Quick questions, quick answers: Stellaris Edition

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Nikolai II

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I'd say colonize anything at 75%+, work at having a military (navy) near your cap at all times, don't mess with the 50k people anytime soon and try the rescue mission once you've got navy cap I guess.

And you do get a grace period, but it's about how close (and violent) your neighbors are and how easy pickings you look like when they find you - hence naval cap and maybe a good alliance if you find friendly neighbors.
(Although the superstrong neighbors, like 50k from start people, those will usually be lenient with you as long as you're weak, and don't get too close)
 

Pointyearedgit

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Okay, thanks all. Seems like my food is useless to me so far.

I'm now at 7 hours. Attached is a screenshot. I'm the humans of earth. What should I be doing here? I need some direction.

I have 2 more colonize-able planets that I have found. One 25% habitable, one 90% habitable. Should I continue to explore, colonize, and build systems for resources and research? I'm also building my planets up as the pops grow.
I dealt with a few pirates in a couple of my systems.

I have a rescue mission to do in the bottom right. I have no idea if I have a big enough fleet for it.
Is my fleet in general puny and weak? I'm researching destroyers right now.

Do I have typically a certain number of years of peace before an inevitable war with someone?

I also have the dudes in the top left, militaristic and demanding a tribute of 500 energy. When I originally went to survey the unknown system, it looked like their military capability was 50,000, mine is about 500. Do I keep giving in to their demands? They've only demanded once so far. The description of them was militaristic but fighting among themselves, if they united we would be in big trouble. That's the only contact I've had.

Do the rescue mission whenever. I can’t remember the exact strength of the ransom event, just scout it out with a single corvette or science shop set to neutral stance (don’t engage them) and come back with a large enough fleet.

For now, corvettes are fine and you don’t absolutely need to be at the naval cap. Once you have default empire neighbors that are hostile, build to your cap (or over if you can afford it and want to go to war).

Ignore that other post, you’ve found marauders next door. These are not a default empire, but are special nomadic raiders. You will actually get some cool events from bordering them and can hire mercenaries from them later (or pay them to raid your rivals, lol). Eventually you will want to fortify the systems adjacent to them and tell them buzz off when they ask for tribute, but for now pay them with food or energy if you can afford it. They might wake up in 100 yrs or so with space Temujin, in that case you either beat them back with a larger navy or as a new player just become a tributary.

For this version of the game, colonize everything you can. The priority right now is your economy so get pops out.

There is no inevitable peace, but wars rarely happen until you touch borders with someone hostile, once they claim your systems, make sure you fortify chokepoints near them and have your fleet built up. Early game wars are usually small, unless you are by a genocidal empire.
 

henzington

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Having a browse of the ol' wiki and I notice that allegedly the Enigmatic Cache can actually do stuff.
However, I've been playing Distant Stars since release and I have never seen the Enigmatic Cache do anything.
Has anyone else actually seen any of these events fire? If so, how do you induce them?

My understanding is that you have to be the weakest empire to get the uplift event
 

Ancillary

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Having a browse of the ol' wiki and I notice that allegedly the Enigmatic Cache can actually do stuff.
However, I've been playing Distant Stars since release and I have never seen the Enigmatic Cache do anything.
Has anyone else actually seen any of these events fire? If so, how do you induce them?
Funny story, that.

In my last game, which I finished a few days ago, the Enigmatic Cache contacted me and offered to uplift my species right as the Unbidden spawned in the middle of my empire. The tooltip said a special project had been created, but for obvious reasons I didn't pull up the quest screen to look at it for several months.

When I did, it wasn't there. At all.

I'm not sure, but I think I know what happened. When the Enigmatic Cache sent me this message, it was orbiting a planet I had just colonized. About a month later, a planetary event involving some terraforming equipment on that planet popped up. I chose to reactivate the equipment, as one does, and it terraformed that planet into a toxic world and killed the entire population. I can only assume the Enigmatic Cache event was dependent on the planet actually being, you know, habitable.

Alternatively, maybe the quest was bugged from the start in that particular game.

So unfortunately, I can't tell you the outcome of that quest chain, but know that it's certainly possible for the Enigmatic Cache to do more than boost research passively.
 

SaphireSeas

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Has anyone else actually seen any of these events fire? If so, how do you induce them?
Not at war, and be behind or equal in tech to other empires in tech, according to game files.
Edit:The event chain can give you a really neat trait.
 

The Kombinator

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My understanding is that you have to be the weakest empire to get the uplift event

No. I got it several times, and the way i play. I'm never the weakest. I think that thing moves quite randomly, and once reach the capital it gives the event. Or might goes from one capital to another maybe prioritising the weakest which is not refused, nor uplifted yet. Strange thing is. I don't remember AI ever having that trait.
 

Iche_Bins

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Is there a sortable planet list in the game?

By which I mean a list of all planets I own that shows which resources they produce and how many pops it has?
 

sillyrobot

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G'day Folks,

I'm pretty sure I know the answer, but just want to verify I'm not missing something.

Although a few blockers give access to other stuff, the majority give extra districts. Resort worlds can't have districts.

Therefore, clearing district blockers or resort worlds is pointless, correct?
 

Northernwwater

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G'day Folks,

I'm pretty sure I know the answer, but just want to verify I'm not missing something.

Although a few blockers give access to other stuff, the majority give extra districts. Resort worlds can't have districts.

Therefore, clearing district blockers or resort worlds is pointless, correct?
While it's a resort world I think so, but my resort worlds are temporary in my game. I revoke the designation when I'm ready to colonize later when I have my more admin cap. So I use the resort world for a boost in amenities and as a pop grower. So I clear blockers knowing later I'll need them removed.
 

Chieron

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While I currently have no active save with it enabled, I have been wondering for a while:

How to use the Jump Drive in the new system?
I don't see an option to trigger the jump.
 

Sir Garnet

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Is there a lit, view or clue in game that effectively says to constructors ready to click "you can build something here" ?Something like the expansion planner would be ideal