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Weltschmerz

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Quick Question: is the only way to solve unemployment in RGOs that are not in high demand is to artificially inflate the price through Govt purchases? Note: I mean the specific context where the RGO resource is unavailable yet desperately needed by domestic industry. For example, I need rubber for my nascent automotive industry. My dilemma is that my rubber provinces are sitting at 90% unemployment due to low demand for rubber. If I set Govt purchases for large rubber quantities the rubber RGOS start filling up with laborers, solving unemployment and helping my industry. Although the artificial demand slowly subsides and we're back to our original starting position. Paradoxically, if I attempt to expand my industries which use rubber as an input, thereby creating actual demand, the factories still struggle to get rubber (despite being in low demand, the quantity is also very low). Anyone ever run in to this problem, i.e., RGO unemployment in a province that contains a vital resource but one in low demand thus discouraging increased volume?
 

austrianemporer

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Quick Question: is the only way to solve unemployment in RGOs that are not in high demand is to artificially inflate the price through Govt purchases? Note: I mean the specific context where the RGO resource is unavailable yet desperately needed by domestic industry. For example, I need rubber for my nascent automotive industry. My dilemma is that my rubber provinces are sitting at 90% unemployment due to low demand for rubber. If I set Govt purchases for large rubber quantities the rubber RGOS start filling up with laborers, solving unemployment and helping my industry. Although the artificial demand slowly subsides and we're back to our original starting position. Paradoxically, if I attempt to expand my industries which use rubber as an input, thereby creating actual demand, the factories still struggle to get rubber (despite being in low demand, the quantity is also very low). Anyone ever run in to this problem, i.e., RGO unemployment in a province that contains a vital resource but one in low demand thus discouraging increased volume?
A. Rubber shuold not be in low demand. Are you not at 1900 or 1890 yet?

B. Laborers will automatically convert. I guess government support would help but not much unless you have high tariffs and lots of money.
 

Weltschmerz

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A. It's 1905. I, the Ottomans, basically have a monopoly on electrical-related industry. Rubber, is in fact, in low demand by about 10 units or so.

B. I've decided to increase Govt purchases for rubber & expand my automobile industry simultaneously. Hopefully, the price of rubber will shoot up until it is in high demand, and high demand will funnel more laborers into RGOs alleviating unemployment and then my factories will get their required rubber.
 

austrianemporer

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A. It's 1905. I, the Ottomans, basically have a monopoly on electrical-related industry. Rubber, is in fact, in low demand by about 10 units or so.

B. I've decided to increase Govt purchases for rubber & expand my automobile industry simultaneously. Hopefully, the price of rubber will shoot up until it is in high demand, and high demand will funnel more laborers into RGOs alleviating unemployment and then my factories will get their required rubber.
Okay, that should work.
 

trevi2

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Hi,

I am playing with Spain, and as you know I have colonies such as Cuba and Philipines. The population of those colonies do they have the same benefits of the Spanish territory? I mean should I invest any effort in NF regarding culture, or bureaucracy, or the NF in the colonies should only aim soldiers?
 

Weltschmerz

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Hi,

I am playing with Spain, and as you know I have colonies such as Cuba and Philipines. The population of those colonies do they have the same benefits of the Spanish territory? I mean should I invest any effort in NF regarding culture, or bureaucracy, or the NF in the colonies should only aim soldiers?

The main advantage of turning a colony into a state is that only states can have factories. When RGOs become too efficient you'll start to see a spike in unemployment. That being said, there will be zero natural demotion to craftsman. Note: upgrading also frees up valuable colonial points.

The key towards upgrading to full states lies in whether or not it is actually viable. Remember, you need 1% of accepted culture bureaucrats. Sometimes the colony is too large, and the size of POPs belonging to your accepted culture too small, for the NF to ever be worth it. In fact, NF bureaucrats is sometimes simply a waste. The wiki states that 5% accepted culture POPs renders it viable - I'd say it is more like 10%.
 
Last edited:

Weltschmerz

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As it pertains to the prior post about upgrading colonies into states: is it useful to utilize the immigration NF to encourage accepted cultures to migrate to colonies in order to later utilize the promote bureaucrat NF?
 

thexmassteam

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As it pertains to the prior post about upgrading colonies into states: is it useful to utilize the immigration NF to encourage accepted cultures to migrate to colonies in order to later utilize the promote bureaucrat NF?
Only if :
- there is no unaccepted culture bureaucrats already there.
- the state is very low populated

Note the differences between colonial immigration with and without NF are slim (if they exists)
 

Savolainen5

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I have seen a video in which one guy selected many territories at once in order to build infraestructures. Which keys are the shortcuts? How you do that? Thanks in advance

Ctrl-Click on Fort or Railroad to build them in all provinces in the region/
 

BoleslavLev

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So, is there any way how to fix westernization? I don´t have decades of years to fix the whole game, but if I want to ever play, I need at least this fixed. Anybody knows if there is a file with westernization values or is it hardcoded? I already played V2 for 10 hours so I already played as all playable nations.
 

grommile

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So, is there any way how to fix westernization?
First, tell us how you think it is broken.
I don´t have decades of years to fix the whole game, but if I want to ever play, I need at least this fixed. Anybody knows if there is a file with westernization values or is it hardcoded? I already played V2 for 10 hours so I already played as all playable nations.
You have a remarkably narrow definition of "playable" if you think ten hours is enough to meaningfully play all playable nations.