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durvas

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Do deaths from attrition in enemy territory count towards war exhaustion? Would marching a stack back and forth between two low supply provinces hurt you (other than the dead pops, but that's the point)?
 

grommile

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My question is: why do certain nations and regions have populations that just don't seem interested in reform? Is it something hardcoded, or....?
European liberalism is given a sizeable push by the Springtime of Nations. (I had one Prussia game where I ended up with the "natural" position of the Upper House (i.e. when it isn't skewed by having recently passed a reform) being an absolute Liberal majority.)

Countries that need to Westernize will never benefit from the Springtime of Nations.
 

DesNibelungen

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Countries that need to Westernize will never benefit from the Springtime of Nations.

Thank you. If I do get the opportunity to choose a political reform, what is the best reform to choose in order to encourage further reforms? I know there is one reform that specifically increases political reform desire, but that doesn't help if it's not impacting the Upper House - so is it better to liberalize voting rules instead, allowing the middle class to vote and so on?
 

Nerva

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Do deaths from attrition in enemy territory count towards war exhaustion? Would marching a stack back and forth between two low supply provinces hurt you (other than the dead pops, but that's the point)?
I haven't tested it, but based on everything I've pieced together about War Exhaustion, I don't think attrition increases WE -- the only time loss of life matters is when you lose battles.

Also, see this thread I started on War Exhaustion, which asks your question:

https://forum.paradoxplaza.com/foru...-are-all-the-causes-of-war-exhaustion.880282/
 

grimkm

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How come non cored colonial states can be turned into states proper so quick towards the end of the game? I just turned all of Africa except Sokoto and Ethiopea states I had conquered. I have noticed this in previous games and tried out my theories, i.e related to techs (edu and admin efficiency) that send more home culture out and increase promotion/demotion efficiency. Essentially, you stick a bureaucrat NF and it just ticks along quite fast. This could be really beneficial for smaller countries like Sweden/Scandinavia which I did this with in my last game. I have noticed this before as well but never quite figured out where this change happens.
 

austrianemporer

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How come non cored colonial states can be turned into states proper so quick towards the end of the game? I just turned all of Africa except Sokoto and Ethiopea states I had conquered. I have noticed this in previous games and tried out my theories, i.e related to techs (edu and admin efficiency) that send more home culture out and increase promotion/demotion efficiency. Essentially, you stick a bureaucrat NF and it just ticks along quite fast. This could be really beneficial for smaller countries like Sweden/Scandinavia which I did this with in my last game. I have noticed this before as well but never quite figured out where this change happens.
As the game progresses, you unlock more colonial migration tech which in the end, actually floods your colonies with immigrants (the less you have, the more likely you'll make states out of them). THen, you just stick a Bureaucrat focus in the colony (or wait with high admin spending) and turn the colonies into states.
 

grimkm

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As the game progresses, you unlock more colonial migration tech which in the end, actually floods your colonies with immigrants (the less you have, the more likely you'll make states out of them). THen, you just stick a Bureaucrat focus in the colony (or wait with high admin spending) and turn the colonies into states.

I get this mechanic, but I am converting states where I don't have 1% of my own pop in, but they convert as long as they are non cored states with 1% crats. Playing as Scandinavia, it's a little tricky to flood all of Africa. I couldn't repeat this in the states that had cores i.e Ethiopia and Sokoto. I mnaged to convert every single state I had colonised in Africa to a state proper, and I had most of Africa from just east of mali/mauritania down to south africa.
 

baronbowden

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Hey guys quick question.

The event that triggers on a province level that reads something like "dig deeply" (with a newspaper heading of Iron and blood) and then gives the province an increase of 125% mining efficiency (or something like that), anyone know the ID?

For that matter is there actually a comprehensive list of province tied events in the game anywhere?

Thanks in advance,

BB
 
Last edited:

Nerva

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As the game progresses, you unlock more colonial migration tech which in the end, actually floods your colonies with immigrants (the less you have, the more likely you'll make states out of them). THen, you just stick a Bureaucrat focus in the colony (or wait with high admin spending) and turn the colonies into states.
I started a thread a while back that asked if you have a bunch of Protectorates that you want to turn into States, is it better to promote all of them to Colonies ASAP, or is it better to promote them one-at-a-time to Colonies.

https://forum.paradoxplaza.com/foru...tes-to-colonies-or-just-one-at-a-time.873379/

Or put another way, if you have 10 colonies does it cause 10x colonial migration compared to having just 1 colony, or is the total amount of migration constant and having 1 colony will cause it to become a state 10x faster than if you had 10 colonies?

I didn't really get a definitive answer in that thread -- I had hoped that someone would have done it both ways and would have seen a clear pattern for how it works.
 

Aedelvice

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Anyone know where mod screenshots are installed? I've taken a bunch whilst running the new nations mod and I can't find them in the directories I expected to find them...

e: nevermind, I'm a moron.
 

Fanstar1

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Hey guys quick question.

The event that triggers on a province level that reads something like "dig deeply" (with a newspaper heading of Iron and blood) and then gives the province an increase of 125% mining efficiency (or something like that), anyone know the ID?

For that matter is there actually a comprehensive list of province tied events in the game anywhere?

Thanks in advance,

BB
That event is blood and iron mine
 

austrianemporer

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I started a thread a while back that asked if you have a bunch of Protectorates that you want to turn into States, is it better to promote all of them to Colonies ASAP, or is it better to promote them one-at-a-time to Colonies.

https://forum.paradoxplaza.com/foru...tes-to-colonies-or-just-one-at-a-time.873379/

Or put another way, if you have 10 colonies does it cause 10x colonial migration compared to having just 1 colony, or is the total amount of migration constant and having 1 colony will cause it to become a state 10x faster than if you had 10 colonies?

I didn't really get a definitive answer in that thread -- I had hoped that someone would have done it both ways and would have seen a clear pattern for how it works.
I think the migration is constant. Only growth in your states will increase colonial immigration (and some other arcane mechanics I am not sure of). So its constant so more colonies means less states.
 

Aardvark Bellay

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durvas

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What changes a possible rebel brigade (first column in rebel screen) into one ready to join an uprising? The wiki says that higher militancy pops fund rebellions. If the country is completely occupied, does that cut down on rebellions more than if it's only partially occupied?