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dek55

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In my heir's character menu, there is an option to disallow marriage but it is not possible to uncheck the box. It's not greyed out like when he is an adult. The option is there since he is a child but still unable to prevent him to get bethroted. Am I missing something?
 
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In my heir's character menu, there is an option to disallow marriage but it is not possible to uncheck the box. It's not greyed out like when he is an adult. The option is there since he is a child but still unable to prevent him to get bethroted. Am I missing something?
If the child has been landed for a certain number of years while that box was checked, unchecking it is blocked. I can't remember how many years that was off the top of my head, though.
 
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alsy

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10 years.
I think there's a bug now? I know this and it worked properly before. Version Azure 1.4.2. Every time I landed my child, allow marriage checkbox is insta checked and I cannot remove it. After a few years they aren't marrying on their own but I still can't guarantee if it's only visual bug. So I needed to get someone for him to marry just in case.

Last time I played was in Version 1.3 and I didn't have any issue with this. I also remember if they had been landed for 10 years and you have to allow marriage, there was a tooltip when I hover on it saying "It has been 10 years, character_name can marry on their own" or something along those lines. But here I can't uncheck allow marriage right after I landed him. It's checked by default after I landed him and clicking it does nothing. Also there's no tooltip saying it has been 10 years.
1624595459405.png


EDIT: YEP I'm pretty sure it's at least a visual bug. I disabled all my mods and landed all my sons for science and same thing happened. Can't uncheck allow marriage.

Important bit here the child has to be unlanded. I tried a new start with West Francia, their children is already landed and the allow marriage box work properly and I can uncheck it. But if you start with unlanded child and land him then the bug happened. Try by playing Duchy of Bavaria in 867. Land your unlanded child and the bug will happen.

1624599221389.png
 
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Somirion

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I dont know where to ask this:
What about holdings, that can in theory have more than 1 special building? Like Niani in Mali - you can build a gold mine there, but its also holy site. When i last played in that place, mines blocked the other. Is it supposed to be like that? Or is it changed already (but Golden Gates of Kiev were blocking slavic grand temple)?
 
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I dont know where to ask this:
What about holdings, that can in theory have more than 1 special building? Like Niani in Mali - you can build a gold mine there, but its also holy site. When i last played in that place, mines blocked the other. Is it supposed to be like that? Or is it changed already (but Golden Gates of Kiev were blocking slavic grand temple)?
Yes - a barony can only have one special building slot. Certain baronies (Constantinople, for prime example) get around this by having a second unique building in the duchy building slot in addition to a special building.
 
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Karlington

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Regarding the exclave independence rule, how many sea tiles are counted for provinces to be "connected by naval path"?
From what I can tell by looking at the files, it looks for a naval distance of over 2000 rather than a specific number of tiles.

Seeing as the default diplomatic range is 1000, that seems pretty far to me. :)
 
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is it possible to create a faith out of catholism and become considered astray instead of hostile towards catholism?
or is there maybe an other way to avoid crusades against me?
You cannot create a faith that would be astray towards Catholicism, but you can be a vassal to a catholic ruler with a feudal contract protecting you from title revocation and conversion. Crusades are called against the top liege, and a catholic crusade cannot be declared against a catholic ruler.
 
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What about destroying the Papacy? Currently i'm playing as the King of Sicily so i'm nearby. But what i read about that so far it doesnt seem to be that easy.
That would work, yes, but you need to have a Norse, Islamic, Creco-Roman, Slavic or Baltic faith to take the decision, as well as control the region of Italia.
 
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pttaylor

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What about destroying the Papacy? Currently i'm playing as the King of Sicily so i'm nearby. But what i read about that so far it doesnt seem to be that easy.
If you're at that level of power the decision you want is Mend the Great Schism https://ck3.paradoxwikis.com/Decisions#Mend_the_Great_Schism
requires you to to control the 5 holy sites of the Orthodox Faith, be an Emperor, and have the top level of Devotion, but you can be any Christian religion.
 
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dek55

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Is there any peacefull way (like to vassalize) to bring kingdoms back in you realm.
There are bunch of smaller neighboring kingdoms held by my dynasty members (brothers, cousins) and I would like to incorporate and unite them in my empire bit without war, murders etc.
 
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