegian, but Vilkinaland and Denmark stayed Norse (except a few provinces in southeast Sweden which did become Swedish, I think during a revolt).

How long does the decision remain available?
 

Arthasmenethril

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It seems to be for me at least a bit random as in prior to this save the Umayyad caliph and a Tamil raja did the same
Your going to need to find out what's the De Jure for your Roman Empire since the actual cause is random and then adding that title to yourself. I fixed it by having the altering the De Jure times to get something De Jured and then setting it back again.
 

Arthasmenethril

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So..what you are saying is just conquer all the things? or do you mean something else
Something is De Jure in the Roman Empire but you don't have it under your control either destroyed titular title or something stupidly small like a random barony.

For example the Kingdom of Greece was causing this issue for me but I had destroyed it since another kingdom took its place by decision so I had to re add it by commands and then mod the files to make de jure shift faster so there was something within the Empire that was De Jure Roman Empire as without it and anyone can usurp it.
 

daion

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I started playing as Gravil Radomir of Tyrnovo, the only Bogomilist at 1000, and he inherited King of Bulgaria from his father Samuil, who is an orthodox christian. Then, all tiers of the religious laws "Faith Organization" are locked. Why is not the basic level (None) of the religious laws activated?

I have confirmed that the Bogomilist rulers who are newly granted some landed titles have the basic level of the religious laws. If a ruler has one of the religious laws, he/she gets higher-level laws from the other rulers via the event Plus.2111. However, in the case of inheritance, none of Bogomilism laws seems to be activated.
 
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highsis

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I would like to ask 2 questions.

1. Does this mod allow faction leaders to call all his peer vassals against a liege when rising up? CK2 vanilla removed this feature about 2 years ago and I quit the game completely ever since because the difficulty simply evaporated when playing as a king or emperor, as you can do whatever you want and crush faction rebellions separately one by one.

2. Does this mod allow internal defense pact mechanism within a realm, or is it hardcoded?

I think the game is in a great shape with the Reaper's Due DLC and want to return to the game. I played one vanilla game and the game was still too loose mainly because of the reason 1. Does CK2+ have an empire-wide faction rebellion feature enabled by automatic call to arms? 2 would be nice to have AIs gang up against me when I try to become a king, but 1 is something I really want.

I wouldn't even mind if it were an AI-only feature. It's absolutely needed to destabilize huge empires under an incompetent ruler, which can make late games interesting for the player, but sadly it's been gone in vanilla for more than 2 years by now.
 

Lieutenant Lyon

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I would like to ask 2 questions.

1. Does this mod allow faction leaders to call all his peer vassals against a liege when rising up? CK2 vanilla removed this feature about 2 years ago and I quit the game completely ever since because the difficulty simply evaporated when playing as a king or emperor, as you can do whatever you want and crush faction rebellions separately one by one.

For CK2Plus, although the vanilla factions (I.E. Increase Council Power/Install Claimant/Change Succession Type) function as they do in current Vanilla, four additional factions (Prosperity, Glory, Tradition, Court) are added that will ask all vassals to join their faction before issuing their demand. In that sense, it works much like the old system, but you do get to know who will and who won't be made up of the revolt.

Also, because it's been two years, perhaps you missed the vanilla update (released with Charlemagne DLC, I believe) where faction revolts are placed into one independent state (called "<Liege Title Adjective> Revolt"). This change really helped improve the AI's ability to combat the liege's troops as the AI acts much more cohesively.

I would also say that factions have become more threatening in vanilla as well because "Increase Council Power" is universally popular among vassals. In addition to that, I think the factions are a much more interactive method of rebellion compared to calling vassals to war because it allows for a more informative experience of internal conflict, both for the rebels (I know who will actually fight with me) and the ruler (I know who to reconcile with or undermine).

For large empires in CK2Plus, there's also an "Imperial Decadence" modifier that imposes penalties on Emperors (Reduced Taxes, Army Morale, Levy Size). This makes the AI Empires in game to rarely expand very far. In my experience though, it hasn't been difficult to keep the decadence level down.

Finally, I'm not sure what you mean about internal defensive pacts. Do you mean that vassals can't fight each other? Foreign countries?
 
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highsis

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Finally, I'm not sure what you mean about internal defensive pacts. Do you mean that vassals can't fight each other? Foreign countries?

First, thanks for the answer.

I meant defensive pact(aka coalition) mechanics being applied inside a realm, not against a foreign power, so that if a vassals grows too quick, his threat increases among his peers, letting them create a defensive pact against the target even when both they and the target are serving the same liege. I was wondering if something similar had been implemented in CK2+ to have AI vassals-tier lords put a stop to the player(who is also a vassal under the same liege)'s expansion.
 

Netris

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First, thanks for the answer.

I meant defensive pact(aka coalition) mechanics being applied inside a realm, not against a foreign power, so that if a vassals grows too quick, his threat increases among his peers, letting them create a defensive pact against the target even when both they and the target are serving the same liege. I was wondering if something similar had been implemented in CK2+ to have AI vassals-tier lords put a stop to the player(who is also a vassal under the same liege)'s expansion.
Isn't it how defensive pacts (introduced in Reaper's Due) work ?
 
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