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Recon1

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Troop movement in neutral territory.

Playing SF 2.04d as Russians; I have paratroops "stuck" on a British island and have found no way to get them off.

Scenario: I invaded a two-province island in the mediterranean - that was flagged Italian occupied british territory. I wanted to
eliminate forward Axis naval and air staging bases in the mediterranean. The naval invasion of this island seemed to go sluggishly
so I dropped russian paratroops onto the island to support the naval invasion.

The naval invasion finishes, the transport ships return all the sea-invasion russian forces back to their port of debarkation -
and the russian paratroops now occupy both provinces of the island. The para's are out of supply and serial air dops of supplies
have produced zero resupply. Attempts to move sea transport into the neutral british port - fail because the "rebase" capability
never appears when the port is clicked as the destination.

Alliance status:
I have (Russia) no alliance with the allied forces and no transit agreement. Russia is simply a co-belligerent with the Allies against the Axis, at this point.

Attempts to land air-transport at the british islands airfield to recover the troops by air have similarly failed (no basing rights).

Is there any way to retrieve my paratroops now that they have eliminated the Italian garrison on the island ?
 

unmerged(312250)

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I bought semper fi and it's not showing my divisions stacked on top of one another in the same providence. Instead it's showing them much like vanilla with the last unit clicked on on top. Do I have to increase my graphics to have them show as stacking (i have the normal graphics setting on)??
 

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Playing SF 2.04d as Russians; I have paratroops "stuck" on a British island and have found no way to get them off.

If you have a transport ship in a seazone adjacent to the island, can you Ctrl + right click your paras onto the transport?
 

Recon1

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If you have a transport ship in a seazone adjacent to the island, can you Ctrl + right click your paras onto the transport?

Thank you ! thank you ! : selecting the unit to withdraw, then ctrl + (R) click produced a very long green arrow out into the bay, ordering the unit to move to the middle of ocean province where the transport fleet is.
 

Recon1

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SemperFi 2.04d Air Supply to neutral province

Russia 1942: at war with all Axis powers; not allied with allied power, no allied basing or transit rights

I initiated a ground attack in eastern Russia against Japanese/Manchurian forces. Allied forces (Brit/American and indigenous)
are in eastern China - north west of Korea - attacking due east into south western Manchuria.

My axis of attack was to send 10 divisions of a 25 division army group, sliding south along the western border of Manchuria.
Purpose: to cut off the retreat of Axis forces fleeing the primary attack of the remaining 15 divisions. The primary attack
originates at north Manchuria and is pointed south/southeast.

Problem: By the time the 10 divisions sliding south along west manchuria arrived, some of the provinces their path took
them through were under allied control (allies are pushing due east from China). The russian forces continued along their
original path - permitted to enter or pass through allied territory, I assume under the "co-belligerent" rule (?). But as soon
as these forces entered the first allied province - their chain of supply stopped.

(1) does my supply train follow my forces into/through "neutral territory ? {or are they cut off ?}

(2) attempts to resupply by air (LARGE number of air transports) have produced zero re-supply.
Transport planes just sit at their base showing "air-supply" tasking, status: "waiting".

Am I allowed to air-drop supply into neutral territory ?
 

comsubpac

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SemperFi 2.04d Air Supply to neutral province

Russia 1942: at war with all Axis powers; not allied with allied power, no allied basing or transit rights

I initiated a ground attack in eastern Russia against Japanese/Manchurian forces. Allied forces (Brit/American and indigenous)
are in eastern China - north west of Korea - attacking due east into south western Manchuria.

My axis of attack was to send 10 divisions of a 25 division army group, sliding south along the western border of Manchuria.
Purpose: to cut off the retreat of Axis forces fleeing the primary attack of the remaining 15 divisions. The primary attack
originates at north Manchuria and is pointed south/southeast.

Problem: By the time the 10 divisions sliding south along west manchuria arrived, some of the provinces their path took
them through were under allied control (allies are pushing due east from China). The russian forces continued along their
original path - permitted to enter or pass through allied territory, I assume under the "co-belligerent" rule (?). But as soon
as these forces entered the first allied province - their chain of supply stopped.

(1) does my supply train follow my forces into/through "neutral territory ? {or are they cut off ?}

(2) attempts to resupply by air (LARGE number of air transports) have produced zero re-supply.
Transport planes just sit at their base showing "air-supply" tasking, status: "waiting".

Am I allowed to air-drop supply into neutral territory ?

no, you can't supply forces in neutral territory and you can't attack out of neutral territory.
 

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I'm extremely new (I finished downloading the game one hour ago. Downloading on STEAM...thats a given), and I thus have a very noob question.

I play as America in 1936, and I'm reorganizing my fleet. As soon as I base big squadrons out of my main bases, I get the ''poor supplies'' message. Do I need to build (naval) bases ?

Less noob question, I'm trying to figure out how to build divisions. With ''Superior Firepower'', should I go with a 4 ''combat'' and 1 ''support'' division model, or a 3 ''combat'' and 2 ''support'' ? Would a model of light division based on two motorized, one light armour, two self propelled be good or bad ?
 

Sinbuster

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Hey BaronNoir,

You can intermitently be out of supply with units and fleets, even in home territories. If your fleet is parked in a level 10 base it will probably take a few days for the supply situation to rectify itself. Mind you, don't stack your whole navy in one base.

As for your second question, there's a boatload (or truckload in this case) of unit design threads looking for that winning formula. I see nothing wrong with your light division; you really can't go wrong against the AI. Personally, I find five-brigade divisions to be overkill. I tend to use light armoured divisions as exploitation units following a breakthrough where speed becomes the primary concern. Still, for minor powers, light armour might be the way to go, but then you don't have the leadership or wherewithal to research additional techs to make superior firepower worthwhile. Not sure of your situation so it's up to personal preference.
 

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Octobre 1939 and Germany is not invading Poland ? Is this normal ? (Well, actually, it's certainly a best case scenario for evevryone in Europe, but that's going to make a boring game...)
 

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for your supply problem with your fleet at a port, if that port if on an island off your main territory, check if you have enough convoys in the production screen, bottom right corner.

There are no "normal" situations in this game :D it is possible that Germany won't DOW Poland, though it's highly unlikely. Try to be patient, the historical date isn't followed every time, this is for game variability between each new game you start
 

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Well, ty guys. I think I got the gig of how the game work, mostly.

Now, time to start a new game as USA, to get my production setup better (is this better to build industry before I manage to join the allies, or after ?)

The only thing left to figure out is how to work with HQs. TBH, I never got the hang of it in HOI2, so I had to use the rather unproductive tactic of putting a HQ in each army. Also, uh, is there anything like escort fighters in this game ? (I have Semper Fi...I think...)

I have a less clear cut question. In HOI3, what is the average density of the front ? In HOIone or HOItwo, I was trying to get six, nine, or twelve divisions per frontline province, but obviously here it's not going to work....


Oh, wonderful. Just bought Motherland, and the game now categorically refuse to start...and now it work, thank you Microsoft Libraries.
 
Last edited:

unmerged(143223)

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The only thing left to figure out is how to work with HQs. TBH, I never got the hang of it in HOI2, so I had to use the rather unproductive tactic of putting a HQ in each army.
The HQs in HoI2 were just bogus compared to what you've got in HoI3. Now, you actually have a command hierarchy (also known as an Order of Battle, or OOB)! And that's daunting, I know.

First, you need to grasp what an OOB is. I recommend reading a bit of history, like this article.

Basically, you have divisions organized in a tree of various levels of HQs. The »full« OOB as represented in the game goes like this: Division -> Corps -> Army -> Army Group -> Theatre. Each HQ can have up to 5 land units as subordinates, i.e. either divisions or other HQs, but they function just as well or even better with fewer suborinates..Most of the time, or at least in the rather dense combat in Europe, you want each of your front line division to be part of such a full OOB.

Why? Well, there are a couple of reasons.
First, it's easier to handle troops if they are organized. This is even more true for the military AI, which is a great tool if you want to reduce the micro-managing.

HQs also give certain bonuses to their subordinates. The wiki explains this rather well.

Also, uh, is there anything like escort fighters in this game ? (I have Semper Fi...I think...)
No.

I have a less clear cut question. In HOI3, what is the average density of the front ? In HOIone or HOItwo, I was trying to get six, nine, or twelve divisions per frontline province, but obviously here it's not going to work....
It varies, but it seldom goes above 4 divisions per front province. Even in Europe, you might find yourself with, or facing, only one division per province.
 

BaronNoir

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I have the gnarly feeling that until it's completely abstracted, my B-29 will take an hell out of a beating.....

So, if I want to defend pacific Islands against the Japanese, something like one division is going to be enough ? (Four Marines Brigade and one Engineer brigade)
 

unmerged(143223)

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So, if I want to defend pacific Islands against the Japanese, something like one division is going to be enough ? (Four Marines Brigade and one Engineer brigade)
Defend? An island? With marines!?

Marines are offensive. And expensive. Engineers, well, only give defence bonuses in certain terrain types. And they're expensive too.

Islands are better defended by either garrisons (if you feel you can afford the leadership, doesn’t care if they have obsolete techs or play a mod which helps with the former) or plain infantry. 2Gar or 2Inf should do the trick most of the time.
 

scroggin

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Hi, my problem is simple. In the end (1948) i choosed to continue. But game time is frozen and i am unable to continue in the game. The game is forever paused. Help please.

the game is designed to end in 1948 you cant play beyond then without changing the game files
 

TerminusStop

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Hi, my problem is simple. In the end (1948) i choosed to continue. But game time is frozen and i am unable to continue in the game. The game is forever paused. Help please.

How to Change the End Date of the HOI3
1- Go to "common" folder in “C:\Program Files\Paradox Interactive\Hearts of Iron III\”.

2- Open the “defines.lua“ file with Notepad program.

If you change end_date = ’1998.1.1′, HOI3 will ends in 1998.

make a back up first
 

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