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The wiki failed to inform me:
is there a difference in the fate of Iberia thing during the 800ish start date and the 1066 one? Does is start and play out the same or can the event be triggered to start in the early start date? IIRC 1066 starts with the struggle so what about 800ish?
The struggle begins at Opportunity phase in both start dates.
 
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thanks!
other question, how do I keep Vassals from changing to local culture? Id like them to stay their culture and start to convert their land to their culture.
Is there a way or is the player the only one converting land??
 
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thanks!
other question, how do I keep Vassals from changing to local culture? Id like them to stay their culture and start to convert their land to their culture.
Is there a way or is the player the only one converting land??
As far as I’ve read on this topic before, it’s kind of hard to tell just what the AI will do w/r/t culture changing. But generally they seem to want to convert to whatever they’re ruling. I too would like to figure out how to keep all my vassals my culture when busting into MENA so that I can stop seeing Armenians and Europeans wearing turbans due to liberal hybridization endeavors on their part. Maybe the code could check for religious compatibility (eg, when mutual regard for religion is ‘Evil,’ hybridization chance plummets significantly) so that there’s an extra layer of keeping this from happening so often between comically dissimilar cultures.
 
thanks!
other question, how do I keep Vassals from changing to local culture? Id like them to stay their culture and start to convert their land to their culture.
Is there a way or is the player the only one converting land??
As far as I’ve read on this topic before, it’s kind of hard to tell just what the AI will do w/r/t culture changing. But generally they seem to want to convert to whatever they’re ruling. I too would like to figure out how to keep all my vassals my culture when busting into MENA so that I can stop seeing Armenians and Europeans wearing turbans due to liberal hybridization endeavors on their part. Maybe the code could check for religious compatibility (eg, when mutual regard for religion is ‘Evil,’ hybridization chance plummets significantly) so that there’s an extra layer of keeping this from happening so often between comically dissimilar cultures.
The general rule for the AI to convert counties to own culture is that it must be at least duke-tier (i.e. counts won't convert county cultures), and there has to be a neighboring county with their own culture. If there is no neighboring county with the duke+'s culture, then he won't convert his counties. You can of course convert a neighboring county's culture to get him started. :)

There are some melting pot cultures that have exceptions to the above restrictions, but those are the general rules.
 
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Any way to speed up county conversion of culture or religion?

In my game I always see venice as a powerful independent kingdom. Would he stay as powerful as my subject?
In ck2 merchant republics were strong and wealthy how are they in ck3
 
Any way to speed up county conversion of culture or religion?
Higher skilled councillors for the respective tasks.


Also to add to @Karlington the AI will not culture convert county cultures they have above 50% acceptance with, unless they are one of the parent cultures of their hybrid/divergent culture (or a few other rare circumstances that don't apply to Iberia). So if you want your AI vassals to spread your culture, you need to keep cultural acceptance less than 50%, which is easier said than done. That or hybridize with the local culture.
 
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This is going to seem like a really dumb question but I cant figure it out how do you know if a holding is on the coast? I am playing my first game and am still tribal as Prussia so i cant build ports yet but I do not know how to tell if the holding will have that ability in the future.
 
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This is going to seem like a really dumb question but I cant figure it out how do you know if a holding is on the coast? I am playing my first game and am still tribal as Prussia so i cant build ports yet but I do not know how to tell if the holding will have that ability in the future.
If the holding is coastal or on a major river then you can build a tradeport. These are both determined by the holding on the barony level being next to the relevant body of water.

For being coastal, that body of water needs to be a sea. Note there are a few fresh water lakes the game considers seas. To figure out which is which, hover your cursor over the body of water. If it says Coastal Sea in the tooltip then all the neighbouring baronies are coastal. If it just says lake, then it doesn't count for being coastal.
 
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