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Afganitia

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Think i'll just conquer and puppet later then. Also means i don't have to deal with supply issues fighting in puppet countries.

Another question: anybody got any idea what's going on here:
http://s22.postimg.org/fd14z3gn5/supply.jpg

There's no supply convoys that have ever visited that island, but for some reason its supplies are constantly increasing. It's the little island off the coast of Finland. It has more supplies than my stockpile in Moscow, and they're just sitting there...
Keep in mind that they will lose any army, air force and naval force if you conquer and puppet. So for example, uk is Good thing to puppet in order to conserve the RN.
 

ggsimmonds

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Any mods that are relatively light but extend the timeline and add new events/decisions that allow for alternate history?
E.g. Axis wins the war, Italy and Germany both get decisions to either maintain alliance or dissolve it.

Alternately, how hard would it be to do this on my own? Rather than create new techs myself I could download another mod, rip techs into my game, then mod decisions/events myself, right?
 

Wraith11B

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Yeah, you could. But it might be pretty difficult for balances' sake. Depends on how much you want to do.
 

markkur

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Anyone understand how the Convoy-system works? As the UK, the A.I builds huge resource-convoy fleets and will vastly deplete my available convoys, when I have built 3 to 4 hundred. Checking almost all of those A.I. created resource-fleets few actually carry anything? Is this some sort of 'circular distribution system' or what?
 

Opanashc

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Anyone understand how the Convoy-system works? As the UK, the A.I builds huge resource-convoy fleets and will vastly deplete my available convoys, when I have built 3 to 4 hundred. Checking almost all of those A.I. created resource-fleets few actually carry anything? Is this some sort of 'circular distribution system' or what?
AI has a bad habit of duplicating a lot of convoys. You can go into the convoy menu, and choose "automatically create resource convoys - off", and that should stop it.
 

Sails

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how do you rearrange the order of untis listed in the window on the right side of the screen? Say I have 5 sub flotillas and I want to have them listed numerically 1 to 5. As it is they can be in any order in my game and have never figured out a way to re order them in the list.
 

blusarge27

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You can't, AFAIK. They get listed by deployment order. I usually make sure I number them as I want them at deployment so they will list in a nice orderly way. It's one of those little features which would be great to have, to be able to move them up or down.
 

markkur

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AI has a bad habit of duplicating a lot of convoys. You can go into the convoy menu, and choose "automatically create resource convoys - off", and that should stop it.
Thanks friend, can always count on you for some help.

Btw, it seems the A.I. will also make BS resource convoys from the git-go. I had Auto-Create off but when F.-indo fell into my hands, I saw resources were in the area and turned Auto-on; it made one resource convoy that carried nothing. Back OFF it went. I don't understand one thing though, since in resource map mode there ARE resources in Indo-China why was the convoy empty?
 

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how do you rearrange the order of untis listed in the window on the right side of the screen? Say I have 5 sub flotillas and I want to have them listed numerically 1 to 5. As it is they can be in any order in my game and have never figured out a way to re order them in the list.

I obviously don't know if this is still true in TFH, but in FtM it's a bit time consuming. First, you have to open the OOB panel to the left of any active unit. Then hold-left click a unit from the list on the right and move it to any superior command on the left panel. The moved unit now appears at the bottom of the OOB display. I do this for all units as a way to prioritize upgrades, since they are allocated according to the position they hold in the OOB.
 

misterbean

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how do you rearrange the order of untis listed in the window on the right side of the screen? Say I have 5 sub flotillas and I want to have them listed numerically 1 to 5. As it is they can be in any order in my game and have never figured out a way to re order them in the list.

The easiest way to align things properly is done on the left side of the screen as described above, but in TFH, they have made it a little easier.

9g5guTX.png


If you click this button, a second window opens next to it.

xaovmJf.png


This allows you to reassign between different HQs.
C7SMet1.png


It also allows you to change the order of units within the same HQ by dragging it to the HQ itself.

CZF2d5k.png


This way, you can change things quickly. I don't know if they align differently on the browser on the right hand side of the screen, though. I only ever use that for planes, theaters and ships.
 
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blusarge27

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I obviously don't know if this is still true in TFH, but in FtM it's a bit time consuming. First, you have to open the OOB panel to the left of any active unit. Then hold-left click a unit from the list on the right and move it to any superior command on the left panel. The moved unit now appears at the bottom of the OOB display. I do this for all units as a way to prioritize upgrades, since they are allocated according to the position they hold in the OOB.

Wow, sorry! Can't believe I missed that. I just thought it was another list, I've always organised units on the map only. Guess I'll have to RTFM again....
 

Wraith11B

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I remember there being some serious discussion about the reason why Carriers are almost never sunk and something that caught my eye was that they have a "firing range" of (if the units are in meters) 10000... I don't know if this was ever a matter of balancing or what-not, but transports have a firing range of 1000. Has anyone played with that at all? Do carriers and transports have an unseen "retreat to distance" bit?
 

Ragnar0k

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Is volunteer army a wise choice, in the beggining of a game, to reduce the penalty cost of your reserve divisions? Also, reserve divisions do not take much supplies and consumer goods which helps keeping IC up.

So is it worth keeping volunteer army, even if you have other options available(for example, three-year draft) just for the reserve penalty reduce ?

Thanks in advance.
 

misterbean

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It can be very useful to build your troops as volunteer army + minimal training + reserve divisions to cut costs tremendously. Once your army is set, change your laws to the best they can be. This will still give them some experience. Just keep in mind that you will need a ton of IC for reinforcements, but those go by rather quickly. Some players would consider this gamey, so I would not use it in Multiplayer.
 
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Ragnar0k

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It can be very useful to build your troops as volunteer army + minimal training + reserve divisions to cut costs tremendously. Once your army is set, change your laws to the best they can be. This will still give them some experience. Just keep in mind that you will need a ton of IC for reinforcements, but those go by rather quickly. Some players would consider this gamey, so I would not use it in Multiplayer.

So, for example, if I make 100 divisions with minimal training and then switch to the best training laws, will they get the +25.00 experience after getting upgraded and reinforced or not? Because I was thinking of keeping specialist training with the volunteer army.
 

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So, for example, if I make 100 divisions with minimal training and then switch to the best training laws, will they get the +25.00 experience after getting upgraded and reinforced or not? Because I was thinking of keeping specialist training with the volunteer army.

Not exactly.

(Pulling numbers out of thin air for illustration purposes)
If you have a reserve division at 50% manpower and 0 XP, then change your training laws to give +25 XP and mobilize, what you will get is the reinforcement troops come in with the increased experience. So you will have 50% at 0 XP and 50% at 25 XP, giving the division an overall XP of 12.5.
 

misterbean

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Not exactly.

(Pulling numbers out of thin air for illustration purposes)
If you have a reserve division at 50% manpower and 0 XP, then change your training laws to give +25 XP and mobilize, what you will get is the reinforcement troops come in with the increased experience. So you will have 50% at 0 XP and 50% at 25 XP, giving the division an overall XP of 12.5.

It's something like this. I don't remember the exact numbers, but I believe you end up with +20 XP instead of +25 XP. Note, that Volunteer Army plays havoc with your MP and officer training, so make sure you change well ahead of time.
 

(sc)chronos

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Sometimes after loading a save, most (but not all) of my previously suppressed provinces show up having revolt risk and this causes a reduced IC at the start of the save. The next day, suppression kicks in but the IC still remains low unless I save again and reload. This reload fixes the problem as it starts with correctly suppressed provinces and with the true amount of IC.

I am using modified suppression values for my GARs and MPs. Is this a bug or am I doing something wrong?
 

Afganitia

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Ok, spr in hoi3 tfh. 1943. I have all básics techs Discovered. I puppeted ireland, liberia, I conqueree turkey, bulgary, romania, Portugal. Germany declared war on me in 1941. I automatically entered the allies. Vichy entered the axis. I naturally lost my colonies in the east. So I got the iberic península. I am not having problems holding the line defense in the pirenees. I am suprised at the good quality of the spanish officers. However, I cannot do anything more Than holding the defense line. My MP does not increase if I have one división in the production queue. I am spending the rest in reinforcement. I have between 0 and 30 MP each month. I had bad luck in civil war. I got 22 inf brigadas, 2 cav, some art. 3 interceptores, so I lost the tacs and stratégic ones. I lost all the fleet. Not even one ship. I reformed my army buying at the czechs. I bought ships to the sweden, to have at least something to protect my new tps, needed for conquest. I even sinked triptiz and littorio. The main point is that I don't have aereal power, minimalista marine power, and my army is fully commited in defense. I could easily break German line of attack, but I cannot go much to the north. The dispersión of troops is too big, and I don't posses significant amounts of armor. I cannot go directly to vp, cause Germany is far, and I don't have troops for a d day in Kiel. So, what can I do to do not let the russians get everything? They are already at poland.