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jrgen3

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Hi i had a question regarding the strength of naval transport ships.

All my transports appear to be depleting to about 5% strength regardless of their distance from a naval base. Does anyone know why this is or how to prevent it? Thanks :)
I am not 100 % sure, but I think you don't have enough goods to keep your ships... not broken. My ships usually do the same even when in port.
 

Stu The Impaler

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I've got a question about taking capital cities, or more specifically taking the state their in. I believe with Russia and The Ottomans, if you take all the states surrounding their capital city state that they then get a decision to move their capital which they always take. I think that's right, but I'm not 100% on that. But what about other countries, does that also work with others? Or if not, is there any way to actually acquire a country's capital city state without conquering all the others first?

Thanks.
 

jrgen3

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I've got a question about taking capital cities, or more specifically taking the state their in. I believe with Russia and The Ottomans, if you take all the states surrounding their capital city state that they then get a decision to move their capital which they always take. I think that's right, but I'm not 100% on that. But what about other countries, does that also work with others? Or if not, is there any way to actually acquire a country's capital city state without conquering all the others first?

Thanks.
Nope, you have to either mod it in or conquer the entire country.
 

jrgen3

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^^ this is why you see wierd maps where people own everything but the capital, like an oddly shaped island.
Yes, it's really annoying sometimes. Especially when they have large colonial empires. France is a true pain and I guess Russia and Uk as well (never tried those), but it's really easy to change it. In the common folder there is a file called cb_types.txt. In this file there is a lot of text. If you comment out line 558 you will be able to take capital states with the normal acquire state cb.
 

Cojack

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1. No and they can't vote when the ruling party is residency.
2. Yes, -2% on internal and external migration from colonies avoid people leaving the colonies. They can't migrate to other colonies neither.
 

yodaime

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Does anyone know why soldier promotion doesn't work as Siam? I tried multiple times and even with maximum military spending and soldier national focus, i just lose soldier pops. Game is a bit hard when you have no armies left after few years of game..
 

maitrecarotte

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I used to be good at Ricky, but V2 overwhelms me with all the new stuff. Is there some kind of an article about all the changes or maybe a country specific guide?
 

Stu The Impaler

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Does anyone know why soldier promotion doesn't work as Siam? I tried multiple times and even with maximum military spending and soldier national focus, i just lose soldier pops. Game is a bit hard when you have no armies left after few years of game..

I'm guessing it's something to do with them not getting their needs. I forget exactly, but don't they need stuff like liquor and/or tobacco? If they're not getting enough of their life needs then that might be part of it at least.

"In the common folder there is a file called cb_types.txt. In this file there is a lot of text. If you comment out line 558 you will be able to take capital states with the normal acquire state cb."

By comment out do you mean delete? I'm not used to changing the game files, I changed the colour of Japan on the map once and even that took me ages to figure it all out lol. Could you, or someone else, give a little extra detail on how to do it?
 

shierholzer

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By comment out do you mean delete?
User spoted ;)
((Programming languages usually allow to put comments directly in the source/script. To tell the parser/compiler which part of the file is the comment and which the actual code, you use specific commands; popular commands include #<your comment> ;<your comment> and /*<your comment>*/))
For Vic2 commenting a line out means putting a # in front of that line.
 

Stu The Impaler

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So if I put a # in front of line 558 like jrgen3 said, it will allow me to take capital city states?

Also if I do then take a capital city state, how does that country then get a new one? Does it just move to the next largest city?
 

shierholzer

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So if I put a # in front of line 558 like jrgen3 said, it will allow me to take capital city states?
Assuming jrgen3 cited the right line, yes.

Also if I do then take a capital city state, how does that country then get a new one? Does it just move to the next largest city?
I've never investigated this that close, but if somebody looses his capital while he still has some territory left (usually by free third-party state on multicore capitals) the capital moves automatically.
 

jrgen3

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So if I put a # in front of line 558 like jrgen3 said, it will allow me to take capital city states?

Also if I do then take a capital city state, how does that country then get a new one? Does it just move to the next largest city?
I'm fairly sure that it picks the province with the lowest id. Not sure if it has to be non-colonial. France will get St. Pierre and Miquelon if Paris is taken.
Don't have the code right here, but it is something like NOT = { any_owned_province = { capital = yes } }
 

Orko80

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Does anyone know why soldier promotion doesn't work as Siam? I tried multiple times and even with maximum military spending and soldier national focus, i just lose soldier pops. Game is a bit hard when you have no armies left after few years of game..

Look at the detailed view of the POP's in question. Like what are the changse for farmers to promote to soldiers. And what are the chagnses for soldiers to change to officers and otehr pop types. And look at the modifiers.

You can see all this when you click on the symbor in the Population screen. There in the list on the bottom right you can click on the symbol to get the detailed view.

In that view on the top right you can see the promotion changses. When you hover over them you will get a popup with all the modifiers.

k4f7.jpg


p9vn.jpg
 

lcpp

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If my ruling party changes to Planned Economy from Laissez-faire, what happens to the profits from my factories? And regardless of policy, what decides my share of the profits when both the gov and capitalists invested in it?
 

Avindian

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If my ruling party changes to Planned Economy from Laissez-faire, what happens to the profits from my factories? And regardless of policy, what decides my share of the profits when both the gov and capitalists invested in it?

Your factories will take a pretty massive hit; you'll lose the bonus L-F provides.

I don't understand your second question. You don't really "share profits" with capitalists; you levy taxes on the POPs. The government, regardless of who builds the factory, does not get any direct profit.
 

anubisfike

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I don't understand your second question. You don't really "share profits" with capitalists; you levy taxes on the POPs. The government, regardless of who builds the factory, does not get any direct profit.

Intuitively you'd think whoever built the factory will take the profits the factory generates, especially if that party singlehandedly invested 100% of the money required to build it. If capitalists builds the factory the government takes some of the revenue through taxing the capitalist owners; if the government builds the factory they get a direct income from actually owning the factory. Is this not the case? Who owns the factory if the government builds it?
 

GC13

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The way all factories work in Victoria 2, regardless of economic policy, is simple: profits from the factory are divided between capitalists, clerks, and craftsmen (each class gets a particular percentage, split among all of its members at that factory). These are the wages that the government taxes. No capitalist pops "own" any factories, so switching economic policy doesn't change matters for existing factories. All it changes is who can build and upgrade factories, and whether or not factories may be subsidized.