Do deaths from attrition in enemy territory count towards war exhaustion? Would marching a stack back and forth between two low supply provinces hurt you (other than the dead pops, but that's the point)?
European liberalism is given a sizeable push by the Springtime of Nations. (I had one Prussia game where I ended up with the "natural" position of the Upper House (i.e. when it isn't skewed by having recently passed a reform) being an absolute Liberal majority.)My question is: why do certain nations and regions have populations that just don't seem interested in reform? Is it something hardcoded, or....?
Countries that need to Westernize will never benefit from the Springtime of Nations.
I haven't tested it, but based on everything I've pieced together about War Exhaustion, I don't think attrition increases WE -- the only time loss of life matters is when you lose battles.Do deaths from attrition in enemy territory count towards war exhaustion? Would marching a stack back and forth between two low supply provinces hurt you (other than the dead pops, but that's the point)?
As the game progresses, you unlock more colonial migration tech which in the end, actually floods your colonies with immigrants (the less you have, the more likely you'll make states out of them). THen, you just stick a Bureaucrat focus in the colony (or wait with high admin spending) and turn the colonies into states.How come non cored colonial states can be turned into states proper so quick towards the end of the game? I just turned all of Africa except Sokoto and Ethiopea states I had conquered. I have noticed this in previous games and tried out my theories, i.e related to techs (edu and admin efficiency) that send more home culture out and increase promotion/demotion efficiency. Essentially, you stick a bureaucrat NF and it just ticks along quite fast. This could be really beneficial for smaller countries like Sweden/Scandinavia which I did this with in my last game. I have noticed this before as well but never quite figured out where this change happens.
As the game progresses, you unlock more colonial migration tech which in the end, actually floods your colonies with immigrants (the less you have, the more likely you'll make states out of them). THen, you just stick a Bureaucrat focus in the colony (or wait with high admin spending) and turn the colonies into states.
I started a thread a while back that asked if you have a bunch of Protectorates that you want to turn into States, is it better to promote all of them to Colonies ASAP, or is it better to promote them one-at-a-time to Colonies.As the game progresses, you unlock more colonial migration tech which in the end, actually floods your colonies with immigrants (the less you have, the more likely you'll make states out of them). THen, you just stick a Bureaucrat focus in the colony (or wait with high admin spending) and turn the colonies into states.
That event is blood and iron mineHey guys quick question.
The event that triggers on a province level that reads something like "dig deeply" (with a newspaper heading of Iron and blood) and then gives the province an increase of 125% mining efficiency (or something like that), anyone know the ID?
For that matter is there actually a comprehensive list of province tied events in the game anywhere?
Thanks in advance,
BB
That event is blood and iron mine
Sorry, but I don'tAny idea what the event ID is?
Found it. 12120. It's in WorkPlaceEventsAny idea what the event ID is?
Found it. 12120. It's in WorkPlaceEvents
I think the migration is constant. Only growth in your states will increase colonial immigration (and some other arcane mechanics I am not sure of). So its constant so more colonies means less states.I started a thread a while back that asked if you have a bunch of Protectorates that you want to turn into States, is it better to promote all of them to Colonies ASAP, or is it better to promote them one-at-a-time to Colonies.
https://forum.paradoxplaza.com/foru...tes-to-colonies-or-just-one-at-a-time.873379/
Or put another way, if you have 10 colonies does it cause 10x colonial migration compared to having just 1 colony, or is the total amount of migration constant and having 1 colony will cause it to become a state 10x faster than if you had 10 colonies?
I didn't really get a definitive answer in that thread -- I had hoped that someone would have done it both ways and would have seen a clear pattern for how it works.
www.victoria2wiki.com/ProvincesIs there a way to quickly find a resource on the map ? Maybe a ledger page ?
Yeah...You responded to a five year old post and the appropriate wiki link for the time was posted further down.
Just sayin.....