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Spruce

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About strategical resources,

1) it says f.e. "- 100%" when I play Germany, why means this "-" ?

2) And if you have 2 strategical resources that are the same, you still get "-100%" ?
 

unmerged(187312)

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Hello, Its me again.
I cant even make a Tread, that's why I have to post here.

I have sent paradox a email about my probation
They say I have to ask the moderators who gave me to Infactions
To remove them, and tell them that it was a long time ago.

My question is:
Could some 1 send a pm to : Veldmaarschalk, OHgamer,Blade! and Kallocain
And tell them I need to talk to them(or give them to link to this tread)

Note : I cant send pm to them because of the infactions they gave me and then forgot about me.

Robie2142.
 

Veldmaarschalk

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Hello, Its me again.
I cant even make a Tread, that's why I have to post here.

I have sent paradox a email about my probation
They say I have to ask the moderators who gave me to Infactions
To remove them, and tell them that it was a long time ago.

My question is:
Could some 1 send a pm to : Veldmaarschalk, OHgamer,Blade! and Kallocain
And tell them I need to talk to them(or give them to link to this tread)

Note : I cant send pm to them because of the infactions they gave me and then forgot about me.

Robie2142.

You need to sent an email to forum_admin@paradoxplaza.com and then carefully read the mail you get back, it will explain to you what to do.
 

PaxImperator

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About strategical resources,

1) it says f.e. "- 100%" when I play Germany, why means this "-" ?

2) And if you have 2 strategical resources that are the same, you still get "-100%" ?

1. The bonus you get from a strategic resource is dependent upon its province's current infrastructure level as a percentage of its maximum infrastructure level. For example, if you have a strategic resource in a province of level 4 infrastructure, 1 level of which as been bombed away, you'll still get a 75% bonus. The '-' is probably a typo in the tooltip.

2. Multiple strategic resources of the same kind do not stack, if that's what you mean. No matter how many provinces with aluminium in them you have, you'll only get the bonus once. The advantage of having multiples is that you can lose one or more provinces and still retain the bonus.
 

NickR007

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Okay, I have been playing for some time and I have come up with some questions:

1. Would it make sense to create separate Theaters for Navy and Air Force instead of just placing them under existing Theaters?
2. Is there any beneit of placing brigades in HQs?
3. So I have been infuencing USA as Germany as well as Supporting Our Party, Our Party now has greater % than any party. They are also being influenced by GB. They are still driffting toward Allies, albeit slowly. Will this change? Is theer continued benefit of following this other than delaying USA entry?
4. How do you know when the Combined Arms in a unit is "active"?

Thanks in advance!
 

unmerged(332925)

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I guess this applies. I'm quite confident while playing EU3 but that's pretty much the only Paradox experience I have. HoI3 is extremely overwhelming. I tried the newbie guide over at the wiki but it seems it's outdated (shit that should add up doesn't, the numbers don't align and so forth). Know if any of the nation guides is up to date to SF? I assume none will be for FTM but I don't have that anyhow.
 

comsubpac

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Okay, I have been playing for some time and I have come up with some questions:

1. Would it make sense to create separate Theaters for Navy and Air Force instead of just placing them under existing Theaters?
2. Is there any beneit of placing brigades in HQs?
3. So I have been infuencing USA as Germany as well as Supporting Our Party, Our Party now has greater % than any party. They are also being influenced by GB. They are still driffting toward Allies, albeit slowly. Will this change? Is theer continued benefit of following this other than delaying USA entry?
4. How do you know when the Combined Arms in a unit is "active"?

Thanks in advance!

1. no (for airforce it wouldn't be historical and for navy it doesn't make sense but most important: the AI can't use it!)
2. no (maybe when you let them fight but they shouldn't and the AI won't use them.)
3. who is in power?
4. you can see it in the division builder.
 

Spruce

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As Germany I spionaged on France and brought the Fascist party to be the most popular. Togheter with the paternalistics they have about "4" goverment seats together, also the socialists and communists are quite strong, ruling party dropped and dropped. But the ruling party ministers are still in rule.

When does a goverment becomes fractured and does this has to do with some election ?

(off topic, France doesn't do counter espionage).
 

Admiral666

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So, couple questions regarding FTM, latest patch/hotfix.

First off, are Strategic Resources only shared with Faction Leaders/ Major countries in factions?

Secondly, what is the prerequisite for a nation being considered a Major? In a Pre-FTM game as Brazil, I conquered almost all of South America, and at some point I noticed that Brazil was suddenly considered a Major. Is it based on IC?

Another simple question: Say I have a Mountain division (3 or 4 Mtn. Bdes) and an Infantry division (3 or 4 Inf. Bdes). Would the Mountain division be any more effective in combat in say, Plains, than the Infantry division? Assume same Exp level, no leader, etc. Just base stats. Because, in my mind, a Mountain division is composed of elite troops, and would be more effective than a regular Infantry division.

Okay, yet another: Would it be beneficial to throw an Engineer brigade in my Infantry divisions? What exactly are their effects? I understand the averaging of bonuses/penalties across a division, I just am curious if an attached Engineer brigade would make a decisive difference in a defensive battle.

Anddd another: Would it be effective to create an Armoured division consisting of 1 L. Arm or 1 Arm and 2 Inf and 1 Eng? Not for use for breakthrough - Bear in mind that I have yet to touch a major nation. I am trying to learn with smaller powers, so Motorized and Mechanized are a bit out of my reach. I am just wondering if I should make pure Armoured divisions, with Engineers attached for the CA bonus, or if the above combo would be an effective force.

Other than researching Education, how else can I increase Leadership substantially? Annexing territories does not seem to add very much to my LS pool.

In a country such as Brazil, is it worth investing in Garrison brigades for my ports? I honestly have not once built a Militia, MP, or Garrison brigade in my time playing HoI3.

I apologize if any of this is too simplistic or has been answered elsewhere - I have been reading over the forums (and this thread, of course), for a couple days now, and a great deal of my questions have been answered. But I may have missed something. Apologies if I have.

Anyway,
Thanks!
Dan
 
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The question is: are strategic resources shared between allies (not Faction, but by ''propose alliance'' in diplomacy screen)?
Not a question and I don't know if this has been reported before, in the FTM, when moving the cursor on a airport or a naval base in a province with a small known intell, it shows how many planes/ships are based there and how many units can be repaired there. In this way you can calculate the level the base has even if the province has ''fog of war''.
 

unmerged(143223)

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how many garrison divisions do you leave to guard a single port?
Oblivious, that depends. Some ports, perhaps the small or remote ones, are hardly worth a permanent garrison at all.

For most ports, 2Gar is rather sufficient. That gives you time to respond to an invasion. And therein lies the most important thing: to have something to respond with. The coastline is long and the AI ain't stupid (landings right next to the port for a land attack is pretty common). A reserve of mobile units will be more important than any garrison.
 

Admiral666

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Another question: What would you consider as the best Carrier Battlegroup? As I said before, I have yet to take the reigns of a major power, but, just for fun, I managed to get a CVL and CV up and running as Mexico. On the same grain, what techs should I focus on (FtM) in order to make my CAGs effective? As it stands, no matter how I attempt to use them, they seem to get shredded.
 

Spruce

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As Germany I spionaged on France and brought the Fascist party to be the most popular. Togheter with the paternalistics they have about "4" goverment seats together, also the socialists and communists are quite strong, ruling party dropped and dropped. But the ruling party ministers are still in rule.

When does a goverment becomes fractured and does this has to do with some election ?

(off topic, France doesn't do counter espionage).
 

Spruce

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As Germany I spionaged on France and brought the Fascist party to be the most popular. Togheter with the paternalistics they have about "4" goverment seats together, also the socialists and communists are quite strong, ruling party dropped and dropped. But the ruling party ministers are still in rule.

When does a goverment becomes fractured and does this has to do with some election ?

(off topic, France doesn't do counter espionage).

bump
 

Spruce

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I would research Fighter Training and CAG in the AIR tech as you would for infantry org and moral in the LAND tech. Tech it to 1940 at least. I usually lose my carriers before I lose my CAGs so I believe my basic strategy works.

As for CBG's, I would throw in some Battleships and Destroyers



I believe I read in other posts that the ministers don't change, only the government. So lets say the Soviets overthrow the NAZI party in Germany. Hitler would still be in power but as a Communist. Its how Paradox coded the game. Others have stated similar concerns as it doesn't make any historical sense. You must remember though, it is a game.

yes, I know it's a game, but do I have to wait for fractured goverment to show ? Does that happend when elections come ? When is my coup d'etat most chances at succes ?