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Karmapowered

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Alright, after some reading, and then some more, and testing, I am back with my findings.

As was suggested by @blue emu, I added two "connections", between Tokyo and Shanghai for the first, Tokyo and Rangoon for the next :

Code:
map\adjacencies.csv
From;To;Type;Through;Comment
5542;5315;sea;11930;Shanghai-Tokyo*
6070;5315;sea;12028;Rangoon-Tokyo*

I created two connections, instead of just one, since the INFRA map clearly shows that two main supply areas were designed on the continent, separated by an artificial "INFRA=1 border" :



(A) one Manchuria/China = Shanghai
(B) one Burma/Indo-China/India = Rangoon

Before this change, all my troops on the continent were supplied from Rangoon. Now, all my troops are supplied from Tokyo, through Rangoon for the Western ones, through Shanghai for the Eastern ones. The ugly supply/fuel dump at Rangoon, while my troops were starving elsewhere, is gone. This suits me.

Also, @Makje was right. INFRA in the Lahe (9474) province was at "2". I assume that one of my Chinese puppets (Yunnan) had built it, after I attributed the province to them through "changecontroller", which is funny because JAP itself (=me, the player) doesn't have the tech yet. This would explain why all my troops called "Rangoon" home >.<

After tagging, I realized that my other puppets also seem way too keen on building INFRA instead of troops, so I will have to look into removing this undesirable feature for my future games.

Three questions left :

1/ how can I make the connections "impassable" but for supplies/fuel ? Land units are able to cross the connections.
2/ I think I will restore "supplying through convoys" now that the "supply dump" is gone, since this is how the game is supposed to work. However, could the above change negatively affect an AI Japan, if I find a way to make the connections truly "impassable" and if I decided to keep it for a future game ?
3/ would someone have Mirehn's Manchurian Mod stashed somewhere on their hard disk, and be willing to share ?

I am really grateful for the assistance I've received, and your patience reading through this (I realize I should have started a new thread, but since I started it here, I want to close it here).
 
Last edited:

Kizarvexis

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A little newbie question. How do you make troops strategically redeploy rather than just moving them from province to province?

Yea, a question I know. :) I just figured that out yesterday.

You shift+right click on the province and the stragetic movement window appears. There is a time bar so you can select a particular time for the movement to start.

FYI, if you are in a foreign territory, i.e. Vichy France after it is created, you can't use stragetic movement. In that situation, you also don't have supply for fuel, so your units are stuck until you resupply them by air. I'm in that situation and it stinks, so I thought I would warn you too. :(
 

Cromulent

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Yea, a question I know. :) I just figured that out yesterday.

You shift+right click on the province and the stragetic movement window appears. There is a time bar so you can select a particular time for the movement to start.

FYI, if you are in a foreign territory, i.e. Vichy France after it is created, you can't use stragetic movement. In that situation, you also don't have supply for fuel, so your units are stuck until you resupply them by air. I'm in that situation and it stinks, so I thought I would warn you too. :(

Ah, cool thanks. I assume the shift+right click thing also works for naval orders as well such as attacking convoys etc?

Edit: Can't actually go in game at the moment to test it unfortunately.
 

ancientsion

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How can you get Netherlands and/or Belgium into the axis ?
I have 10 spies un spport our party (as german) and influence since day 1.
Now the problem is their neutrality, whiich dissalows me from offering an invitation.

thanks
 

thexmassteam

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After tagging, I realized that my other puppets also seem way too keen on building INFRA instead of troops, so I will have to look into removing this undesirable feature for my future games.
Try Small Improvements Mod (https://forum.paradoxplaza.com/forum/index.php?threads/mod-small-improvements-for-tfh.671755/), Note that INFRA may be build because they do not have enough MP to build something else (the AI stop building MP consuming stuff when it reach some MP level)
How can you get Netherlands and/or Belgium into the axis ?
You do half the job. You also must lower their neutrality by increasing threat of neighbours. But for belgium/netherlands it's a long job as they are democracy, and others democracy increase threat very slowly. Your own threat on them will also decrease their neutrality, but you have to align them closest axis you can before this happen(threat>neutrality), or they will eventually declare war on you.
 

jibby123

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If I am building a ship and get tech upgrades during it's build are they added to the ship being built or is the ship based on the tech you have when you start the build?

If the former, does it delay the ship getting built in term of IC days?
 

Ojf

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Two noob questions right here:

1) If a province with an airfield rebels, do I lose the planes stationed at that airfield?

2) If an airborne assault fails, do i lose the division, or does the weakened version of the division return to the province in which the airborne assault was launched from?
 

Karmapowered

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2. Unless there is an adjacent province you or your ally control, you lose the para division.

I agree with you that what you describe is what it should be, but unfortunately it isn't so. It is possible for a unit to flee to a province that belongs to an enemy, as long as it is *empty*. I would have to specifically check with a para division to guarantee it, but I am pretty convinced this still applies. This obviously qualifies as a bug in my book.
 

JimboOmega

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Joined the Axis and... the screenshot says it all, really:
2015-09-13_00002.jpg


How do I get Germany moving here? Even the Italians made a contribution! But this is why they aren't attacking the SU, I believe (and it's almost summer so I'd really rather they get on that)
 

thexmassteam

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How do I get Germany moving here?
It's look like a FTM game, are you playing with TFH? with TFH there is a workaround, the only VP is in oslo, so it's a one day war. Before tfh Germany was often stuck in Norway ... forever, with huge unsupplied forces unable to take some VP (the one far in the north for exemple)

Huhu, sometimes your faction's members are very aggressive. I have seen an axis Spain starting a land invasion of UK on is own :)
 
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Karmapowered

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Try Small Improvements Mod (https://forum.paradoxplaza.com/forum/index.php?threads/mod-small-improvements-for-tfh.671755/), Note that INFRA may be build because they do not have enough MP to build something else (the AI stop building MP consuming stuff when it reach some MP level).

I am already using Alioth's great mod (I recommend it to everyone by the way, now continued as Unofficial patch) in my game. As I understand it it, it's fully incorporated in the mod that I have been playing with : RPM 4.04.

You make a good point about AI probably building infra because it lacks the MP. However, such a behavior is undesirable.

I just checked the vanilla TFH 4.02 infra map to make sure it wasn't a mod issue :



It's pretty clear that it was designed for JAP to keep two areas for continental supply chains, separated by a virtual "INFRA=1" border.

I assume this was done to "help" AI JAP, since it never invades SOV, but also accomodate the player. Supply management for JAP can become a real mess quick, relying on a huge number of convoys, when other priorities (building carriers) need also to be accounted for. I think it's the most challenging power to play in that regard, even UK has it easier.
 
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thexmassteam

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1/ how can I make the connections "impassable" but for supplies/fuel ? Land units are able to cross the connections.
Try "impassable" in type column (the third one)

edit : in adjacencies.csv
 
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ancientsion

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Two questions:

When in Theater Map Mode, how exactly can you add or substrat provinces from a Theater ? I.e. i want some provines that have a Theater assigned to unassign, i.e. leave them without any theater. How can i do it ?

Secondly, when settings up air missions how can you manually set up a provinces for the missions ? I dont want to use a single provinces nor a pre-designed area of provinces. Instead i would like the preassigned "area" mode, but add or substract one more province.
What combination of shift/strg/click whatever allows you alter the area ?


thanks
 

misterbean

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Two questions:

When in Theater Map Mode, how exactly can you add or substrat provinces from a Theater ? I.e. i want some provines that have a Theater assigned to unassign, i.e. leave them without any theater. How can i do it ?

Secondly, when settings up air missions how can you manually set up a provinces for the missions ? I dont want to use a single provinces nor a pre-designed area of provinces. Instead i would like the preassigned "area" mode, but add or substract one more province.
What combination of shift/strg/click whatever allows you alter the area ?


thanks

1) select the theater HQ that will be receiving the new province. Next to the buttons to create new HQs, there is a big square one. Pres this. The mapmode will now change to Theater mapmode. Right-click the province you want to transfer. Alternately, if you want to transfer a lot of provinces, box-select them using the right mouse button. They will change colour, so you know that you've done it correctly.

2) shift-right click each province you want to include in the mission.