A
Not married then?
@RELee when was the last time you saw an argument over Victoria 2?
Not married then?
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@RELee when was the last time you saw an argument over Victoria 2?
How to speed up this next one? months and months that the construction doesn’t start because there was a lack of lumber, steel and cement, so I put 2 thousand of these products in the stockpile and enabled them to buy for the buildings, but even so I still have 2 thousand of cement in the stockpile, and cement doesn’t reach buildings to start.
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How can I see what countries a foreign nation is allied with?
How can I see what countries a foreign nation is allied with?
Does anyone know how to mod..
clipper_convoy = 50
cost (HPM), but in-game I'm seeing it requires 76 clipper convoys. Similar for other units. I don't think it can be just Supply Consumption, it is only at 120-130%.Poor administration.What modifies army/navy build costs?
I noticed my units need ~50% more goods to be built than defined in their respective files. For instance, Man'o'War has definedclipper_convoy = 50
cost (HPM), but in-game I'm seeing it requires 76 clipper convoys. Similar for other units. I don't think it can be just Supply Consumption, it is only at 120-130%.
All the pops have the same promotion/demotion chance defined I common/pop_types.txt file.Does anyone have a detailed overview of how Pops promote and demote? I've been reading the Wiki but it seems a bit light on detail i.e. some of the types have no mention of the demotion/promotion rules.
Was really trying to understand the flowchart on this wiki page:All the pops have the same promotion/demotion chance defined I common/pop_types.txt file.
I see. I think the easiest way to do this is by looking at the in-game stats. In Population screen you can click on pops icon to open its details. There you'll see probabilities for that pop to promote to every other eligible pop. If you hover over the number, you'll get a breakdown of factors affecting that pop promotion chance.Was really trying to understand the flowchart on this wiki page:
Promotion - Victoria 2 Wiki
vic2.paradoxwikis.com
I am brand new to Vic 2 and Pops so just trying to get a basic (but solid basic) understanding of how they move from one type to another.
Any info on what the colours mean on the different map modes. I'm sure they are very useful but I can't see what they are showing me (at a glance).
To start - Infrastructure. Most of Belgium is Blue, a couple of provinces are not. Only difference I can see is that the blue ones have 0% Infrastructure - whatever that meansWhich map(s)? Most of them should be fairly self-explanatory, especially if you read through the pop-ups when mousing over various areas.
In the blue ones, you can build railroads. The normal ones are already built up to the level you're allowed to build and the red ones are not yet possible to build in because of terrain.To start - Infrastructure. Most of Belgium is Blue, a couple of provinces are not. Only difference I can see is that the blue ones have 0% Infrastructure - whatever that means
Hmm, ok, thanks. Still think I must be missing a key/Legend somewhere because what you'd described isn't obvious - especially to a new player.In the blue ones, you can build railroads. The normal ones are already built up to the level you're allowed to build and the red ones are not yet possible to build in because of terrain.