When adding CAGs to carriers is it better to have them as one unit of two CAGs or two units of one CAG, assuming I'm not going to micromanage.
You can change it in the message settings to that the games pauses and gives you a pop-up.
edited to add: or just gives you a pop-up, depending on your preference.
When adding CAGs to carriers is it better to have them as one unit of two CAGs or two units of one CAG, assuming I'm not going to micromanage.
Makes sense - unfortunately, the war I'm trying to determine the origin of started a while back. Should I reload an earlier save and check?
In the Diplomacy tab, select one of the countries. In the middle, where you usually see if they're a member of a faction and so on, you can click on the button "Wargoals". This will show you the wargoal. The defender will also show "targeted by".
Not in the vanilla game.Are there any events and/or console commands I could use to increase communist party support/organisation, I want to do a Communist USA play through and I don't really fancy editing the .txt files
Is there no longer a MP forum for HOI3? Why cant people leave things alone if their not broken, don't fix it.
Regarding Laws:
If i switch as Germany my Industrial Policy to the 2nd tier i see the demand for customer goods nearly triple (i did wait a few days or two to make sure this was persistent). Why would i want to do that? It is about 30 IC i could definitely use for better things. Also the laws description is very irritating - the 1st tier says 'consumer goods during peacetime -1%' while the 2nd tier has the same line with -5%. I read it that demand for consumer goods goes down by 4%? Kindly asking for someone to help me see my error in reading those laws.
Consumer Goods Orientation reduces CG demand by 1%, and dissent by 20% - for a total reduction of 21% in CG required. Mixed industry reduces CG demand by 5%. Thus, you get 16% more IC with CGO then MI, true. Catch is, with CGO you need 15% more IC per item built (except convoys and escorts) and items take 15% more time to build (% of base time, not including modifiers like IC efficiency, practicals, training laws). Thus, even though you have more IC under CGO, it is less efficient then per single IC then MI.Regarding Laws:
If i switch as Germany my Industrial Policy to the 2nd tier i see the demand for customer goods nearly triple (i did wait a few days or two to make sure this was persistent). Why would i want to do that? It is about 30 IC i could definitely use for better things. Also the laws description is very irritating - the 1st tier says 'consumer goods during peacetime -1%' while the 2nd tier has the same line with -5%. I read it that demand for consumer goods goes down by 4%? Kindly asking for someone to help me see my error in reading those laws.
Regarding Laws:
If i switch as Germany my Industrial Policy to the 2nd tier i see the demand for customer goods nearly triple (i did wait a few days or two to make sure this was persistent). Why would i want to do that? It is about 30 IC i could definitely use for better things. Also the laws description is very irritating - the 1st tier says 'consumer goods during peacetime -1%' while the 2nd tier has the same line with -5%. I read it that demand for consumer goods goes down by 4%? Kindly asking for someone to help me see my error in reading those laws.
Why some of the ports are not available for resource convoy?
When AI control resource convoy, they send resource convoy from Iwo Jima to my home port even though it produce 0 resource.
Can someone please explain to me? Thank you!
Can anyone tell me what is going on here with individual ship strength?![]()
Edit: A bit unclear, quick overview of ships says 96 %, but expanded tooltip says 100 % strength, I don't get it.