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Liondrome

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Is there a mod to get the very high def map from EU 4 to Victoria 2? I find it very hard to play it without it, not a very good reason but the immersion for me atleast would be far better.
 

anubisfike

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The way all factories work in Victoria 2, regardless of economic policy, is simple: profits from the factory are divided between capitalists, clerks, and craftsmen (each class gets a particular percentage, split among all of its members at that factory). These are the wages that the government taxes. No capitalist pops "own" any factories, so switching economic policy doesn't change matters for existing factories. All it changes is who can build and upgrade factories, and whether or not factories may be subsidized.

But even if a factory is +-0 everyone gets their full wage, isn't that true? You tax these wages regardless of whether the factory has a daily surplus of 0.001 dollar or 1000 dollars. If the factory is paying everyone and buying all materials and it still has a surplus of say 1000 dollars who gets this extra money? Shouldn't that be the owner(s)? But the game doesn't even track who actually built the factory? Sloppy.
 

anubisfike

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Avindian

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But even if a factory is +-0 everyone gets their full wage, isn't that true? You tax these wages regardless of whether the factory has a daily surplus of 0.001 dollar or 1000 dollars. If the factory is paying everyone and buying all materials and it still has a surplus of say 1000 dollars who gets this extra money? Shouldn't that be the owner(s)? But the game doesn't even track who actually built the factory? Sloppy.

There is no "return on investment" in the sense that the same capitalist POPs who built a factory get the profit. Capitalists get their share, workers/clerks get theirs. Then, the government taxes the POPs. Wages do vary, to the best of my knowledge -- there could be a floor (via social reforms) but no ceiling. So, the more profitable a factory is, the more you get via taxes, and the more your workers and capitalists get paid. If you want to track every single pound, well, I don't think that's possible.
 

lcpp

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The reason I thought the gov was paid profits from factories was because the daily income from the budget screen didn't match my reserves. I was supposed to get say 200 pounds/day but I was getting a lot more and this was with China, so I had built/upgraded almost all factories.
 

Orko80

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Intuitively you'd think whoever built the factory will take the profits the factory generates, especially if that party singlehandedly invested 100% of the money required to build it. If capitalists builds the factory the government takes some of the revenue through taxing the capitalist owners; if the government builds the factory they get a direct income from actually owning the factory. Is this not the case? Who owns the factory if the government builds it?

This is abstracted with the Tax ceilings. With Planned economy you can tax more so indirectly take more of the profits of the factories. It's an abstraction you could imagine that the extra tax income isn't really tax income but taken over industries and RGO by the government.
But since ownership is not tracked it is done with tax to simplify it. You know abstraction.
 

Avindian

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The reason I thought the gov was paid profits from factories was because the daily income from the budget screen didn't match my reserves. I was supposed to get say 200 pounds/day but I was getting a lot more and this was with China, so I had built/upgraded almost all factories.

Remember, you get taxes from every POP, not just from factories. A lot of that could be coming from RGOs (especially in China, with those profitable silk and tea RGOs).
 

GC13

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The reason I thought the gov was paid profits from factories was because the daily income from the budget screen didn't match my reserves. I was supposed to get say 200 pounds/day but I was getting a lot more and this was with China, so I had built/upgraded almost all factories.
That's probably because you have stuff you're scheduled to buy but can't, so you're making more than projected.
 

shierholzer

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Then what was/is the point with the sphere of influence?
Being able to intervene in defensive wars, and buy-order for goods ((goods get sold like this: civs inside sphere, according to score --> uncivs inside sphere, according to score --> civs, according to score --> uncivs, according to score)). Also AI inside a sphere cannot refuse certain diplomatic request from their spheremaster, including military access. AI spherelings will never ally other GPs, and they'll break such alliances as soon as they've diplomatic points available.
 

Liondrome

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Being able to intervene in defensive wars, and buy-order for goods ((goods get sold like this: civs inside sphere, according to score --> uncivs inside sphere, according to score --> civs, according to score --> uncivs, according to score)). Also AI inside a sphere cannot refuse certain diplomatic request from their spheremaster, including military access. AI spherelings will never ally other GPs, and they'll break such alliances as soon as they've diplomatic points available.

So if I wanted to annex a neighbourhing country which I have good relations & is in my sphere of influence I have to declare war and annex them forcefully? Since I guess the semi peaceful annexcation is only for selected countries?
 
Last edited:

GC13

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So if I wanted to annex a neighbourhing country which I have good relations & is in my sphere of influence I have to declare war and annex them forcefully? Since I guess the semi peaceful annexcation is only for selected countries?
Yep, pretty much. Really, unless the neighboring country also has identical culture to you, why would you expect them to allow themselves to be peacefully annexed just because the governments are getting along well? It would make military expansion awfully easy if all you had to do was sphere someone, and Victoria 2 tries to mimic real life to at least a reasonable extent.
 

Liondrome

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Yep, pretty much. Really, unless the neighboring country also has identical culture to you, why would you expect them to allow themselves to be peacefully annexed just because the governments are getting along well? It would make military expansion awfully easy if all you had to do was sphere someone, and Victoria 2 tries to mimic real life to at least a reasonable extent.

Well if it were 1-2 province Minor I could see that happening if it had some big country right next to it or it was middle of some majour power and the majour power could push its goverment to be diplo annexed or else, that or just generally buy out the politicians.

Also given how its availeable in EU 4 which does not have a large difference in its end date compared to Victoria 2. It could be very expensive though since its way later?
 

GC13

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Well, for one, nationalism wasn't really a thing until very, very late in EU4's time period, so it would make sense that it's harder to expand in Victoria 2.

However, expansion is also far easier in EU4 than it was for nations historically.
 

[HUN]szabee

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Hello guys!
In Vicky 2-HoD (almost) each country have another flag that it should be (e.g. Russia has UK's, UK has Rebels', Portugal has Hungary's etc..).
Do you have any hint how should I fix it?
Sounds like you added additional countries without their corresponding flags to me.
There is no such things. The game's gfx/flag folder contains basic flags, no additional ones. Any other idea?