Quick Questions - Quick Answers

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Backgammon89

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Quick Question: Is there a way to 'unite' a split state without war?

Elaboration: In my game, me as Chile and Argentina colonized each a chunk of Araucania and Patagonia. Can I somehow coerce Argentina in handing their small chunks over without a war?

Thanks for your help!
 

Opanashc

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Quick Question: Is there a way to 'unite' a split state without war?

Elaboration: In my game, me as Chile and Argentina colonized each a chunk of Araucania and Patagonia. Can I somehow coerce Argentina in handing their small chunks over without a war?

Thanks for your help!
If you bring a big enough army (yours or allied), they might give up without a fight.
 
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Backgammon89

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If you bring a big enough army (yours or allied), they might give up without a fight.
Thank you for nudging me in this direction.

I asked them nicely with six times the military and about 15 times the economy. They refused and we went to war. A few months later they capitulated.
Not the way I wanted it, but it worked in the end...
So thank you! :)
 
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maglarson7

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Is there a patch coming out soon that gives a readout of the offensive and defensive bonuses in a battle to explain why you win or lose?

Right now it is so frustrating to see your side have a numbers advantage at the start and lose a battle.
If I lose because they got crazy good dice roles or bonuses I can live with that, but seeing every number in your favor and losing anyway is so angering I don't want to play the game until it gets fixed.
 

Fawr

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Is there a patch coming out soon that gives a readout of the offensive and defensive bonuses in a battle to explain why you win or lose?

Right now it is so frustrating to see your side have a numbers advantage at the start and lose a battle.
If I lose because they got crazy good dice roles or bonuses I can live with that, but seeing every number in your favor and losing anyway is so angering I don't want to play the game until it gets fixed.
There is no patches currently announced. I'm sure once the winter holidays finish they will start writing about patches.
 
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Sbrubbles

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Sounds like nonsense. If a good (any good) becomes cheaper that makes all pops that consume it relatively wealthier, increasing SoL.

If your objective is to keep SoL down, then there you go, I guess, but personally, increasing SoL IS my end goal (though vic3 is a sandbox and you can have whatever endgoal you wish)
 

Haliphas

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Sounds like nonsense. If a good (any good) becomes cheaper that makes all pops that consume it relatively wealthier, increasing SoL.

If your objective is to keep SoL down, then there you go, I guess, but personally, increasing SoL IS my end goal (though vic3 is a sandbox and you can have whatever endgoal you wish)
I'm not too concerned about endgoals at the moment. I'm still in the 'how make economy go' part of my vic3 experience. My first game, I played as Russia and I just built everything. When I started losing too much money, I built more things and it usually worked out somehow. But that's Russia.
 

Fawr

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I'm not too concerned about endgoals at the moment. I'm still in the 'how make economy go' part of my vic3 experience. My first game, I played as Russia and I just built everything. When I started losing too much money, I built more things and it usually worked out somehow. But that's Russia.
If you don't satisfy your Pops need for luxury goods then your rich pops will have a lower SoL than otherwise. Rich people that have high instead of super high SoL isn't terrible (as long as they never had super high SoL).

However it also means that you will have goods that you aren't producing, but your country demands. That is money you are leaving on the table and could easily get by changing PM method or by building new industrial buildings, and so its not a common strategy.
 
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Amtep

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Lol, I dunno. That's why I'm asking. The thing I read said that you want to keep a scarcity of luxury goods so that rich pops will pay more for them. It *sounded* like it made sense but hell if I know.
This might make sense if you're collecting a lot of money from consumption taxes on luxury goods. If they're expensive then the pops pay more for them, so your tax share is bigger.

However I don't think the math works out. Because if the goods are cheaper then the pops SoL goes up, which means they buy a larger amount of luxury goods. So that might end up giving you more tax too. In the end, if their SoL is higher then they will spend a larger percentage of their income on luxury goods.
 
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bombaleyloo

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Capture.PNG

WHAT IS THIS?
 

Fawr

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Is a negative market Balance a bad thing? It means that you have a net monetary import of goods, right? Is that bad?
Don't over think what a negative market balance means. It just means goods are expensive. That can be a bit bad for anyone who needs to buy them, but isn't normally critical.

If the negative balance is larger than your supply (aka demand twice supply) then it starts causing some real problems for your economy. Buildings using those goods slow down.

Most people would try to solve these though, as goods that are expensive are good candidates to build more of. Driving the prices of everything down is one way to raise the SoL of your people.