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minven

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Hi, can someone tell me why I can't start the diplomatic play "Unify India" against EIC? The tooltip is empty lol.

20221113195935_1.jpg


I am unrecognized major power, they are independent great power. Is that why? If so, what is the fastest way to unify India? Do I have to wage wars for 3-4 states at a time? I am afraid I won't make it in time then because truces are too long.

Goal is to unify India and subjugate GB for the achievement. I have a great powerbase and am stronger than both of them, just need to do the conquests in the remaining 35 years.
 

grotaclas

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Hi, can someone tell me why I can't start the diplomatic play "Unify India" against EIC? The tooltip is empty lol.
I looked it up in game/common/diplomatic_plays/00_diplomatic_plays.txt: The play can only be used against countries which can form India(BHT), but the East India Company has english as primary culture, so they are not eligible(unless there is some way how their culture could change).
 

minven

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I looked it up in game/common/diplomatic_plays/00_diplomatic_plays.txt: The play can only be used against countries which can form India(BHT), but the East India Company has english as primary culture, so they are not eligible(unless there is some way how their culture could change).
Thanks a lot. So I have to conquer them one by one, sounds boring af. That's the end of the campaign for me I guess :(
 

Amtep

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Thanks a lot. So I have to conquer them one by one, sounds boring af. That's the end of the campaign for me I guess :(
You can do "annex subject" if you can get them as a puppet or dominion (after transferring them from Great Britain presumably)
 

Fawr

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As Cuba I'm paying the Spanish a certain amount of diplomatic fees each week because I'm there subject. Does anyone know what the formula is or what would impact it? It seems to be going up much faster than my tax revenue.
 

Fawr

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Well i try to explain my little problem:

I played an relative small country (swiss) and had no peasants left but in the end always have a good number of unemployed people which gets me many radicals. I want to knew if i need to build more buildings to get more jobs or if the unemployed pops just dont work because they are going to change theire jobs or other reasons if that makes sense :)
Unemployed people tend to be good at finding work if its available.

In theory they need the right set of skills to join a profession (so jobs with lots of laborers will fill quickly but ones with lots of machinists or capitalists will fill more slowly), but with high education and non-discriminated pops that doesn't tend to be much of a problem. It is more of a problem in Russia or the Ottomans with discriminated pops.

If you have people that can't work at your real buildings they tend to convert to peasants at the end of the week. But that is only if there is enough subsistence farming buildings. If you build out all your farmland then they can't work as peasants anymore and stay unemployed. One tactic is to leave a few farms unbuilt for immigrants to go to work.

A side effect of this is that if you have peasants and unemployed people (because your farms are full) that building farming buildings won't actually help the problem (and with automation can make it worse). Resource buildings, military buildings or urban buildings are needed.

One quick fix would be to undo automation in some of your buildings. The unemployed may get jobs, but the people working there may earn less though, becoming slightly unhappy.
 
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gkbba

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As Cuba I'm paying the Spanish a certain amount of diplomatic fees each week because I'm there subject. Does anyone know what the formula is or what would impact it? It seems to be going up much faster than my tax revenue.
I have a similar issue starting as a british subject. the tooltip of puppet claims its 20%, but its somewhere between 30%-33% of the entire income, but I assume there is some more complex way its calculated or its a bug.
etc.
 

Oxymore

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Minimal wage is a bit obscure. The tooltip mentions it is based on the country's 'normal wage'. The tooltip for that seems to indicate it's an average of wages paid across all your production buildings in incorporated states. Ergo the minimal wage is based on the wages paid in the industry which are... partially determined by what the minimal wage is. Sounds a bit circular and the tooltips don't offer much info, like figures or formulas.

Is there a tooltip I missed that says something like: pops of this type are paid X% of available revenue * possible discrimination modifier, with a hard minimum of Y?
 

grotaclas

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As Cuba I'm paying the Spanish a certain amount of diplomatic fees each week because I'm there subject. Does anyone know what the formula is or what would impact it? It seems to be going up much faster than my tax revenue.
If you are a puppet you pay 30% of your tax(income+poll+consumption+dividend tax) and minting revenue to your overlord. You don't have to pay anything for your tariff revenue, investment pool transfer or diplomatic pacts income(e.g. if somebody bankrolls you). I don't know if you have to pay something for the "additional income" category or not. I think the calculation is not immediately updated when the income changes, so it is not always exactly 30%.

I have a similar issue starting as a british subject. the tooltip of puppet claims its 20%, but its somewhere between 30%-33% of the entire income, but I assume there is some more complex way its calculated or its a bug.
etc.
The tooltip is wrong/outdated. The number in the tooltip is fixed in the localisation text and doesn't actually come from the game files which define subject relationships. You can find the real values in the wiki. For puppets it's 30%.
 
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Egodeus

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Hello there!
Why can a foreign market import a certain good from me when the price is 78 at my market and their price is 61? As a result I have a huge deficit at +30% price and their price is like +1%. What I can I do to change the situation and will mercantilism help?
Import the same stuff back. This eventually stabilizes the prices in your markets. It might help a bit to have a high export tariff as well, but the effects of tariffs in the current trade system are pretty minor.

There are some mods in the workshop that introduce a maximum export level to the different trade laws, if that is more your cake.
 

Eretrios

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Hi,

Is it possible to view only your home market when you belong to another bigger market ?
For example, as Cape Colony you belong to the british market ! Everything was fine until i won my independance war ! I knew my home market would be bad after I became independant, but I thought I had prepared enough ! Boy was I wrong !!!
 
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sterrius

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So. Following the https://vic3.paradoxwikis.com/Needs
I want to just give a example to see if im understanding the page right.

Basically i need to check a file ingame to see the demand of a Sol10 pop. I got this below.
im gonna use just 1 value to keep things simple. Simple_Clothing. That have a baseprice of 30.
And that value below is for a "package" of 10.000 people. If i understand correctly it means everything is calculated for 2500 workers + 7500 dependents.
And the value below is already calculated in $.

wealth_10 = {
political_strength = 0.75
goods = {
popneed_simple_clothing = 50

Would that means a 10.000 POP with Sol 10 would need 1.66 clothes (base price 30 x 1.5 = 50)?
 

Destaloss

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2 quick questions:

1. is social security as an institution fully working in the game right now?
2. does my economy system law even matter at all if I'm in a custom trade union? under France for example?
 

nindustrial

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Can anyone explain what the "Party Affiliation" number means on the election screen when you hit the drop down to view Interest Groups within a party? When you hover it gives you the basis of the number but I haven't found any real explanation of what the number itself does/means.