Liberating Hungary should keep them as a secondary power (and too weak to do anything).
But if I liberate Hungary, that means I won't get Hungary when I form Germany... So that would be counterproductive.
Liberating Hungary should keep them as a secondary power (and too weak to do anything).
But if I liberate Hungary, that means I won't get Hungary when I form Germany... So that would be counterproductive.
Yeah, but why do they add more points than a dreadnought?More naval presence/power to allow further colonies to be created and defended methinks.
I didn't know that they did.Yeah, but why do they add more points than a dreadnought?
They don't. They add more CP per naval supply point (12 CP for 3 SP) than a dreadnought (22 CP for 60 SP).Yeah, but why do they add more points than a dreadnought?
They don't. They add more CP per naval supply point (12 CP for 3 SP) than a dreadnought (22 CP for 60 SP).
An ironclad gives zero CP when the enemy dreadnought is done with her, however.
Not having set up a test case, I'd hazard a guess that it runs out of org before it runs out of hull. It's much tougher, much harder-hitting, noticeably longer-ranged, and noticeably faster-moving.But how many CP does a dreadnought give after a tussle with 20 ironclads?
Questions on adding to Spheres...
What's the point?
Is there "Too Many" in terms of numbers of countries in a sphere?
Is there a point to adding countries across the globe, willy nilly, or is it better to attempt to sphere entire areas?
Sorry to put this here, but it seems I cannot add a new thread, though one can see my games are all registered.
Is there a point to adding countries across the globe, willy nilly, or is it better to attempt to sphere entire areas?
Spheres must trade with you before the world market. They also work as buffer states as they are under you protection and thus cannot be invaded without our interference.
Questions on adding to Spheres...
What's the point?
Is there "Too Many" in terms of numbers of countries in a sphere?
Is there a point to adding countries across the globe, willy nilly, or is it better to attempt to sphere entire areas?
Sorry to put this here, but it seems I cannot add a new thread, though one can see my games are all registered.
A POP that is part of a movement will gain MIL until the reform is passed or the movement suppressed. A movement that reappears after suppression will be more radicalized in that it is more difficult to suppress again and will convert into a rebel movement sooner.What is the purpose of suppressing movements, does it reduce militancy gain? What are the short and long term effects of suppressing a movement? What does a movement's 'radicalism' mean?
Tumblew33d;15461524 painting the map your country's color.... all that really matters said:For some I suppose...as for me I find it more interesting to see what combination of tax rates can keep my POPs at 50% everyday goods at a minimum while maintaining enough of a military that deters invasion, avoiding high MIL and revolts and passing reforms through movement strength and in general mucking about with the economic levers, YMMV.
France may have a higher non-colonial population; I'm assuming you have not made a state of the Phillipines. Are you on the 3.02 beta? France is not quite the industrial powerhouse as before.Industrialization .. I've been playing as Spain and managed to get to the 4th spot .
I just can't seem to catch up with France and GB . They always seem to be twice as far ahead as I am . I had used all five of my NFs for craftsmen and there are no unemployed and I've researched all the industry tech . I even have more population than france ..
I want to be an industrial superpower but it doesn't seem to be working . Any advice in sparking my own industrial superrevolution ?