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Deoradhan

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You can change it in the message settings to that the games pauses and gives you a pop-up.

edited to add: or just gives you a pop-up, depending on your preference.

Makes sense - unfortunately, the war I'm trying to determine the origin of started a while back. Should I reload an earlier save and check?
 

misterbean

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When adding CAGs to carriers is it better to have them as one unit of two CAGs or two units of one CAG, assuming I'm not going to micromanage.

There are pros and cons both ways. If you keep them seperate, you can keep one on CAG Duty, while the other one supports an amphibious invasion, for instance, or does a port strike. The downside of that: a) each one will be weaker seperately (obviously) and b) you need 2 air generals instead of just one.
In a Carrier Task Force, you're better off keeping them together as 1 unit of 2 CAGs, since there are others around that can do other jobs.
 

misterbean

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Makes sense - unfortunately, the war I'm trying to determine the origin of started a while back. Should I reload an earlier save and check?

In the Diplomacy tab, select one of the countries. In the middle, where you usually see if they're a member of a faction and so on, you can click on the button "Wargoals". This will show you the wargoal. The defender will also show "targeted by".
 

Deoradhan

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In the Diplomacy tab, select one of the countries. In the middle, where you usually see if they're a member of a faction and so on, you can click on the button "Wargoals". This will show you the wargoal. The defender will also show "targeted by".

Thanks!
 

ThatStrategyGuy

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Are there any events and/or console commands I could use to increase communist party support/organisation, I want to do a Communist USA play through and I don't really fancy editing the .txt files
 

gunstickuncle

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You can savegame edit.
A typical operation here would be to locate the USA section in the save, then go to organization/popularity and the government type/ruling party ,and change them accordingly.
If you want a detailed explanation how to do this (its actually not that complicated) I'd recommend starting a thread in the modding section, if you just want this one done....you can send me a pm with the save file and it should take me only a few minutes.
 

Avindian

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Is there no longer a MP forum for HOI3? Why cant people leave things alone if their not broken, don't fix it.

It doesn't look like you have HOI3 registered -- therefore, the MP forum will not show for you. If you register the base game, it should be visible.
 

Suikotsu

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Regarding Laws:

If i switch as Germany my Industrial Policy to the 2nd tier i see the demand for customer goods nearly triple (i did wait a few days or two to make sure this was persistent). Why would i want to do that? It is about 30 IC i could definitely use for better things. Also the laws description is very irritating - the 1st tier says 'consumer goods during peacetime -1%' while the 2nd tier has the same line with -5%. I read it that demand for consumer goods goes down by 4%? Kindly asking for someone to help me see my error in reading those laws.
 

j_k_k

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Regarding Laws:

If i switch as Germany my Industrial Policy to the 2nd tier i see the demand for customer goods nearly triple (i did wait a few days or two to make sure this was persistent). Why would i want to do that? It is about 30 IC i could definitely use for better things. Also the laws description is very irritating - the 1st tier says 'consumer goods during peacetime -1%' while the 2nd tier has the same line with -5%. I read it that demand for consumer goods goes down by 4%? Kindly asking for someone to help me see my error in reading those laws.

The explanation I got (and this is specific to TFH) is that your build times shorten, and that the resulting practicals lower your build cost more than enough to make up for it. I don't really understand the descriptions shown in the Laws section, though, so I could be incorrect. That's as I remember the answer when I asked the same question.
 

Opanashc

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Regarding Laws:
If i switch as Germany my Industrial Policy to the 2nd tier i see the demand for customer goods nearly triple (i did wait a few days or two to make sure this was persistent). Why would i want to do that? It is about 30 IC i could definitely use for better things. Also the laws description is very irritating - the 1st tier says 'consumer goods during peacetime -1%' while the 2nd tier has the same line with -5%. I read it that demand for consumer goods goes down by 4%? Kindly asking for someone to help me see my error in reading those laws.
Consumer Goods Orientation reduces CG demand by 1%, and dissent by 20% - for a total reduction of 21% in CG required. Mixed industry reduces CG demand by 5%. Thus, you get 16% more IC with CGO then MI, true. Catch is, with CGO you need 15% more IC per item built (except convoys and escorts) and items take 15% more time to build (% of base time, not including modifiers like IC efficiency, practicals, training laws). Thus, even though you have more IC under CGO, it is less efficient then per single IC then MI.
For example, with construction practical = 5, and no industry laws, to build 1 factory, you need 5 IC for 365 days under MI. Under CGO it will take 5.75 IC for 420 days.
 
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misterbean

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Regarding Laws:

If i switch as Germany my Industrial Policy to the 2nd tier i see the demand for customer goods nearly triple (i did wait a few days or two to make sure this was persistent). Why would i want to do that? It is about 30 IC i could definitely use for better things. Also the laws description is very irritating - the 1st tier says 'consumer goods during peacetime -1%' while the 2nd tier has the same line with -5%. I read it that demand for consumer goods goes down by 4%? Kindly asking for someone to help me see my error in reading those laws.

Think about it this way. There are 2 factories next door from each other. One is very large, with tons of production lines, but the other one, which is smaller, uses a more streamlined and efficient production system. At the end of the workweek, the smaller factory (MI) will have outproduced the big one (CGO) just by sheer efficiency.
 

nujnal

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Why some of the ports are not available for resource convoy?
When AI control resource convoy, they send resource convoy from Iwo Jima to my home port even though it produce 0 resource.
Can someone please explain to me? Thank you!
 

j_k_k

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Why some of the ports are not available for resource convoy?
When AI control resource convoy, they send resource convoy from Iwo Jima to my home port even though it produce 0 resource.
Can someone please explain to me? Thank you!

I'm not sure if this helps at all, but you can't create any convoy route that doesn't have one end with a land connection to your home territory. That's why Croatia is such a pain for Germany, if created.
 

nhsk

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Can anyone tell me what is going on here with individual ship strength?
ief5tv.jpg

Edit: A bit unclear, quick overview of ships says 96 %, but expanded tooltip says 100 % strength, I don't get it.
 

misterbean

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Can anyone tell me what is going on here with individual ship strength?
ief5tv.jpg

Edit: A bit unclear, quick overview of ships says 96 %, but expanded tooltip says 100 % strength, I don't get it.

Probably an effect of rounding decimals. In such case, always assume the worst case (i.e. the 96% is correct). If you select the individual ship, you will see the actual number. From there, you can deduct what will be the correct number in future cases.
 

JBUO

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I am considering building my standard infantry divisions as 2XINF-ART-AT. Despite the slightly higher supply consumption of 0.3 are there any obvious cons to doing this?
I feel the gain in hard and piercing attack are well worth it with the ART maintaining a good soft attack.

5Z6IUOs.jpg
zu1LeM3.jpg
 
Last edited:

Opanashc

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Would you use such a division against Japan or China? No, its good when you expect to face enemy armor. It allows you to save on MP. If you don't expect enemy armor, consider INF-INF-ART-ART, for increased firepower.