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Aardvark Bellay

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Have you tried registering your game?

What has registering the game on the forum to do with an event not usable in the console since 3.04 ??

Apart from that, he started a thread on this topic, currently ranked in second place.
 

LiberiusX

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What has registering the game on the forum to do with an event not usable in the console since 3.04 ??

Apart from that, he started a thread on this topic, currently ranked in second place.

There is a tech support and bug report forum for problems like this.

I don't see his thread? Mind linking me?
 

Aardvark Bellay

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There is a tech support and bug report forum for problems like this.

Well that admittedly makes sense of sorts...if anyone would care what gets posted there and if it wouldn't have been posted before.
Thanks, as my question was an honest one. :(:confused:

I don't see his thread? Mind linking me?

Damn, i was wrong in so far, that he didn't start the thread, but added his post to it.
Ooopsie.
https://forum.paradoxplaza.com/forum/index.php?threads/trouble-after-installing-hod.1017572/

It's a console command issue, not a regular issue, and known, but you are right that this would be more fitting in the.....Modding subforum. :D
Or so.....wherever.

I guess i'm in the process of making friends again....:rolleyes:
sorry.
 
Last edited:

LiberiusX

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Well that admittedly makes sense of sorts...if anyone would care what gets posted there and if it wouldn't have been posted before.
Thanks, as my question was an honest one. :(:confused:



Damn, i was wrong in so far, that he didn't start the thread, but added his post to it.
Ooopsie.
https://forum.paradoxplaza.com/forum/index.php?threads/trouble-after-installing-hod.1017572/

It's a console command issue, not a regular issue, and known, but you are right that this would be more fitting in the.....Modding subforum. :D
Or so.....wherever.

I guess i'm in the process of making friends again....:rolleyes:
sorry.

No worries
 

dude1252

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https://imgur.com/a/sSgs6
Why my factories sometimes run out of coal even after I gained provinces producing it?
Should I change something in my Bugdet stuff? I usually run 100% taxes but can't right now.
Is it worth trying to change my protectorate to colony and to core states?
Which party is the best to pass reformes and for economy?
How does the tariffs work?
 

thedarkendstar

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https://imgur.com/a/sSgs6
Why my factories sometimes run out of coal even after I gained provinces producing it?
Should I change something in my Bugdet stuff? I usually run 100% taxes but can't right now.
Is it worth trying to change my protectorate to colony and to core states?
Which party is the best to pass reformes and for economy?
How does the tariffs work?
Go into trade click o coal see what your production is then your demand.
 

dude1252

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Go into trade click o coal see what your production is then your demand.
OK I checked it and my production is a bit smaller then demands but I have 30 coal in storage why they don't use it?

https://imgur.com/a/sSgs6
Should I change something in my Bugdet stuff? I usually run 100% taxes but can't right now.
Is it worth trying to change my protectorate to colony and to core states?
Which party is the best to pass reformes and for economy?
How does the tariffs work?
 

Kovax

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The problem is that almost all of the answers depend on which country you're playing.

The budget varies widely from country to country, but if you can finance at least 50% Admin, Military, and Education and keep your taxes under 100%, then you probably don't want 100% taxes. Basically, it makes for a lot of unhappy peasants who WILL revolt at some point. The more they have to spend, the more that your Artisans and factories can earn. Tariffs go from subsidizing products so your people can afford to buy them (which means your domestic producers can't compete), to making foreign goods unaffordable, which is fine if your economy produces everything, but not so fine if it means that the pops can't buy their basic necessities. More importantly, poor people don't promote, so you'll end up with less middle-class for later in the game when you need them. A SMALL tariff income is fine, and even necessary for some countries, but don't overdo it.

More importantly, what's the Administrative Efficiency in your more populous and prosperous provinces? If it's low, there's your problem: not enough of your imposed tax burden is actually being collected. A National Focus point to promote the hiring of Administrators (Bureaucrats) can lead to a much healthier income at the same tax level. I shoot for around 80%, and let the normal tech improvements and gradual bureaucratic "bloat" bring that up to 100% over time, rather than boost it early and then have it balloon into some paperwork monster that eats twice as much administrative salary as is needed (anything over 100% efficiency is wasted, yet you're paying for it).

Colonies can be converted into states, but if you don't have the money to invest and make them a financial benefit rather than a liability, then there's not a lot of reason.

Remember that any changes you make in the sliders may take months or years to have a noticeable effect. Don't expect to see dramatic changes in a matter of days.

Basically, we would need more info to give you a more detailed response. I'm not a great player, but good enough to at least give some basic hints.
 

Aardvark Bellay

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OK I checked it and my production is a bit smaller then demands but I have 30 coal in storage why they don't use it?

Your factories don't use or rather don't have access to your storage, assuming you refer to your stockpile with 'storage'
and that you got both expansions and play 3.03 or 04.

Regarding the Production window, hover your mouse over the numbers and the coal and a tooltip will show up and tell you more.
 
Last edited:

dude1252

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The problem is that almost all of the answers depend on which country you're playing.

The budget varies widely from country to country, but if you can finance at least 50% Admin, Military, and Education and keep your taxes under 100%, then you probably don't want 100% taxes. Basically, it makes for a lot of unhappy peasants who WILL revolt at some point. The more they have to spend, the more that your Artisans and factories can earn. Tariffs go from subsidizing products so your people can afford to buy them (which means your domestic producers can't compete), to making foreign goods unaffordable, which is fine if your economy produces everything, but not so fine if it means that the pops can't buy their basic necessities. More importantly, poor people don't promote, so you'll end up with less middle-class for later in the game when you need them. A SMALL tariff income is fine, and even necessary for some countries, but don't overdo it.

More importantly, what's the Administrative Efficiency in your more populous and prosperous provinces? If it's low, there's your problem: not enough of your imposed tax burden is actually being collected. A National Focus point to promote the hiring of Administrators (Bureaucrats) can lead to a much healthier income at the same tax level. I shoot for around 80%, and let the normal tech improvements and gradual bureaucratic "bloat" bring that up to 100% over time, rather than boost it early and then have it balloon into some paperwork monster that eats twice as much administrative salary as is needed (anything over 100% efficiency is wasted, yet you're paying for it).

Colonies can be converted into states, but if you don't have the money to invest and make them a financial benefit rather than a liability, then there's not a lot of reason.

Remember that any changes you make in the sliders may take months or years to have a noticeable effect. Don't expect to see dramatic changes in a matter of days.

Basically, we would need more info to give you a more detailed response. I'm not a great player, but good enough to at least give some basic hints.

Well here are some screenshots https://imgur.com/a/sSgs6
I'm playing Portugal. It is my 1st game so I'm a bit confused. My administative efficiency is 100% in all my cores. I've Laissez Faire right now and Liberal party in charge. I outlaw slavery.
I've gained lots of African territory with good trade goods. I'm on 9th place in ranking and I'll probably be an Great Power after Race for Africa and after I build my army.

Is it worth going for political and social reforms? If so which party is best for it, Liberals? I need tip what I suppose to do right now.
 

Jorlaan

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Liberals will help you pass reforms on the political side. Socialists will help you pass reforms on the social side.
Ideally you want liberals early and socialists later if you want to pass all reforms.
Some would disagree but I personally like encouraging communists later ,as if you get elected governments with communists you'll avoid a lot of the pesky communist revolts (but not all, you'll still get some) and pass reforms.

Making colonies states will add the various people who live there in to the overall political framework, if it's a state they can vote, remember that. It is also not always easy to make colonies states, as you need a certain amount of your main primary culture pop living there. You can help encourage this with the immigrating NF, I do find this can really help if I want to state a colony in the long run. Colonies with high local populations will be much harder to make states, especially as a country like Portugal which has a fairly low population to begin with.
 

thedarkendstar

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Socialist reforms you always wanna pick are health care and education Population is really important and you want to max out growth.
 

Jorlaan

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Oh my god I can't believe I didn't mention pop growth thank you thedarkendstar!

In any Victoria 2 game you play regardless of country, you want population as high as possible. Always rush medicine! Like always rush medicine!
This tech has 3 pop growth inventions that will greatly help you especially the earlier you take them. Remember this is a game and things are essentially exponential, growth makes growth go faster to put it very badly :D.

Healthcare reforms should generally always be the first social reforms you take, pop growth is KING.

Also make sure to take education techs up to the one that unlocks Darwinism ASAP, that'll help get your population literate fast. A literate population is key to reforms, I meant to mention that earlier.
 

Kovax

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Is it worth going for political and social reforms? If so which party is best for it, Liberals? I need tip what I suppose to do right now.
Other than Health Care and Education, most of the reforms can be enacted when you NEED to in order to reduce Militancy, rather than because you want to. Basically, they cost you money or political support, and don't actually GAIN you all that much in return (unless you're in the New World, in which case they boost immigration considerably).

Liberal parties are best for passing political reforms, and Socialist parties are best for passing social reforms. Conservative parties are best for maintaining a stable country that you can actually control. I've been known to foster a bit of militancy (via event choices and various other means) in order to pass Health Care reforms, and generally allow a few political reforms.....otherwise I try to limit reforms to what I absolutely have no choice but to accept.
 

dude1252

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How does sphere of influence work for tariffs? I was sphered by France and my tariffs just dies.
My factories are just out compared by my artists but only in products that use materials that my country have. (+ They produce things that my factories don't) Is that good? It is 1877.
 

Poppis

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How does sphere of influence work for tariffs? I was sphered by France and my tariffs just dies.

Tariffs only apply to goods that are bought from the world market. Since France sphered you, all their goods are now available to your pops/factories in the common market and so you lose most of your tariffs.
 

LlamasUnite

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How does sphere of influence work for tariffs? I was sphered by France and my tariffs just dies.
My factories are just out compared by my artists but only in products that use materials that my country have. (+ They produce things that my factories don't) Is that good? It is 1877.
Tariffs only apply to goods bought from the world market, when you're sphered your pops will always buy from your sphere master first, which is tariff free. So by being sphered you gain preferential access to goods from your sphere master, but it will cripple your tariff income.
In the early game artisans are really your only option for producing things unless you're the UK/France/Prussia. Around 1870 if you're keeping up on industrial/commerce tech your factories should start to be competitive, and are definitely something you should be investing in.
 

dude1252

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Is it worth bulding ships and expanding ports only to create full states form colonial states.
Is making slawelry outlaw worth for someone who is going to colonize most of Africa? What are benefits of outlawing and not doing that?
How do I sphere another country? I've become a great power as Portugal and I want to sphere Spain and Brazil. What I suppose to do. (They aren't GP and aren't sphered.)
 
Last edited:

thedarkendstar

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Is it worth bulding ships and expanding ports only to create full states form colonial states.
Is making slawelry outlaw worth for someone who is going to colonize most of Africa? What are benefits of outlawing and not doing that?
How do I sphere another country? I've become a great power as Portugal and I want to sphere Spain and Brazil. What I suppose to do. (They aren't GP and aren't sphered.)
Yeah outlaw it there is basically no reason to keep it especially late game.