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netbuster21

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Hi!
I fight with my troops in East Prussia. They have the order to hold the front. I fight against Raussia and i have more men and green figures. Nevertheless i loose so many men due to attrition. After some weeks i have 13.000 dead people due to fighting and 1.000.000 million due to attrition. What´s going wrong?

And why there are several battles, where i have less troops then my enemy - even when i outnumber him 2:1 on this front? And no reinforcements...

Regards
 

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I have a really stupid question about electricity.

Electricity can't be traded to other countries in the same way that services can't be traded (at least, there is no way to set up import-export routes like other goods).

But is electricity shared across your own country? Can power plants in Svealand produce electricity that is consumed in Tunis or Borneo?
 

Metz77

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I have a really stupid question about electricity.

Electricity can't be traded to other countries in the same way that services can't be traded (at least, there is no way to set up import-export routes like other goods).

But is electricity shared across your own country? Can power plants in Svealand produce electricity that is consumed in Tunis or Borneo?
From what I've seen elsewhere on the forums, electricity is shared across your entire market, no matter how silly the distance.
 

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From what I've seen elsewhere on the forums, electricity is shared across your entire market, no matter how silly the distance.

Thanks for the clarification.

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DudeTank

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I colonized Togo as Japan. This was a bad idea. I can see a "cancel colonization" button, but it does literally nothing when clicked. The "pause colonization" button does, but I want to abandon the whole project. The dpilomatic lens doesn't help either. What do I do?
 

gosam

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Do immigration work beetween markets?
Or only inside your own market?

outside of events of course.
There's two types of migration :
- Inside a market people will constantly move to places with jobs and good standard of living.
- Outside of markets there are migration waves. Due to harsh conditions, pops of a certain nationality will start migrating to some other country with accepting laws. Like the German/Italian/Irish migrations to the americas.
 
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Maybe I'm just not seeing the big picture then. To be fair I am only building a lot in small spurts though because my balance sheet can't handle using all my construction at once without going seriously negative :D
Faster construction -> more money making buildings -> more income -> more money for even more construction.
That's the positive feedback loop.

[....]
If I have sell orders for 300 Coal, but the buy orders are 500, what does my industry (that needs coal) do? Do they continue to produce, do they stop producing?

What does more/less government wages do other than giving pops more more/less money to spend?
If demand exceeds supply of a good the price will start to increase. As long as buildings make enough profit they can simpyl continue to buy the input goods at inflated prices.

Once you have twice the demand compared to supply, shortages will kick in and reduce the output of all buildings that use the shortage good as an input. The severity scales with by how much you exceed the 1:2 supply/demand ratio.

Government wages will increase income of the employed pops. Depending on labour availability, higher government wages can also result in other buildings having to up their wage offers to avoid pops getting sucked into the government sector. You also get IG approval from high wages.

How in the world am I supposed to "setup paper import" to the intelligensia in Japan? Every import tool I can find seems to be exclusively for international trade.
You can't while isolationism is in place.
Please make a bug report, the event should either not trigger or have a different event option for isolationist nations.

I have a really stupid question about electricity.

Electricity can't be traded to other countries in the same way that services can't be traded (at least, there is no way to set up import-export routes like other goods).

But is electricity shared across your own country? Can power plants in Svealand produce electricity that is consumed in Tunis or Borneo?
Electricity is shared inside the market like all other goods, only difference is you can't put it in a barrel to trade it with other markets.
A power plant in Alaska can provide electricity to a factory in New York.
For now.

Do immigration work beetween markets?
Or only inside your own market?

outside of events of course.
As long as migration laws allow it, pops will move freely between markets.
From what I recall they prefer internal (national) migration over international migration under normal circumstances.

I colonized Togo as Japan. This was a bad idea. I can see a "cancel colonization" button, but it does literally nothing when clicked. The "pause colonization" button does, but I want to abandon the whole project. The dpilomatic lens doesn't help either. What do I do?
The cancel button should open a confirmation popup to abort the colonization process.
If it doesn't -> bug report please.

How does trade centers make money?
The short version: They take the price discrepancy between the good cost in both markets, pay tariffs and pocket the remainder as income.

do the migration laws affect whether your pops can emigrate, or only whether foreign pops can migrate into your country?
They affect both immigration and emigration.
 
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Haakon_XIII

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Hello, starting from the basic: why can't I enact this law? I can't click on it at all.
I think I met the requirement, both Total Separation and Serfdom are inactive.
You need the IG in the government to want it
 
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gkbba

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Ruler/IG/Commander traits

I have noticed multiple times that rulers have traits set to "inactive" according(!) to the tooltip lthough they are a ruler, but the IG leader trait is shown as active. its correct for another trait of the same person however. is that a bug or am I missing something?

or similar issue ferdinand, as initial ruler of austria has "arrogant" which gives -5 legitimacy, but it isnt shown in the legitimacy tool tip
 

Haakon_XIII

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Ruler/IG/Commander traits

I have noticed multiple times that rulers have traits set to "inactive" according(!) to the tooltip lthough they are a ruler, but the IG leader trait is shown as active. its correct for another trait of the same person however. is that a bug or am I missing something?

or similar issue ferdinand, as initial ruler of austria has "arrogant" which gives -5 legitimacy, but it isnt shown in the legitimacy tool tip
Probably bug. Report it
 
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The Naturat

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Hello. According to the description of Command Economy law a player should be obligatory subsidizing all businesses. However, once I adopted this law all my businesses were not subsidized automatically, i.e. I had to click on subsidize button regarding each business. Also once I started subsidizing I could not stop doing it (this option was greyed out).


Please let me know whether it works as intended and player after adoption of Command Economy law should manually click subsidize button in respect of each business.
 

durbal

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Hello. According to the description of Command Economy law a player should be obligatory subsidizing all businesses. However, once I adopted this law all my businesses were not subsidized automatically, i.e. I had to click on subsidize button regarding each business. Also once I started subsidizing I could not stop doing it (this option was greyed out).


Please let me know whether it works as intended and player after adoption of Command Economy law should manually click subsidize button in respect of each business.
The same happens if you go in reverse i.e. if you were subsidizing something then went Laissez Faire. It's a bug/defect in general I think.
 
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Gonna sound horrible but hey it’s a game and Stellaris does worse: what does the ethnostate law actually do? Can one… erhm… choose ‘how’ to discriminate minorities? Deny rights, enslave, tax more, deny access to goods, exile, etc?