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Multiple elective titles (I assumed you used elective law on those title cuz norse) will exclude said title and all tier below title from partition pool if.
So this might be why (everyone is voting for your son perhaps).
Oh, I didn't know that kingdom elections exclude duchies and counties from the partition pool. Thank you! I've played 100+, watched some tutorials, but succession is still super confusing.
Oh, I didn't know that kingdom elections exclude duchies and counties from the partition pool. Thank you! I've played 100+, watched some tutorials, but succession is still super confusing.
Okay, I revoked two more titles in England, but now they are going to be inherited by one of my daughters, even though my primary heir is winning the elections in all my kingdoms including England. I've no idea what's going on.
When do "Rise of Scots" event usually started? I played at 867 start date as Anglo-Saxon count of Lothian (and later become Duke of Lothian) and it's almost year 1000 but the event haven't triggered yet.
When do "Rise of Scots" event usually started? I played at 867 start date as Anglo-Saxon count of Lothian (and later become Duke of Lothian) and it's almost year 1000 but the event haven't triggered yet.
earliest on 900 with 2% each year, then after 950 you should be 10% chance each year, and 25% after 1000, until 1066 as the last chance
Code:
# Anglo-Saxon -> Scottish Culture Shift
if = {
limit = {
current_date <= 1066.1.1 # No need to check this in later starts
NOT = { has_global_variable = scottish_culture_creation }
current_date >= 867.1.1
}
random = {
chance = 0 # No chance the first year of play if starting in 867
modifier = {
add = 2 # 2% chance per year
current_date >= 900.1.1
}
modifier = {
add = 8 # 10% chance per year
current_date >= 950.1.1
}
modifier = {
add = 15 # 25% chance per year
current_date >= 1000.1.1
}
set_global_variable = {
name = scottish_culture_creation
value = yes
}
trigger_event = {
id = global_culture.0031
days = { 60 300 }
}
}
}
TLDR -Quick Question: How to read this event "Exotic Arms"
So ive had this event pop-up about 3 times now. ive only chosen once and traded my blue sword for a plain crap axe.
the text always says the same thing. so i assume there must be something to this event? like there is no point of making an event like this if its always trash.
Am i supposed to take my artiquarians word? they say the same thing. does their aptitude matter?
Should i check the person's traits? the guy is just and forgiving, so i would assume by those traits he would trade me something of equal worth (going by just)
First wrong thing:
Since it uses "first_valid", this means the last 3 will never be used (if I understand it right anyway), because one of the first 3 will always be valid before them (as they are less restrictive).
This, in turn, means that whatever your Antiquarian tells you doesn't mean anything, because the description will never consider the deal to be bad.
Second wrong thing:
"scope:antiquarian.aptitude:court_tutor_court_position"
Seriously? Wonder what happens if you don't have a Court Tutor...
Conclusion:
The description is completely useless at the moment.
If your Court Tutor has an aptitude level lower than 3, you get:
Code:
ep1_flavor.2040.desc.outro_good_warning:0 ""I cannot recommend this work my liege, the... hammer dents are... wistful." [exotic_blade_holder.GetSheHe|U] nods at me stupidly."
If your Court Tutor has an aptitude level of exactly 3, you get:
Code:
ep1_flavor.2040.desc.outro_good_unsure:0 ""I am not familiar with [exotic_blade_holder.GetPrimaryTitle.GetAdjectiveNoTooltip] work, but this seems to be finely made.""
And if your Court Tutor has an aptitude level higher than 3, you get:
Code:
ep1_flavor.2040.desc.outro_good_praise:1 ""It is certainly no fake my liege, this work is indeed [exotic_blade_holder.GetPrimaryTitle.GetAdjectiveNoTooltip], and of high quality.""
All that regardless of the actual quality of the artifact...
First wrong thing:
Since it uses "first_valid", this means the last 3 will never be used (if I understand it right anyway), because one of the first 3 will always be valid before them (as they are less restrictive).
This, in turn, means that whatever your Antiquarian tells you doesn't mean anything, because the description will never consider the deal to be bad.
Second wrong thing:
"scope:antiquarian.aptitude:court_tutor_court_position"
Seriously? Wonder what happens if you don't have a Court Tutor...
Conclusion:
The description is completely useless at the moment.
If your Court Tutor has an aptitude level lower than 3, you get:
Code:
ep1_flavor.2040.desc.outro_good_warning:0 ""I cannot recommend this work my liege, the... hammer dents are... wistful." [exotic_blade_holder.GetSheHe|U] nods at me stupidly."
If your Court Tutor has an aptitude level of exactly 3, you get:
Code:
ep1_flavor.2040.desc.outro_good_unsure:0 ""I am not familiar with [exotic_blade_holder.GetPrimaryTitle.GetAdjectiveNoTooltip] work, but this seems to be finely made.""
And if your Court Tutor has an aptitude level higher than 3, you get:
Code:
ep1_flavor.2040.desc.outro_good_praise:1 ""It is certainly no fake my liege, this work is indeed [exotic_blade_holder.GetPrimaryTitle.GetAdjectiveNoTooltip], and of high quality.""
All that regardless of the actual quality of the artifact...
Well, the part of the description where your Antiquarian tells you what they think is bugged, that much is certain.
But even if it wasn't, I'm not sure the design is good here:
The intention was clearly that an Antiquarian with poor aptitude would always judge the artifact wrongly (good artifact is bad or vice versa) whereas a good Antiquarian would always be right. Even an average Antiquarian would say something slightly different depending on whether the artifact is good or bad.
This would make it advantageous to have an Antiquarian, regardless of their aptitude... as long as you know the event well enough.
How would this work?
Those are Commander Stats and are only in effect if equipped by a commander. so, would it make the persuit/fatl casualities obsolete?
How would this work?
Those are Commander Stats and are only in effect if equipped by a commander. so, would it make the persuit/fatl casualities obsolete?
didnt think that far. so if i were to command the army with that in my court, it would count as me "wielding" it.
What i dont really get is why these stats transfer to court artifact. but the Knight Effectiveness ive got on another doesnt.
Huh. Might be a bug. (see next post)
Especially since Knight Effectiveness is a ruler bonus, meaning it would always have an effect as a Court Artifact...
In the screenshots below, I don't understand what means "Count X has allegiance towards the Grand Duchy of Livonia / Lithuania rather than you". I own both titles and the second one (Lithuania) is my primary title. Any clue ?
Can you hybridize while "reforming culture" with a tradition. and what happens if you hybridize while you are reforming? Will the tradition im adding be lost and wasted? or what will happen?
Can you hybridize while "reforming culture" with a tradition. and what happens if you hybridize while you are reforming? Will the tradition im adding be lost and wasted? or what will happen?
You can.
When a tradition is being added, it's... like it doesn't exist. It's just a timer, and when it finishes, the tradition is added to the culture.
When you hybridize, you can only select traditions any of the 2 cultures have. So you won't be able to select one that is being added, because like I said, it's like it doesn't exist in the culture yet. Obviously that works both ways.
Also remember that when you replace an existing tradition, that tradition is immediately removed.
You can.
When a tradition is being added, it's... like it doesn't exist. It's just a timer, and when it finishes, the tradition is added to the culture.
When you hybridize, you can only select traditions any of the 2 cultures have. So you won't be able to select one that is being added, because like I said, it's like it doesn't exist in the culture yet. Obviously that works both ways.
Also remember that when you replace an existing tradition, that tradition is immediately removed.
Is loading up on unique MaA units -- like, say, Varangian Guard -- and then dropping the tradition but retaining the units only available via that tradition a bug, or a "game feature"?