It's supposed to have an event with Prussia (I think) that makes it stop being a core. Or something. In any case, I believe it's supposed to resolve by event.
Ah, i see. Tag switched to them and they still need another tech to activate that decision. Does that mean i have to wait for them to remove that core before i can become the German Empire?
It's a pain trying to influence them since France has them in their sphere, and without a shared border with the Swiss, France has more influence than me.
I started a game as Panjab and Westernized. Now I would like to pass political and social reforms, but the problem is that my "social" and "liberal" political percentages (the ones you need to raise to pass reforms) just keeping trending downward. Right after westernizing I was able to pick one political reform. After that, the percentages were around 45/45% for the two factions. Ever since then they have drifted downward, now into the low 30s. I'll never be able to pick another reform!
Things I have tried:
1) Use NF to raise "Liberal" support in my states. I raised it from nothing to 3+% in my most populous states, but it seemed to not help at all.
2) Changed the upper house to the liberal party. That wrecked my budget and didn't help.
3) Took every opportunity to raise consciousness. Didn't help, plus my consciousness is really low, around .3-.5.
4) Took every opportunity (that I could see) to choose techs that raise the desire for reforms.
I'm an absolute monarchy (and want to not be). I get independence revolts that are easily crushed. Otherwise, the sheep seem content with their situation. Why can't I get some reforms?
Thanks!
The NF just determines voting support. It doesn't affect the Upper House, nor pop ideology.
Changing your UH does seem to help, but not sure on specifics. From experience, it seems like with a reactionary UH in power, there's much less support for reform, even if the UH is composed exclusively of liberals.
The only realistic way of getting reforms in crap countries is by being gamey and getting lots of militancy. Start a war you can easily win, let them occupy some cores to drive war exhaustion (and thus militancy) up, and then don't enforce that wargoal when you win for even more militancy.
Every bit of militancy raises UH support for reform.
The game mechanics don't lend themselves to reform for the non-major countries. CON disappears too easily for monarchies because of all the inventions from the Culture tech tree, and any growth is destroyed by Clergy pops which you inveitably will have in every state. No CON means no reform desire, and no reform desire means you have to piss around with MIL to get anywhere.