What country are you playing and what state are you concerned with?
I'm playing as the USA and trying to keep to the modern day 50 states. So it sounds like the pop AI will pretty much take care of it on its own if there is demand?
What country are you playing and what state are you concerned with?
A. Rubber shuold not be in low demand. Are you not at 1900 or 1890 yet?Quick Question: is the only way to solve unemployment in RGOs that are not in high demand is to artificially inflate the price through Govt purchases? Note: I mean the specific context where the RGO resource is unavailable yet desperately needed by domestic industry. For example, I need rubber for my nascent automotive industry. My dilemma is that my rubber provinces are sitting at 90% unemployment due to low demand for rubber. If I set Govt purchases for large rubber quantities the rubber RGOS start filling up with laborers, solving unemployment and helping my industry. Although the artificial demand slowly subsides and we're back to our original starting position. Paradoxically, if I attempt to expand my industries which use rubber as an input, thereby creating actual demand, the factories still struggle to get rubber (despite being in low demand, the quantity is also very low). Anyone ever run in to this problem, i.e., RGO unemployment in a province that contains a vital resource but one in low demand thus discouraging increased volume?
Okay, that should work.A. It's 1905. I, the Ottomans, basically have a monopoly on electrical-related industry. Rubber, is in fact, in low demand by about 10 units or so.
B. I've decided to increase Govt purchases for rubber & expand my automobile industry simultaneously. Hopefully, the price of rubber will shoot up until it is in high demand, and high demand will funnel more laborers into RGOs alleviating unemployment and then my factories will get their required rubber.
Nope, you may add CB's though.One CB based in debt repayment allows you to acquire land in the peace deal?
And also please: if one country is allied with other two, and I attack first may I annex the three of them if I make peace with the allies first, and then with the target?One CB based in debt repayment allows you to acquire land in the peace deal?
Too much infamy right now. ThanksNope, you may add CB's though.
Hi,
I am playing with Spain, and as you know I have colonies such as Cuba and Philipines. The population of those colonies do they have the same benefits of the Spanish territory? I mean should I invest any effort in NF regarding culture, or bureaucracy, or the NF in the colonies should only aim soldiers?
It depends on the time period. After 1870, I would say encourage. If before that, I would use soldier NF's.So you should not invest. Only to get soldiers. Thanks
Only if :As it pertains to the prior post about upgrading colonies into states: is it useful to utilize the immigration NF to encourage accepted cultures to migrate to colonies in order to later utilize the promote bureaucrat NF?
I have seen a video in which one guy selected many territories at once in order to build infraestructures. Which keys are the shortcuts? How you do that? Thanks in advance
First, tell us how you think it is broken.So, is there any way how to fix westernization?
You have a remarkably narrow definition of "playable" if you think ten hours is enough to meaningfully play all playable nations.I don´t have decades of years to fix the whole game, but if I want to ever play, I need at least this fixed. Anybody knows if there is a file with westernization values or is it hardcoded? I already played V2 for 10 hours so I already played as all playable nations.