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Oglesby

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Is it possible to get above 40 legitimacy with voting laws? I see presidential republic gives me 20 and with census sufferage I can get up to 20 more from votes. How can you have a legitimate government then?
The Clout and Votes of the Interest Groups in the government are added to the legitimacy (prorated based on the other interest groups and Distribution of Power law. The wiki isn't up to date so cannot explain with more concrete examples.
 
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dbruser

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The Clout and Votes of the Interest Groups in the government are added to the legitimacy (prorated based on the other interest groups and Distribution of Power law. The wiki isn't up to date so cannot explain with more concrete examples.
1672264432755.png

My example, I only have graphics and AI mods which I hope shouldn't mess with the calculation. none of the options have any other positives to get higher legitimacy

The voting laws have no government clout, only oligarchy, autocracy and anarchy
 
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Oglesby

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View attachment 933164
My example, I only have graphics and AI mods which I hope shouldn't mess with the calculation. none of the options have any other positives to get higher legitimacy

The voting laws have no government clout, only oligarchy, autocracy and anarchy
If it is not the mods then...
Are you running 1.1.2?
Have you just enacted a voting law but elections haven't happened yet?


Here is what I am seeing for Census Suffrage
1672281677462.png
1672281767793.png

as you see it can get 55 legitimacy from Clout and 85 from Votes while Wealth voting can get 75 and 65 repectively.


I am currently a Monarchy with Census voting
1672281846915.png
 

Ir0nSlug

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It turns out British Raj deleted all their ports.
Yeah as it is currently the AI will destroy all its port in case of budget problem, since they are expensive to maintain and provide indirect benefits. The problem is, as soon as they will be able to afford it, they will spam a ludicrous amount of ports, building only that and most likely drive them to another budget crisis, and the wheel keeps turning. Even if they manage to not ruin themsleves with ports, the next war will, and they will destroy them.

I like this example a lot: I took a Russian Alaska that had 15 ports built and 0 gold mine (on a max of 12)... After winning a war against against the US, I noticed they were much more hurt than they should be (I only took a couple of great plain underpopulated states) and switched to it to check what was going on. Because of the cost of the war, they had destroyed all their ports, killing all their trade, and where in the process to rebuild them, 3 pages of queued ports with a pitiful amount of construction points. It goes without saying they never recovered...

The only "fix" so far is using Anbeeld AI mod.
 

Ir0nSlug

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Since the last patch my game keeps crashing. My computer should be more then fine and I even lowered the graphics to minimum. Still crashing. Is there a simple fix to this?
Do you have outdated mods? Else Victoria 3 is extremely resource hungry, both in CPU and RAM, way more than the recommended settings state and what is usual for this kind of game.
 

Mhalic

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Question do the percentages on passing laws meen anything at all? I had 97% legitamacy. 84% chance to pass 15.8% to go up .2 % to debate. pass 1 decreased by 15% chance to succeed no debate or anything... pass 2 slightly lower chances chance decreased by 15% no debate or anything and it was still 0% chance to fail... pass 3 now up to a 4% chance to fail 40% chance to debate 20 to go up 36 to pass chance decreased by 15%... get the picture? this continued till i had to stop it and wait for it to recycle... remember this was a 0% chance to stall 3 times in a row <stalled anyways> even if it went to a debate are you trying to tell me my luck is that bad to hit a .2% chance then then a 12% chance to debate then a 19% chance to debate? i really think the numbers are bugged not my luck im by no meens lucky but good grief.

BTW this has happened multiple times this was just the worst case i ran in to sofar
 

Fawr

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Question do the percentages on passing laws meen anything at all? I had 97% legitamacy. 84% chance to pass 15.8% to go up .2 % to debate. pass 1 decreased by 15% chance to succeed no debate or anything... pass 2 slightly lower chances chance decreased by 15% no debate or anything and it was still 0% chance to fail... pass 3 now up to a 4% chance to fail 40% chance to debate 20 to go up 36 to pass chance decreased by 15%... get the picture? this continued till i had to stop it and wait for it to recycle... remember this was a 0% chance to stall 3 times in a row <stalled anyways> even if it went to a debate are you trying to tell me my luck is that bad to hit a .2% chance then then a 12% chance to debate then a 19% chance to debate? i really think the numbers are bugged not my luck im by no meens lucky but good grief.

BTW this has happened multiple times this was just the worst case i ran in to sofar
I've found the percentages to work out roughly as I'd expect.
 

Isaios

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Does the German unification federating events (where you inherit a minor state) only work for Customs union members, and not Protectorates/Puppets/Personal unions etc.?
 
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Leoreth

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What can I do when a country embargoes me and I want to force them to abandon that embargo? There does not seem to be a war goal that forces them to lift the embargo. I tried Open Market but after enforcing this goal the target nation was still embargoing me. Is that a bug or am I supposed to do something else?
 

Oglesby

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What can I do when a country embargoes me and I want to force them to abandon that embargo? There does not seem to be a war goal that forces them to lift the embargo. I tried Open Market but after enforcing this goal the target nation was still embargoing me. Is that a bug or am I supposed to do something else?
If they are of lower rank than you are (i.e. minor while you are major) or they are unrecognized while you are, you can take a treaty port from them assuming they are not land locked.

I don't know if there is a relations level that will auto break it like with Rivals, but since you have to be below a certain value to embargo someone increasing your relations level might work
 

Leoreth

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If they are of lower rank than you are (i.e. minor while you are major) or they are unrecognized while you are, you can take a treaty port from them assuming they are not land locked.

I don't know if there is a relations level that will auto break it like with Rivals, but since you have to be below a certain value to embargo someone increasing your relations level might work
I see, thanks. So in other words, there is no intended way to force another equal rank recognized power to stop their embargo?
 

MarkBrandenburg

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Are transportation, services and electricity shared among members of a customs union?

Let's say I'm Mexico and I join France's market. Can I leech off France's electricity, or vice versa? These three goods can't be traded, but are they still shared within a customs union?