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Mjarr

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I recall difficulty settings influence AI research rate, fixed arbitrary boosts (like +10% to production etc).

DoWing country you liberated should be possible.

Leader prestige increases morale and organisation, and very high prestige leaders may even counteract their own default negative traits. However replacing prestigeous leader with less-prestigeous leader gives your country a prestige hit and the game warns you about it with are you sure- prompt.
 

InstallDemocrac

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Has anyone figured out the reason for certain items becoming completely nonsexistent/unavailable yet? Like horses and steam ships
 

Savolainen5

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Has anyone figured out the reason for certain items becoming completely nonsexistent/unavailable yet? Like horses and steam ships
Can you expand on that? Do you mean goods? In vanilla, there are steamers as goods, and horses are probably assumed to be so widespread as to not be a consideration.
 

InstallDemocrac

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Can you expand on that? Do you mean goods? In vanilla, there are steamers as goods, and horses are probably assumed to be so widespread as to not be a consideration.
Oh, yes, I mean in the PDM mods and sub mods. From my experience things like steamers, horses and artillery often become absolutely nonexistent for years at a time, stopping the player from expanding military strength among other things
 

Savolainen5

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Oh, yes, I mean in the PDM mods and sub mods. From my experience things like steamers, horses and artillery often become absolutely nonexistent for years at a time, stopping the player from expanding military strength among other things
It'll be better to post in their subforum about that, since this topic is more focused on game mechanics in vanilla. It probably has something to do with the economic changes in that mod family.
 
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grommile

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Oh, yes, I mean in the PDM mods and sub mods. From my experience things like steamers, horses and artillery often become absolutely nonexistent for years at a time, stopping the player from expanding military strength among other things
The short answer is "Vicky 2's economic mechanics do some odd things, and even clever people like the PDM maintainers have difficulties with them, and modders-of-mods aren't necessarily going to be as clever as the people who wrote the mods they're modding."

(The base game has some nasty early-game shortages too.)
 
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grimkm

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The short answer is "Vicky 2's economic mechanics do some odd things, and even clever people like the PDM maintainers have difficulties with them, and modders-of-mods aren't necessarily going to be as clever as the people who wrote the mods they're modding."

(The base game has some nasty early-game shortages too.)

Yes clippers are steamers (amongst others) are in massive shortage when the larger GP's expand their navies. Getting a navy started is almost impossible if you are low down in the ranks.
 

subjunctive

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How do you play as non-starter/beyond-1836 countries as they're characterized in the history.txt at the beginning of the game? I noticed there's a difference in their government/reforms etc. when simply releasing them and "playing as" dominions, and how they're designed to emerge naturally through the course of the game.

For example, in the history.txt, the Philippines is a presidential dictatorship with several social reforms enacted. If I just select Spain and release it as a dominion, it starts as an absolute monarchy with no social reforms. Is there a way to play such nations under the conditions specified in the history.txt at the beginning? Because just releasing them as dominions seems to start them off differently.
 

Savolainen5

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How do you play as non-starter/beyond-1836 countries as they're characterized in the history.txt at the beginning of the game? I noticed there's a difference in their government/reforms etc. when simply releasing them and "playing as" dominions, and how they're designed to emerge naturally through the course of the game.

For example, in the history.txt, the Philippines is a presidential dictatorship with several social reforms enacted. If I just select Spain and release it as a dominion, it starts as an absolute monarchy with no social reforms. Is there a way to play such nations under the conditions specified in the history.txt at the beginning? Because just releasing them as dominions seems to start them off differently.
Not without editing the game files (province history, changing ownership) or allowing game events to establish the country as the history files intend. Releasing countries causes them to have all the same political and technological stuff as the parent.
 

subjunctive

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I see.. that seems cumbersome. Looking through the events folder, it doesn't seem as though there's an event that triggers the PHL as an independent country on account of it coming about from the Spanish-American War, and it would have to be acquired that way I suppose.

But, if I just edit the province files to have PHL as the owner, the Philippines as described in the history.txt would exist? I don't need to edit anything else?
 

Savolainen5

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But, if I just edit the province files to have PHL as the owner, the Philippines as described in the history.txt would exist? I don't need to edit anything else?

That should be it!
 

subjunctive

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Another thing: how do you edit the country's literacy level in the history.txt? I managed to change the ruling party and starting technologies correctly (in the case of the technologies, the start date was 1861.1.1, and I just set it to 1836.1.1).

But the literacy level doesn't match in-game, in fact it's at 0.

In the history.txt, PHL's literacy is 0.28, which I assume to be 28%. Even when I change it to another number, it stays at 0. I noticed there's a discrepancy between the history.txt literacy of some colonialist nations because they own non-states with lower literacy, but otherwise there's no reason for this to be at 0; I started it off with all core provinces and put "civilized_yes."

And when I look at the population screen of each province, all pops have a literacy between 10% and 28%. So why doesn't it add up?

But the starting research point level is at 2.84, however.
 

Savolainen5

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I just did a bit of testing. It looks like the literacy number sets the literacy for primary and accepted culture POPs. Anyone not on that list gets set at 10% if they're low-strata (I didn't check to see what middle and high strata unaccepted POPs get for literacy, as I check with Luxembourg).
 

Aardvark Bellay

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Thank You.

New question: As Russia:

Persia and a couple of allies declared war on Kiva to get Kivan Turkmenia. I figured since they were after one end of Kiva, I would go after the other which is Kivan Uzbekia. Worked up the justification, but I could only go after the one everyone else is fighting for. I don't want it. I don't need wheat, I wanted the top half. How do I get the one I want instead? Both provinces have suitable life ratings and are in walking distance.

Edit: I picked Consessions as my goal. Should I have picked something else?