Can you expand on that? Do you mean goods? In vanilla, there are steamers as goods, and horses are probably assumed to be so widespread as to not be a consideration.Has anyone figured out the reason for certain items becoming completely nonsexistent/unavailable yet? Like horses and steam ships
Oh, yes, I mean in the PDM mods and sub mods. From my experience things like steamers, horses and artillery often become absolutely nonexistent for years at a time, stopping the player from expanding military strength among other thingsCan you expand on that? Do you mean goods? In vanilla, there are steamers as goods, and horses are probably assumed to be so widespread as to not be a consideration.
It'll be better to post in their subforum about that, since this topic is more focused on game mechanics in vanilla. It probably has something to do with the economic changes in that mod family.Oh, yes, I mean in the PDM mods and sub mods. From my experience things like steamers, horses and artillery often become absolutely nonexistent for years at a time, stopping the player from expanding military strength among other things
The short answer is "Vicky 2's economic mechanics do some odd things, and even clever people like the PDM maintainers have difficulties with them, and modders-of-mods aren't necessarily going to be as clever as the people who wrote the mods they're modding."Oh, yes, I mean in the PDM mods and sub mods. From my experience things like steamers, horses and artillery often become absolutely nonexistent for years at a time, stopping the player from expanding military strength among other things
The short answer is "Vicky 2's economic mechanics do some odd things, and even clever people like the PDM maintainers have difficulties with them, and modders-of-mods aren't necessarily going to be as clever as the people who wrote the mods they're modding."
(The base game has some nasty early-game shortages too.)
Not without editing the game files (province history, changing ownership) or allowing game events to establish the country as the history files intend. Releasing countries causes them to have all the same political and technological stuff as the parent.How do you play as non-starter/beyond-1836 countries as they're characterized in the history.txt at the beginning of the game? I noticed there's a difference in their government/reforms etc. when simply releasing them and "playing as" dominions, and how they're designed to emerge naturally through the course of the game.
For example, in the history.txt, the Philippines is a presidential dictatorship with several social reforms enacted. If I just select Spain and release it as a dominion, it starts as an absolute monarchy with no social reforms. Is there a way to play such nations under the conditions specified in the history.txt at the beginning? Because just releasing them as dominions seems to start them off differently.
But, if I just edit the province files to have PHL as the owner, the Philippines as described in the history.txt would exist? I don't need to edit anything else?
Where are the save games?