That's really not the good place to ask this, this thread is for player-player help not questions to the team.Do you have plans to fix the Global Hegemony Objective Bug?
That's really not the good place to ask this, this thread is for player-player help not questions to the team.Do you have plans to fix the Global Hegemony Objective Bug?
If you bring a big enough army (yours or allied), they might give up without a fight.Quick Question: Is there a way to 'unite' a split state without war?
Elaboration: In my game, me as Chile and Argentina colonized each a chunk of Araucania and Patagonia. Can I somehow coerce Argentina in handing their small chunks over without a war?
Thanks for your help!
Thank you for nudging me in this direction.If you bring a big enough army (yours or allied), they might give up without a fight.
Operative words were "might give up"Thank you for nudging me in this direction.
There is no patches currently announced. I'm sure once the winter holidays finish they will start writing about patches.Is there a patch coming out soon that gives a readout of the offensive and defensive bonuses in a battle to explain why you win or lose?
Right now it is so frustrating to see your side have a numbers advantage at the start and lose a battle.
If I lose because they got crazy good dice roles or bonuses I can live with that, but seeing every number in your favor and losing anyway is so angering I don't want to play the game until it gets fixed.
Why would you want that???Just to clarify something I've seen said elsewhere: you want to purposefully keep luxury goods expensive, right? Not overbuild them?
Lol, I dunno. That's why I'm asking. The thing I read said that you want to keep a scarcity of luxury goods so that rich pops will pay more for them. It *sounded* like it made sense but hell if I know.Why would you want that???
I'm not too concerned about endgoals at the moment. I'm still in the 'how make economy go' part of my vic3 experience. My first game, I played as Russia and I just built everything. When I started losing too much money, I built more things and it usually worked out somehow. But that's Russia.Sounds like nonsense. If a good (any good) becomes cheaper that makes all pops that consume it relatively wealthier, increasing SoL.
If your objective is to keep SoL down, then there you go, I guess, but personally, increasing SoL IS my end goal (though vic3 is a sandbox and you can have whatever endgoal you wish)
If you don't satisfy your Pops need for luxury goods then your rich pops will have a lower SoL than otherwise. Rich people that have high instead of super high SoL isn't terrible (as long as they never had super high SoL).I'm not too concerned about endgoals at the moment. I'm still in the 'how make economy go' part of my vic3 experience. My first game, I played as Russia and I just built everything. When I started losing too much money, I built more things and it usually worked out somehow. But that's Russia.
This might make sense if you're collecting a lot of money from consumption taxes on luxury goods. If they're expensive then the pops pay more for them, so your tax share is bigger.Lol, I dunno. That's why I'm asking. The thing I read said that you want to keep a scarcity of luxury goods so that rich pops will pay more for them. It *sounded* like it made sense but hell if I know.
The strength of the revolting IGs in the states. (Unless this is a culture based revolt then I believe is depends on homelands.)What factors influence which states of your country defect during a revolution
Those that are based in the states that are leaving.and how much regiments and flotillas will become revolutionaries?
A war with the British RAJ on one side, and lots of British Indian states on the other.View attachment 937009
WHAT IS THIS?
Don't over think what a negative market balance means. It just means goods are expensive. That can be a bit bad for anyone who needs to buy them, but isn't normally critical.Is a negative market Balance a bad thing? It means that you have a net monetary import of goods, right? Is that bad?