Is there a mod to get the very high def map from EU 4 to Victoria 2? I find it very hard to play it without it, not a very good reason but the immersion for me atleast would be far better.
The way all factories work in Victoria 2, regardless of economic policy, is simple: profits from the factory are divided between capitalists, clerks, and craftsmen (each class gets a particular percentage, split among all of its members at that factory). These are the wages that the government taxes. No capitalist pops "own" any factories, so switching economic policy doesn't change matters for existing factories. All it changes is who can build and upgrade factories, and whether or not factories may be subsidized.
You mean the 3D terrain model? No, that's Clausewitz 2.5 only.Is there a mod to get the very high def map from EU 4 to Victoria 2? I find it very hard to play it without it, not a very good reason but the immersion for me atleast would be far better.
Is there a mod to get the very high def map from EU 4 to Victoria 2? I find it very hard to play it without it, not a very good reason but the immersion for me atleast would be far better.
http://forum.paradoxplaza.com/forum/forumdisplay.php?562-POP-Demand-Mod with http://forum.paradoxplaza.com/forum...ject-A-more-realistic-map-for-Victoria-II-Mod makes a much better and prettier game.
But even if a factory is +-0 everyone gets their full wage, isn't that true? You tax these wages regardless of whether the factory has a daily surplus of 0.001 dollar or 1000 dollars. If the factory is paying everyone and buying all materials and it still has a surplus of say 1000 dollars who gets this extra money? Shouldn't that be the owner(s)? But the game doesn't even track who actually built the factory? Sloppy.
Intuitively you'd think whoever built the factory will take the profits the factory generates, especially if that party singlehandedly invested 100% of the money required to build it. If capitalists builds the factory the government takes some of the revenue through taxing the capitalist owners; if the government builds the factory they get a direct income from actually owning the factory. Is this not the case? Who owns the factory if the government builds it?
The reason I thought the gov was paid profits from factories was because the daily income from the budget screen didn't match my reserves. I was supposed to get say 200 pounds/day but I was getting a lot more and this was with China, so I had built/upgraded almost all factories.
That's probably because you have stuff you're scheduled to buy but can't, so you're making more than projected.The reason I thought the gov was paid profits from factories was because the daily income from the budget screen didn't match my reserves. I was supposed to get say 200 pounds/day but I was getting a lot more and this was with China, so I had built/upgraded almost all factories.
There are decisions for several (semi)peaceful annexations that occured in RL or had at least a good chance. Vic2 has no generic diplo-annex like EU, though.Was it possible to peacefully annex countries in this game?
There are decisions for several (semi)peaceful annexations that occured in RL or had at least a good chance. Vic2 has no generic diplo-annex like EU, though.
Being able to intervene in defensive wars, and buy-order for goods ((goods get sold like this: civs inside sphere, according to score --> uncivs inside sphere, according to score --> civs, according to score --> uncivs, according to score)). Also AI inside a sphere cannot refuse certain diplomatic request from their spheremaster, including military access. AI spherelings will never ally other GPs, and they'll break such alliances as soon as they've diplomatic points available.Then what was/is the point with the sphere of influence?
Being able to intervene in defensive wars, and buy-order for goods ((goods get sold like this: civs inside sphere, according to score --> uncivs inside sphere, according to score --> civs, according to score --> uncivs, according to score)). Also AI inside a sphere cannot refuse certain diplomatic request from their spheremaster, including military access. AI spherelings will never ally other GPs, and they'll break such alliances as soon as they've diplomatic points available.
Yep, pretty much. Really, unless the neighboring country also has identical culture to you, why would you expect them to allow themselves to be peacefully annexed just because the governments are getting along well? It would make military expansion awfully easy if all you had to do was sphere someone, and Victoria 2 tries to mimic real life to at least a reasonable extent.So if I wanted to annex a neighbourhing country which I have good relations & is in my sphere of influence I have to declare war and annex them forcefully? Since I guess the semi peaceful annexcation is only for selected countries?
Yep, pretty much. Really, unless the neighboring country also has identical culture to you, why would you expect them to allow themselves to be peacefully annexed just because the governments are getting along well? It would make military expansion awfully easy if all you had to do was sphere someone, and Victoria 2 tries to mimic real life to at least a reasonable extent.
Yeah. Just think of OPM-theocracies and (small) HRE electors.However, expansion is also far easier in EU4 than it was for nations historically.
There is no such things. The game's gfx/flag folder contains basic flags, no additional ones. Any other idea?Sounds like you added additional countries without their corresponding flags to me.