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Aries666

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I left them there long enough for them to fully de-org so I guess misterbean is correct. If they join the allies or I get an alliance with them will I be able to move in without running out of supplies?
 

ThatStrategyGuy

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I just assumed you couldn't get supplies from neutral countries you had Military access from. To prevent people from invading Europe through Spain, UK through Ireland, USA through Mexico. etc. I find it bad enough that Germany only needs one province in Norway before they'll move thousands of troops into the one captured province through Sweden. Letting another country use your country to stage an invasion (or for any military action) is essentially a declaration of war. It was the reason that Portugal (and Ireland, to a lesser extent) had to keep the fact that they allowed Allies to pass through their airspace and even use their Air and Naval bases a secret.
 

misterbean

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Your supplies will only travel between your own provinces, or those of your puppets. So German supplies can travel through Slovakia, but German troops stationed in Italy have to draw from the Italian supply pool and the Italian network. To counteract this, the supplies they use are teleported to the host country's capital (i.e. German supplies teleport from Berlin straight to Rome without needing any supply network). This is supposed to be used for your troops, but for some reason, the AI has never understood this. It will see its supplies per day go up and decide that it can function for a while without producing as much as before, so that it can use the IC for something else.
That's when the fun starts. Less supplies + more men = bigger shortfall.
 
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ThatStrategyGuy

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Is there any particular reason that fleets that are meant to be patrolling in the Bay of Naples are instead making long detours to just off the coast of Iceland? Bug? Or are the Germans and Italians hiding their fleets up there?

Also is using Escort Carriers with my Sub-Hunting fleets a good idea. I'm just using 1xEscort 3xDestroyers. If it isn't a good idea where should I put all my excess Escort carriers?
 

JimboOmega

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Anybody know what the significance of the navy/air doctrine techs that reduce organization penalty? E.g. "Sortie Organization Penalty -5%"? Does that mean I'm taking an org penalty just by selecting the mission? Or does it reduce the org damage my ships take?
 

Gnorf

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What percentage of leadership do you gain when annexing or puppeting a nation?
 

Gnorf

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What percentage of leadership do you gain when annexing or puppeting a nation?
I couldn't find anything when I checked the game files so I tried it out in game. Annexation gives you 20% of the leadership but there's no difference when puppeting. Is there something wonky going on with my game? The wiki says you gain a portion of your puppets leadership.
 

magitsu

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Anybody know what the significance of the navy/air doctrine techs that reduce organization penalty? E.g. "Sortie Organization Penalty -5%"? Does that mean I'm taking an org penalty just by selecting the mission? Or does it reduce the org damage my ships take?
Not sure, but generally I'd advise not to use sortie mission and also waste ls on that tech. The mission is useless. Just patrol when you don't have a target and move to when you have.

Escort carriers are good for antisub warfare. Sometimes you need to keep them in one sea area and wait for the subs, sometimes moving around works. Just keep updating the asw / radar techs. Cags will do their part too. Retire too slow units to this duty.
 

JimboOmega

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It says so here. I'm guessing the information is outdated and the bonus was removed. If so, how do I add it back?

That's definitely out of date given that it references:
  1. Use a puppet country to block the land supply route. So you can continue to supply via Convoy.
Which is a feature that was added in... what was it? Semper Fi? (The feature that lets you manually create convoys between owned provinces, even with a land link)
 

Opanashc

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What percentage of leadership do you gain when annexing or puppeting a nation?
Puppeting gives you nothing, except a puppet, not having to worry about insurgents in those provinces, and excess resources the puppet produces once it has 1000 in stock.
To check out what annexing gives you, look in /common/static_modifiers.txt file.
 

Gnorf

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Puppeting gives you nothing, except a puppet, not having to worry about insurgents in those provinces, and excess resources the puppet produces once it has 1000 in stock.
To check out what annexing gives you, look in /common/static_modifiers.txt file.

It says so in this gamefag as well which is for TFH. Again, did they change it in one of the patches and so - how do I change it back?
 

misterbean

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Only the first level of an airbase of naval base can be build from the production screen. The rest have to be added by clicking on the appropriate icon on the povince card.
 

misterbean

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JimboOmega

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It says so in this gamefag as well which is for TFH. Again, did they change it in one of the patches and so - how do I change it back?

It's possible that this got added in to TFH, to make puppeting more similar to the "Collaboration Government" occupation policy.... Can someone cheat their way to this and find out? Could you test it just by firing up as Japan and releasing Manchukuo to independendence? This will be relevant to my game when I invade Japan... since I want Leadership more than anything else.
 

JimboOmega

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Not sure, but generally I'd advise not to use sortie mission and also waste ls on that tech. The mission is useless. Just patrol when you don't have a target and move to when you have.

Okay, so sortie is useless, but there are similar techs in the air doctrine that I would definitely use - like "Naval Strike Organization Penalty -5%" and "Ground Attack Organization Penalty -5%". Use, that is, if the tech itself did anything and in some way enhanced organization when carrying out these missions
 

misterbean

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I have never noticed any change to IC or LS due to puppeting. Never.
 

Gnorf

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It's possible that this got added in to TFH, to make puppeting more similar to the "Collaboration Government" occupation policy.... Can someone cheat their way to this and find out? Could you test it just by firing up as Japan and releasing Manchukuo to independendence? This will be relevant to my game when I invade Japan... since I want Leadership more than anything else.
I tested it in game but saw no difference unfortunately. It's a shame. I should benefit from more than resources when I have the entire eastern block and Scandinavia as puppets in my USSR game. If I want to increase leadership by a big amount then the only choice I have is blobbing. What a shame.