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jrgen3

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First of all, the -1000 alliance modifier is not tied to cores, but to the core reconquest cb. Since Denmark has only a core in Schleswig, but Germany/Prussia owns Schleswig and Holstein, Denmark doesn't get the CB, and therefore lacks the penalty.
That is not true. Denmark should get the CB too.
Code:
can_use = {
		NOT = { is_our_vassal = THIS }
		number_of_states = 2 # annex if you want their last state
		any_owned_province = {
			is_core = THIS
		}
	}
This means that you get the cb on every country which has a core province of your country.
Code:
	allowed_states = {
		any_owned_province = {
			is_core = THIS
		}
		not = { any_owned_province = { is_capital = yes } }
	}
And this part means that you can take any state with at least one of your cores in it if it is not the capital state of the owner.
 

Yevta

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I don't know why, but Denmark is an exception to that rule. They don't seem to be mad at you for taking your cores from them. Every other country gets a -1000 modifier to alliance, but not Denmark.


What do you want to know about them?
Do Colombia and Egypt act like you took their cores or are they "OK" with it?
 

jrgen3

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Do Colombia and Egypt act like you took their cores or are they "OK" with it?
Actually, when I think about it, Egypt at least (don't remember about Colombia. Haven't built the Panama canal in a while) don't care about you owning their core province.
 

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Actually, when I think about it, Egypt at least (don't remember about Colombia. Haven't built the Panama canal in a while) don't care about you owning their core province.

Canal provinces aren't considered as conquered thus they are exempt from the holding core modifier, so that works for the Kiel Canal too. Now if you hold other provinces of these nations other than the canal province than the modifier should still appear but I never actually tested it.
 

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What to do if I have unemployed craftsmen/clerks in certain provinces? Should I upgrade or build more factories cause of that?
Yep. Usually you're going to want to try to keep your amount of factories ahead of your clerk/craftsman populations, so you can be constantly growing them.
 

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Hi all. Sorry if it´s been already asked, but my first question here. I´m thinking of a possible AAR, but to do it following the idea I have I would need to tweak the savegame and to change the government type. Is it possible to change the government to a democracy but keeping the upper house as a ruling party only chamber? Or would the game automatically change it?
 

jrgen3

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Hi all. Sorry if it´s been already asked, but my first question here. I´m thinking of a possible AAR, but to do it following the idea I have I would need to tweak the savegame and to change the government type. Is it possible to change the government to a democracy but keeping the upper house as a ruling party only chamber? Or would the game automatically change it?
I am quite sure the game would change it for you unless you make some modifications to the event. I can help you if you tell me what country you want to play.
 

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I am quite sure the game would change it for you unless you make some modifications to the event. I can help you if you tell me what country you want to play.

It will most probably be some central american/caribbean country, but still to be decided (I´m out on holidays until next Sunday and with no access to Vicky, since my wife made it clear that it was strictly forbidden to take my laptop with me, only tablet allowed :D). The idea would be to simulate an unicameral system, and that is the only way I can think of. Am I wrong?
 

jrgen3

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Why can i not pass certain reforms? I want to pass a school reform, but for some reason i cannot...i have the previous one. Is it my ruling party? But they say i can pass reforms o.o
You don't have enough militancy to get the conservatives and liberals to vote for social reforms. Liberals will always vote for political reforms, but only social reforms if militancy is high enough. You can hover over the reform you want to enact to see how the different parties vote.
 

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You don't have enough militancy to get the conservatives and liberals to vote for social reforms. Liberals will always vote for political reforms, but only social reforms if militancy is high enough. You can hover over the reform you want to enact to see how the different parties vote.

So i should try to increase militancy whenever possible?
EDIT: Trying to become more socialist or liberal...the consevartive bonapartie seems to always be like 70%
 
Last edited:

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How can I save edit these guys out of existence?

 

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Cuirassiers look stronger and faster than infantry, as well as costing less. Why should I have any infantry?
Do they cost less to maintain? Or is it just the build cost that is lower?
 

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Why am I not getting any capitalists by national focus in HoD, unlike AHD? How do I get my first capitalists as Spain?

And why am I not getting bureaucrats in the colonies? I set the focus, and nothing happened. Do they need to be my primary culture?
 

jrgen3

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Why am I not getting any capitalists by national focus in HoD, unlike AHD? How do I get my first capitalists as Spain?
Just loaded up the game as Spain, and it is definitely there. 4th from the left, between bureaucrats and clergymen.

And why am I not getting bureaucrats in the colonies? I set the focus, and nothing happened. Do they need to be my primary culture?
Yes, they need to be of primary or accepted culture. This means that you have to get your pops to immigrate to your colonies and promote to bureaucrats.