Quick Questions & Quick Answers (Megacorp Edition)

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Bundeswag

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Is there a way to keep a planet as a mining world even when I start building other buildings on it? All my planets maxed out on mines seem to turn into something else when I have to fill in the special building slots.
 

pieman

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Sector screen

Ah right, I like the more top-down way of doing it, weighing up the costs of vassalizing the whole sector, or none of it.

Now I have an interesting question on my hands, is making this vassal to get my empire size under control worth losing that key blackhole choke point system, and its supply of darkmatter.
 

Swordy_

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Ah right, I like the more top-down way of doing it, weighing up the costs of vassalizing the whole sector, or none of it.

Now I have an interesting question on my hands, is making this vassal to get my empire size under control worth losing that key blackhole choke point system, and its supply of darkmatter.

Minerals are a bottleneck in the late game and you can only build the mineral producing Megastructure around a black hole, so I'd keep it! ;)
 

Jerzul

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What happened to Ruler Traits? In my game starter ruler has none and all the possible candidates have only Adaptable.

My ruler no longer starts with two traits, it has none. Is this a bug or intentional?

I'm having the same issue. Have ruler traits been removed?
 

Hyomoto

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Not sure if it's a bug, but mine either. However, they do earn traits in office. It seems like leaders earn traits more reliably in all services now.
 

cookiesandmilk3

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How does the game decide which of my pops will be slaves? I have stratified economy, and am asking about my main species. When a new pop is born sometimes it becomes unemployed because there are not enough worker jobs and as a slave it can't promote to specialist. What should I do about that?
 

FiddleSticks96

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@GAGA Extrem In what way has faction influence been changed exactly? I researched The Living State for the +1 max faction influence but after an entire game year I am only making about 0.05 influence more than I was before I had the tech. Is this a bug? I have 2 factions, one at 65% Approval and the other at 85% Approval.
 
Last edited:

GAGA Extrem

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Hey. Would anyone want to clear up why charisma costs 2 points instead of 1, and the ruler opinion bonus is gone? Amenities are cool, but so are friends.
Amenities grant happiness which boosts stability which boosts job output.
In short, the effect should be much more powerful than before.

Is there a way to keep a planet as a mining world even when I start building other buildings on it? All my planets maxed out on mines seem to turn into something else when I have to fill in the special building slots.
You could try diversifying the remaining jobs. I think specialization is based on whow many of specific job types (in some cases sum of multiple job types) are present. It's a constant PITA with Agarian Idyll, which tends to keep your planets Rural due to the many basic jobs.

On that, how exactly do you release planets as vassals/subsidiaries now? can't seem to find the button for it.
Should be in the Secto tab, iirc.

Minerals are a bottleneck in the late game and you can only build the mineral producing Megastructure around a black hole, so I'd keep it! ;)
Aye, and aye!

I'm having the same issue. Have ruler traits been removed?
I think that might be a bug.

@GAGA Extrem In what way has faction influence been changed exactly? I researched The Living State for the +1 max faction influence but after an entire game year I am only making about 0.05 influence more than I was before I had the tech. Is this a bug? I have 2 factions, one at 65% Approval and the other at 85% Approval.
Max influence is theroretical influence gain if all pops are part of 100% happy factions. So if a lot of your pops are part of the 65% faction, I can see why you'd only get a tiny fraction of that.
 

FiddleSticks96

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Max influence is theroretical influence gain if all pops are part of 100% happy factions. So if a lot of your pops are part of the 65% faction, I can see why you'd only get a tiny fraction of that.

I see. That clears things up. Unfortunately, that 65% faction, which holds most of my pops, is loaded with the "do this and we will be unhappy" style issues. That faction is already at max happiness.

Last question for the night (I guess it is morning for you?). What exactly do Gaia worlds do now?
 
Last edited:

Haresus

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How are Commercial Pacts supposed to work with Subsidiaries? I released a Subsidiary from my own territory, and I can't make a Commercial Pact with them because they are not independent. However, I managed to make a subsidiary out of an Empire that I already had a Commercial Pact with, and now I can't break the Commercial Pact... because they are not independent.

Is the Commercial Pact supposed to disappear when they become my Subsidiary? Or is it just an extra bonus for befriending a real empire?
 

GAGA Extrem

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[...]
Last question for the night (I guess it is morning for you?). What exactly do Gaia worlds do now?
You get +10% job output, +10% bio pop happiness and 100% habitability for all species (particularly relevant for Xenophiles & Xeno-Compatibility).

Man, Im really stuck on what to play. Do you have a suggestion? Something that works well this patch.
Well, of course you should go with a Fanatic Pacifist + Xenophobe, Inward Perfection + Agrarian Idyll empire!

How are Commercial Pacts supposed to work with Subsidiaries? I released a Subsidiary from my own territory, and I can't make a Commercial Pact with them because they are not independent. However, I managed to make a subsidiary out of an Empire that I already had a Commercial Pact with, and now I can't break the Commercial Pact... because they are not independent.

Is the Commercial Pact supposed to disappear when they become my Subsidiary? Or is it just an extra bonus for befriending a real empire?
I actually don't know how they are supposed to work. But I wouldn't be surprised if this is one of the edge cases that is not properly covered by the triggers.