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Jorlaan

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There is absolutely no real benefit of any kind to slavery in this game, it was designed that way. Abolish and move on.
 

Poppis

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The trade screen shows the current price of all the goods in the game. But sometimes the price is in different color font. Either black, green or red. Anybody know what the colors represent?
 

brifbates

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The trade screen shows the current price of all the goods in the game. But sometimes the price is in different color font. Either black, green or red. Anybody know what the colors represent?

I believe it is steady, rising, or falling price (trend-wise) but I could be wrong and it's about the supply levels.
 

Aardvark Bellay

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The trade screen shows the current price of all the goods in the game. But sometimes the price is in different color font. Either black, green or red. Anybody know what the colors represent?

(Hover your mouse over it)

The level of demand.
 

Poppis

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I believe it is steady, rising, or falling price (trend-wise) but I could be wrong and it's about the supply levels.

I don't think it's about the price changing as there is the arrow next to the price that shows how the price has changed(green up arrow if it's gone up and a red down arrow if it's gone down since yesterday). And the arrow and the price color are sometimes not the same.

(Hover your mouse over it)

The level of demand.

The hover over doesn't tell what the colors mean though. Also I have seen goods that are in high demand have both red, green and black colors.
 
Last edited:

Aardvark Bellay

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Also I have seen goods that are in high demand have both red, green and black colors.

How shall a price be in red, green and black at the same time ?

Level of demand.....in comparison to supply.
Look at the numbers in the tooltip.
 

Poppis

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How shall a price be in red, green and black at the same time ?

Level of demand.....in comparison to supply.
Look at the numbers in the tooltip.

I mean three different goods, all being in "high demand" according to the tooltip, each with different color price. I went into my current game just now to double check and I actually didn't see any goods with red price and being in "high demand" although I'm pretty sure I've seen that previously. In my current game all prices that were in green, were also in "high demand" and all prices that were red, were "not in high demand" so it might be somehow related to the demands but there were also lots of goods with the price in black, some of which were in "high demand" and some of which were "not in high demand".
 

dude1252

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Be a GP is pretty much the only way.

They can't sphere you if they are at war with you.;)

Not much you can do to be honest. You could try decreasing your relations to slow down their influence. And increase relations with some other GB and hope they start competing for you.

I just lost GP to another country...
Fighting GB as Portugal is a bit hard? I just ended a war against France to be removed form their sphere of infuance and a few days later ... I've been sphered by GB.
 

Savolainen5

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Is there a way to quickly change a country tag?
Do you mean switching to another country or just changing the three-letter tag, like making the UK's tag be not ENG but UNK or something?
 

dude1252

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Who is first one to buy products that my country produce? Factories, or pop?
Let's say my country produce 80 coal/day factories need 70/day and pop (artists) 90/day.
My factories still run out of raw materials even if I have production>demand
 
Last edited:

Savolainen5

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Changing the three letter tag
Change every single reference to it. common/countries.txt, history/countries, all the province ownerships, every decision and event that references, everything. Just have Notepad++ search through your whole installation and replace everything that matches the case. Doublecheck so you don't mess anything up that doesn't happen to contain the tag.
 

CreeperJ321

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Change every single reference to it. common/countries.txt, history/countries, all the province ownerships, every decision and event that references, everything. Just have Notepad++ search through your whole installation and replace everything that matches the case. Doublecheck so you don't mess anything up that doesn't happen to contain the tag.
Thank you
 

durvas

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Code:
    trigger = {
        owner = { is_substate = no }
        owner = { NOT = { has_country_modifier = preparations_to_kill } NOT = { any_owned_province = { has_province_modifier = genocide } } }
        NOT = {
            is_core = THIS
            has_province_modifier = core_integration
            has_province_modifier = integration_refusal
            has_province_modifier = nationalist_agitation
        }
        controlled_by = THIS
        owned_by = THIS
        is_colonial = no
        is_overseas = no
        OR = {
            is_primary_culture = yes
            is_accepted_culture = yes
        }
        any_neighbor_province = { is_core = THIS }
        owner = {
            civilized = yes
            is_vassal = no
            war = no
        }
    }

This is the gain core event for HPM and I have some questions about the modifiers, specifically 'is_overseas = no' and 'any_neighbor_province = { is_core = THIS }'.

1) Are both of these conditions required? Say I'm Mexico and I take Florida, can I still get cores there?

2) If my only cores were on a different continent from my capital, would I never get any cores?
 

jrgen3

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Code:
    trigger = {
        owner = { is_substate = no }
        owner = { NOT = { has_country_modifier = preparations_to_kill } NOT = { any_owned_province = { has_province_modifier = genocide } } }
        NOT = {
            is_core = THIS
            has_province_modifier = core_integration
            has_province_modifier = integration_refusal
            has_province_modifier = nationalist_agitation
        }
        controlled_by = THIS
        owned_by = THIS
        is_colonial = no
        is_overseas = no
        OR = {
            is_primary_culture = yes
            is_accepted_culture = yes
        }
        any_neighbor_province = { is_core = THIS }
        owner = {
            civilized = yes
            is_vassal = no
            war = no
        }
    }

This is the gain core event for HPM and I have some questions about the modifiers, specifically 'is_overseas = no' and 'any_neighbor_province = { is_core = THIS }'.

1) Are both of these conditions required? Say I'm Mexico and I take Florida, can I still get cores there?

2) If my only cores were on a different continent from my capital, would I never get any cores?
1) Yes, all the conditions have to be met. If you are Mexico and take Florida without a land bridge of cored provinces, you won't get any cores there. The provinces also have to be accepted or primary culture to be cored.
2) Yes, unless you have a land bridge from your capital to those provinces (say from Mexico City to somewhere in South America), you would never gain any cores in that scenario.

Of course, this only applies if that's the only event to give cores in HPM.