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Aardvark Bellay

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Bronzie

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If that's a modding question, then please here: https://forum.paradoxplaza.com/forum/index.php?threads/modding-quick-questions-answers.768128/

If not, can you rephrase or elaborate ?

I got a province lets say province Benin in africa.
It is a european nation province(PLC), 0% of PLC pop
Its NOT a colonial province but i sholud be.
How can i set it to a colonial province in game or in the game files?

4.png
 

Aardvark Bellay

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I got a province lets say province Benni in africa.
It is a european nation province(PLC), 0% of PLC pop
Its NOT a colonial province but i sholud be.
How can i set it to a colonial province in game or in the game files?

Looks like it's already a state....

You want to turn that back into a colony ?
.
..
...
edit: to change in the save file, first, make a copy.

Not sure if that already works , but you can try..

Look up the number for the province(s) in History/Provincees or Localisation.
Search in save file for the number + = (ex: 1635=) and a colony has a colonial=2 before the first POP and after fort or garrison or core.

example
Code:
1635=
{
    name="Kwangju"
    owner="GER"
    controller="GER"
    core="KOR"
    garrison=100.000
    railroad=
    {
 4.000 4.000     }
    colonial=2
    aristocrats=
    {
        id=14671

So add the 'colonial' part to get a colony.
 
Last edited:

Bronzie

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Looks like it's already a state....

You want to turn that back into a colony ?
.
..
...
edit: to change in the save file, first, make a copy.

Not sure if that already works , but you can try..

Look up the number for the province(s) in History/Provincees or Localisation.
Search in save file for the number + = (ex: 1635=) and a colony has a colonial=2 before the first POP and after fort or garrison or core.

example
Code:
1635=
{
    name="Kwangju"
    owner="GER"
    controller="GER"
    core="KOR"
    garrison=100.000
    railroad=
    {
 4.000 4.000     }
    colonial=2
    aristocrats=
    {
        id=14671

So add the 'colonial' part to get a colony.

Tried that cuple days ago didnt work.
The file on the screen is from EU4 to Vic 2 converter, its start of the game so of course i want this state as colony its breaking immersion
There are also no indicators in history/province that can be changed to be a colonial province.
So what to do now?

Edit
Got it, adding colonial=2 in history/province does the job
Thx for help!
 
Last edited:

Caislean

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Hi guys, playing the game for the first time. Opted for Japan as I heard that's a good country to start with.

Anyway, question about colonization. I can't seem to convert the colonial provinces into states. Set the NF to immigration to the colonies and then to bureaucrats after POPs hit around 10%. But the icon is still greyed out. Am I missing something? Any advice would be greatly appreciated!

Thanks!
 

jrgen3

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Hi guys, playing the game for the first time. Opted for Japan as I heard that's a good country to start with.

Anyway, question about colonization. I can't seem to convert the colonial provinces into states. Set the NF to immigration to the colonies and then to bureaucrats after POPs hit around 10%. But the icon is still greyed out. Am I missing something? Any advice would be greatly appreciated!

Thanks!
You can only convert colonies to states if you have 1 percent or more bureaucrats of accepted or primary culture in the state. Hovering over the colony icon will display how many bureaucrats you have of accepted or primary culture.
 

REgentle

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Are there any mods that you'd recommend as fundamental enough to take from the very beginning as a first time player? A friend recommended the CWE mod to me, but it seems to have added enough that getting used to it would have its own challenges. Likewise I was tempted to get the PDM mod after seeing its wiki entry but had to remind myself why I'd faltered in starting that CWE game in the first place.
It might seem pretty simple to just play unmodded from there, but I remember reading in some thread a while back that the base game's economy might end up collapsing later on, especially if one ends up with a fully planned economy.
 

LiberiusX

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@REgentle

I’ve played with PDM since my 3rd or 4th campaign and never gone back. My recommendation is to play USA or FRA to learn the vanilla ropes, and then Load up PDM. You’ll be in for quite the treat
 

Thrake

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I never really had trouble with economy collapsing and I've only been playing vanilla. The economy is a bit flawed, but I don't think mods can fix anything with reguards to interest rate money disapearing and supposedly crashing the economy. A few beginer trap to avoid is to build factories that don't pay (factory chain for weapons, cement factory and 1st factory of wood chain tend to do bad, although for war factories you'll want to produce some to not be affected by shortages). Be good to your citizens (they need to fulfil their base needs at least), it will keep revolts to a decent level (first playthrough might very well end with monthly commies rebelions). Prepare yourself for colonization, everyone in the world will unlock the ability to colonize Africa within a few months, if you don't have the technologies required by then you won't have scraps. First priority should be to get enough bureaucrats, countries start with too few to not go bankrupt.
 

LiberiusX

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PDM addresses a lot of the problems that cause endless Communist rebellions. That was one of the reasons I first gave it a try
 

deanwebb

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Are there any mods that you'd recommend as fundamental enough to take from the very beginning as a first time player? A friend recommended the CWE mod to me, but it seems to have added enough that getting used to it would have its own challenges. Likewise I was tempted to get the PDM mod after seeing its wiki entry but had to remind myself why I'd faltered in starting that CWE game in the first place.
It might seem pretty simple to just play unmodded from there, but I remember reading in some thread a while back that the base game's economy might end up collapsing later on, especially if one ends up with a fully planned economy.

I tried PDM, but did not care for some of the tweaks, such as units being 1000 soldiers instead of 3000 soldiers. NNM - New Nations Mod - was the answer for me, as it has all the PDM stuff in it as far as nations, events, and decisions, but without economic or military modifications.
 

LiberiusX

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I tried PDM, but did not care for some of the tweaks, such as units being 1000 soldiers instead of 3000 soldiers. NNM - New Nations Mod - was the answer for me, as it has all the PDM stuff in it as far as nations, events, and decisions, but without economic or military modifications.

I’m pretty sure every brigade in PDM is 3000 soldiers,
 

Thrake

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PDM addresses a lot of the problems that cause endless Communist rebellions. That was one of the reasons I first gave it a try

On the other hand you can play vanilla without facing the monthly commies swarms. I think of it like other game aspects, just like you can crash your economy, you can crash politics. It's just that it's very tedious when you crash the politics. On the bright side, if you give in to communists; state capitalism will prevent capitalists from ruining your economy.
 

JonStryker

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On the other hand you can play vanilla without facing the monthly commies swarms. I think of it like other game aspects, just like you can crash your economy, you can crash politics. It's just that it's very tedious when you crash the politics. On the bright side, if you give in to communists; state capitalism will prevent capitalists from ruining your economy.
Communism works quite well in Victoria 2. Assimilation is up and you get to decide what factories to build in which province. Just building the railways all by yourself is very tedious. I mean I can afford it but I don't really feel like clicking a thousand time to build up infrastracture in my vast African colonies :D
 

TheDungen

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Communism works quite well in Victoria 2. Assimilation is up and you get to decide what factories to build in which province. Just building the railways all by yourself is very tedious. I mean I can afford it but I don't really feel like clicking a thousand time to build up infrastracture in my vast African colonies :D
You do know you can shift click to built in all provinces in a state right?
 

Riotkiller

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You do know you can shift click to built in all provinces in a state right?
If you have enough colonies that doesn't make it much better :p

I recently finished a game as China on PDM, where there was no option to get out of State Capitalism (or Planned Economy) til pretty late on (and well after I'd westernised). The amount of factory upgrading and railway building was quite painful
 

TheDungen

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If you have enough colonies that doesn't make it much better :p

I recently finished a game as China on PDM, where there was no option to get out of State Capitalism (or Planned Economy) til pretty late on (and well after I'd westernised). The amount of factory upgrading and railway building was quite painful
Really? I often build railroads in most of the world just to crash the price of goods I may want.
 

LiberiusX

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Feb 5, 2011
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On the other hand you can play vanilla without facing the monthly commies swarms. I think of it like other game aspects, just like you can crash your economy, you can crash politics. It's just that it's very tedious when you crash the politics. On the bright side, if you give in to communists; state capitalism will prevent capitalists from ruining your economy.


Really? L-F is my absolute favorite policy. I get a huge kick out of seeing the right side of my screen fill up with factory constructions as soon as I elect liberal parties and blasting into first place due to industry score.

I played a Soviet Union run once and while it was fun forcing communism on everyone, building my industry was a total pain in the ass.