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unmerged(376721)

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A few questions:
1) Import-Substitution Individualization, the invention that activates synthetic oil factory, has a base chance of 0% for discovery. Only when running government type that has protectionism or intervention policy can it be discovered. That means LF party with free trade policy cannot discover the invention. Is this WAD or oversight?
2) It seems like there is massive coal shortage toward end game, all my coal ROGs are filled to the tilt and I control >60% of world supply. Is that your experience also?
 

Nunn45

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A few questions:
1) Import-Substitution Individualization, the invention that activates synthetic oil factory, has a base chance of 0% for discovery. Only when running government type that has protectionism or intervention policy can it be discovered. That means LF party with free trade policy cannot discover the invention. Is this WAD or oversight?
2) It seems like there is massive coal shortage toward end game, all my coal ROGs are filled to the tilt and I control >60% of world supply. Is that your experience also?

Always been an issue with Coal, the first one seems like it may be correct.
 

unmerged(173313)

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Always been an issue with Coal, the first one seems like it may be correct.

It depends on game events, but it just seems like the AI is very unlikely to develop enough output on its own. As Japan you can conquer Manchuria and wind up producing half the world's coal with a massive surplus, but AI seems reluctant to expand world production.
 

blaidd

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Is there any way to see a list of foreign investments in your own country? Or at least which countries are making them? I frequently see that 'Seize the Means of Production' decision when I'm playing small countries and I assume they've just built railroads since I don't have any mysterious factories appearing, but it would be interesting to know WHO and WHAT before I click the button. Is there even any benefit to seizing a railroad?
 

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Is there any way to see a list of foreign investments in your own country? Or at least which countries are making them? I frequently see that 'Seize the Means of Production' decision when I'm playing small countries and I assume they've just built railroads since I don't have any mysterious factories appearing, but it would be interesting to know WHO and WHAT before I click the button. Is there even any benefit to seizing a railroad?

Sometimes the investment is just in the game file and doesn't represent anything else. Seizing investment simply means that a smaller % of your economy is in the common market of your spheremaster and it is easier for other countries to influence you. A smaller common market could be bad if you depend on it for inputs.
 

coregonas

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Trying to figure the mechanics to achieve (faster) some more reforms. Lets resume the Upper house stays usually pretty conservative, so no change posible.
First step, is get the option to allow the rich (aristocrats/capitalists) vote... But its costing me a lot of years even achieving the first reform.

a) As moving liberal is the first option usually, and usually Capitalists are a lot more liberal, enforce capitalists is an option? Several years enforcing... perhaps i can achieve a 15% ratio of capitalists / aristocrats... too low

b) Change political party? (moving from a reactionary to a Conservative or Liberal) should help, but it stays near unchanged year afer year. Perhaps a 1% yearly, w. luck

c) CON / MIL... is good to raise up CON to get the upper house more prone to reforms?

In all, I cant see (in the starting games) how to upgrade the ratio of population desiring reforms.

Some place to see how these mechanics work?
 

Polar Mongoose

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Trying to figure the mechanics to achieve (faster) some more reforms. Lets resume the Upper house stays usually pretty conservative, so no change posible.
First step, is get the option to allow the rich (aristocrats/capitalists) vote... But its costing me a lot of years even achieving the first reform.

a) As moving liberal is the first option usually, and usually Capitalists are a lot more liberal, enforce capitalists is an option? Several years enforcing... perhaps i can achieve a 15% ratio of capitalists / aristocrats... too low

b) Change political party? (moving from a reactionary to a Conservative or Liberal) should help, but it stays near unchanged year afer year. Perhaps a 1% yearly, w. luck

c) CON / MIL... is good to raise up CON to get the upper house more prone to reforms?

In all, I cant see (in the starting games) how to upgrade the ratio of population desiring reforms.

Some place to see how these mechanics work?

If you click on a pop on the population panel and then hover the mouse over the name of the ideology on the ideologies section you should get a tooltip explaining the chances of a pop following each ideology. IIRC high CON leads to increased following of liberal ideology.
 

unmerged(624310)

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It depends on game events, but it just seems like the AI is very unlikely to develop enough output on its own. As Japan you can conquer Manchuria and wind up producing half the world's coal with a massive surplus, but AI seems reluctant to expand world production.

It always seems like a problem with bad AI factory choice to me. I'll end up with empty Oil RGO's while my synthetic oil factories scream for more coal, ditto for dye. You engineer your own coal shortage with a terrible build priority. I'd love to see some economy tweaking so that a factory never puts an RGO out of business, with maybe a side order of considering what I have as well as what I want when building factories. AI loves to jump the gun and build end product factories that need 3-4 goods without building factories that produce the prerequisites first.
 

Jon-Ace

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Taking another shot at Two Sicilies trying to reunite Italy. I've gotten to GP#7 and have sphered most of Italy's cores. I still have to sphere Parma (which Austria is really trying not to lose).

I'm in this situation now: After Parma, Austria has the last of Italy's cores (Lombardia) in their control. Should I justify war against them or is there another way to do this?
 

blaidd

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Alright, so I've gotten brave enough to try fighting uncivilized China for the first time and winning easily via battle score + blockades. Every 6 years I'm able to grab one state which is actually pretty nice. Two questions:

- Are there any tricks to speed this process up? Can you release puppet on the substates or anything? Or is it one state every six years until the end of the game?

- I've noticed that the states I need for pretty borders are going to cost 70 or even 80 war score now. I should have Gas Attack in the next war so I figure that won't be a problem. How feasible is it to snag these expensive states late in the game? It's about all I can do to keep the flood of Chinese armies out of my provinces, I'm not sure I have enough brigades to do that and occupy land.
 

unmerged(624310)

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Alright, so I've gotten brave enough to try fighting uncivilized China for the first time and winning easily via battle score + blockades. Every 6 years I'm able to grab one state which is actually pretty nice. Two questions:

- Are there any tricks to speed this process up? Can you release puppet on the substates or anything? Or is it one state every six years until the end of the game?

- I've noticed that the states I need for pretty borders are going to cost 70 or even 80 war score now. I should have Gas Attack in the next war so I figure that won't be a problem. How feasible is it to snag these expensive states late in the game? It's about all I can do to keep the flood of Chinese armies out of my provinces, I'm not sure I have enough brigades to do that and occupy land.

Don't grab the border states right away, the border states suck. The north of China is huge, and just like most of Russia there isn't a damn thing there. The west is... ok. You really want stuff around the southeast coast. Picture a semi circle starting at the Yang Tse Delta, the top of the arc is at Lake Dongting, and the bottom is either Tibet or Hongkong. That's the good stuff.

I took out china (after they westernized) as Russia by simply grinding their armies down. I only needed about 100 brigades to pull it off. Let their armies walk into your land, suffer some attrition and jump on them. Crazy lopsided losses ensue. It took me like 5 years to wear them down but I walked away with their 6 most populous states and millions of Chinese casualties. Their ability to field a replacement army was about halved, and suddenly I could raise large numbers of Chinese troops to throw into the breach.

Not sure if warscore changes in HoD make this approach unfeasible now, but basically you want to grab the most populous Chinese states first, its that many less troops they get, and you can start raising local cannon fodder. If you can win one war, you'll win the rest. Just make sure you wipe out their standing army each war. After the 3rd war they literally didn't rebuild. I think I'd killed all their soldier pops.
 

blaidd

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You really want stuff around the southeast coast.

I started going in from the South actually, so that part is covered. I've got most of Guangxi already. I'm not sure you can take six states at a time in HoD since, like I said, the best ones cost 75+ warscore. I don't think that half-score for occupation thing is in HoD now that it has the ticking war score. I'm pretty sure I won't have any problems slaughtering their entire army since they're still uncivilized and I've got Gas. =P But I'm just afraid I'll have to occupy half the country to get enough war score for an 82 state and I really wish I could do two at a time. I've only got 30 years left.
 

blaidd

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Thanks for the tip on just slaughtering their entire army. That worked brilliantly. But even with the AI's new propensity for reasonable surrender they still won't give you two regions if the required war score is even slightly over 100.

jqkgvs.jpg


Anyone know what happens if rebels take over a Chinese substate? Does it gain independence?
 

grommile

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In all, I cant see (in the starting games) how to upgrade the ratio of population desiring reforms.
If you have the good fortune to start the game with high Literacy and a lack of universal suffrage, you should get the Liberal Agitation event chain kicking off sometime in the late 1830s-early 1840s. This works wonders for your levels of Liberal-ness.

Beyond that: Improve your literacy, keep your infamy in the 10-20 range, and research the Culture techs that yield inventions which increase consciousness.
 

unmerged(624310)

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So a crisis started (and turned into a war) while I was at war, I was never required to take part, so I took the oppourtunity to take a shot at Great Britian while it was nice and distracted with France, Prussia, and Russia. Justified a quick place in the sun. Shortly after I jumped in the USA also decided now was a good time to recover some of North America from the Brits, next day the UK offers me my wargoal even though I'm no where near fulfilling it, either occupied territory or warscore.

Did the AI just make a completely cut throat decision to cough up a colony to get me off its back because it was in 3 wars and I was the largest military score against it? (Me = France, Prussia, Russia combined).
 

blaidd

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Did the AI just make a completely cut throat decision to cough up a colony to get me off its back because it was in 3 wars and I was the largest military score against it? (Me = France, Prussia, Russia combined).

Yes. It does that now in HoD. If it's fighting a hopeless war on multiple fronts it'll make quick concessions to focus on what it perceives as the biggest threat.

Small countries will also often surrender now after you kill their entire army and occupy a few provinces even if you don't have enough war score.
 

misterbean

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HOD 3.01. I'm playing an interventionist economy. I thought those could start new factories, but the button in the factory screen is greyed out and the tooltip says "no". I'm confused since it has been a long time since I played Vicky 2.
 

shierholzer

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HOD 3.01. I'm playing an interventionist economy. I thought those could start new factories, but the button in the factory screen is greyed out and the tooltip says "no". I'm confused since it has been a long time since I played Vicky 2.
Interventionists can fund capitalists, build RR, subsidize factories and upgrade factories.
 

Darsara

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No, interventionist cannot build factories. Don't think they ever could.